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FlyPT Mover 3.5.3

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
    DC motor, 6DOF
    ....and here I change the period from 7s to 2s :

    392B05CC-0713-4C7C-A65B-6E28FCF07F86.jpeg
  2. Arthur SCHOOR

    Arthur SCHOOR New Member

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    Hi,
    I have the flight simulator x Deluxe (not the SE). It works or not ? I have test a lot of things but its not works...
    I search a "light" flight simulator compatible....
    Sincerly, Thanks a lot for your (hard) work on FlyPt !!!!
  3. Arthur SCHOOR

    Arthur SCHOOR New Member

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    I juste see the New "source manual" and i have try but its not works... Maybe i have do too much test ... I reset the config ans i retest ...
  4. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
    6DOF
    It should work.
    But it needs some updates to get on the same level of p3d.
    I'm updating sources right now, and will do it for fsx.
    Try to setup the source, and maybe wait for the next build.
    I want to release in the next two days, if possible tomorrow.
  5. cfischer

    cfischer Active Member Gold Contributor

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    Love all the hard work!


    Any idea when this might be available?

    I'm sitting here thinking of how cool it would be to add or remove the gain of suspension motion with the increase or decrease of heave in Dirt Rally 2.

    edit: this project of yours is turning into a monster! I can't believe you are doing this all by yourself.
  6. cfischer

    cfischer Active Member Gold Contributor

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    By the way, I found a small bug in the last 6 hours I've been using the player. Such a brilliant and easy to use tool. I noticed mover crashes a lot when I let the recording play all the way to the end (loop has been unchecked). For the last 2 hours I have been stopping the recording manually and no more crashing.

    Not a big deal.
    • Informative Informative x 1
  7. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
    6DOF
    Have to get deeper into that yet.
    But I have thought already in how to get that working, but for all variables and filters.
    And it's not so simple as I thought.
    I have the code almost ready, but the final implementation can bring lot's of problems.

    I can do it easily for one module/value and I have something behaving a bit like that already in the type of surface (not available in Dirt Rally 2) and other variables like stall in air crafts.
    It's in RFactor2 I think (so many already that I start to mix them) PCARS2 and FSX/P3D.
    Generated vibration depends on speed and surface type for each wheel.
    But it's hidden from the user filters.

    What I have mostly done is something like having filters working like:

    GAIN(SUSPENSION_TRAVEL;SPEED)

    So, it's the use of other values in the filters. What we have here is a kind of scripting.
    And while the interpreter is ready to be adapted and the keywords are already in, this is subject to lot's of possible errors.
    It will be the nerd mode :)

    I did not forget about it. :thumbs
  8. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
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    Is that in the last version -> 2.9.8?
  9. cfischer

    cfischer Active Member Gold Contributor

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    Yes, should have mentioned. 2.9.8

    ps I love nerd mode.
  10. Flymen

    Flymen Flymen Gold Contributor

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    My Motion Simulator:
    DC motor, 6DOF
    Hi ,everybody
    I would like to know , where can we exchange our Flypt mover set up on this site(xsimulator ) .. for different game. Exemple: nolimits 2 (tcp) id17 / simple direct wind .
    Thanks
    • Winner Winner x 1
  11. Gabor Pittner

    Gabor Pittner Active Member

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    My Motion Simulator:
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    Here is the profile you made. Riding on the FA/18C Hornet around the Carrier.
    It feels good, very good. :thumbs

    • Like Like x 3
  12. robjos1

    robjos1 Member

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    My Motion Simulator:
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    That looks darn incredible!! Epic setup.. probably better than a lot of real F18 training sims
    • Like Like x 1
  13. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
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    Cool !
    I see the image from the pimax doesn’t seems really smooth. Do you feel any disturbance on visual side ?
    • Like Like x 1
  14. Antonio Iannotta

    Antonio Iannotta New Member Gold Contributor

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    My Motion Simulator:
    AC motor, 6DOF
    Hello, I downloaded FLYPT mover plugin, I installed it in the plugin updater but it doesn't show up, am I doing something wrong? I downloaded the rotating hexapod and that works.
  15. Gabor Pittner

    Gabor Pittner Active Member

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    My Motion Simulator:
    6DOF
    I think you see it when my head is shaking as the actuators change direction hard. Sometimes its too hard.
    However I dont feel bad at all. The Pimax offical motion cancellation works very well, there are some issues but will improve.
    For example a smoothing function will be added to the motion compensation to allow the user to tune out small vibrations from motion rigs. Now they are noticable sometimes, especially in racing games.
    The motion compensation works well for me but this would be an improvement.

    EDIT:
    Moreover the HMD works at 64Hz with smart smoothing so its 32fps...o_O
    Maybe with the next generation GPU (3080Ti) will be better...
    But I have to say its not bad at all...
    • Informative Informative x 1
    Last edited: May 2, 2020
  16. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
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    Only when you’re stopped on the carrier, the game should send huge negative deceleration which should be transcribed in surge fast back jolt and negative pitch from the mix channel.

    I can’t see this negative pitch. Why is that ?
  17. Gabor Pittner

    Gabor Pittner Active Member

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    My Motion Simulator:
    6DOF
    Yes you are right. Im not finished the pose setup for ground. There were a huge and hard heave, so I reduced range and gain to a half of them, and both mix channel was unchecked, so it didn't work.
    You know if you make a mistake the landing procedure it would hurt...:grin I want to get a nice feeling but it should be safe enough :grin

    EDIT: Here is a pose for ground... however its for a car :grin:grin
    • Like Like x 1
  18. Arthur SCHOOR

    Arthur SCHOOR New Member

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  19. nornesnaj

    nornesnaj New Member

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    My Motion Simulator:
    Motion platform, 4DOF
    Hi i am trying flypt mover with RF2 but it seems its not connecting the source to the game.
    Am i missing someting ?
  20. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
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    Did you copy the DLL to the plugins folder?
    Look inside the Manuals, there's a guide on how to do it. (sources)
    • Winner Winner x 1
    • Informative Informative x 1