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FlyPT Mover 3.7.0.9

Discussion in 'FlyPt Mover' started by pmvcda, Sep 20, 2024.

  1. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,189
    Location:
    berlin
    Balance:
    7,661Coins
    Ratings:
    +370 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    I have an error while connecting my board. In the last release I tried. @pmvcda plrsse assist.
    IMG_3736.jpeg
  2. hexpod

    hexpod http://heXpod.xyz

    Joined:
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    Location:
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    Balance:
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    Ratings:
    +370 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    Ok, it works with a dedicated Thanos interface. Thanks
  3. hexpod

    hexpod http://heXpod.xyz

    Joined:
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    Location:
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    Ratings:
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    My Motion Simulator:
    DC motor, 6DOF
    WHO knows what « Head is in the compensation module ?

    IMG_3741.jpeg
  4. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
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    Location:
    berlin
    Balance:
    7,661Coins
    Ratings:
    +370 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    @pmvcda I have difficultés to save the output Joystick Mapping in the options. Although visible in the settings they stop working fter restart. Start minimized doesn’t save as well.
  5. Marco Annunziata

    Marco Annunziata Member Gold Contributor

    Joined:
    Dec 2, 2019
    Messages:
    120
    Balance:
    859Coins
    Ratings:
    +17 / 0 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    Is there anyone using Mudrunner with Mover?
  6. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
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    Ratings:
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    My Motion Simulator:
    6DOF
    I had some pointers for that, need to look for it. But they where always updating it and the pointers changed.
    I can take a look again
  7. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
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    Location:
    Portugal
    Balance:
    15,391Coins
    Ratings:
    +2,601 / 17 / -0
    My Motion Simulator:
    6DOF
    @hexpod
    Sorry for the delay.
    I'm working on a new release to solve a bunch of bugs present in the current beta
    Need some more days
    • Like Like x 1
  8. Marco Annunziata

    Marco Annunziata Member Gold Contributor

    Joined:
    Dec 2, 2019
    Messages:
    120
    Balance:
    859Coins
    Ratings:
    +17 / 0 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    Thanks a lot, take a look to Expeditions (a Mudrunner game) should be the last version
  9. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
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    My Motion Simulator:
    6DOF
    I think they don't have telemetry. I will have to use hooks injectors...
    It's usually a big problem with game updates. I will take a look. Sometimes it's possible to do something to capture values even with updates.
    I have done it for snowrunner, but with the updates at that time, it was a problem.
    • Friendly Friendly x 1
  10. Genociple

    Genociple New Member

    Joined:
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    Hello im in v3.7.0.9 and the 6dof cable sim has some weird singularity issues, on the xy plane it seems that it cant extend to the limit of the cables which i assume has some sort of bounds related to tension but should still be possible I think. whereas max height would cause infinite tension in the top cables. But the main issue i have is i can't go as low as I can high. screenshots for example:

    upload_2025-4-7_22-47-18.png upload_2025-4-7_22-47-34.png
    also can i make it so it has a 6 cable setup rather than 8?