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FlyPT Mover

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. Attyla.pl

    Attyla.pl Member

    Joined:
    Oct 1, 2023
    Messages:
    81
    Location:
    Polska
    Balance:
    317Coins
    Ratings:
    +21 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    I have a huge request to the creator of FlyPTmover :), could he please look into the issue of limiting platform movements when receiving high pitch and roll data from DCS if we use "roll speed" and "pitch speed" to control motion platform movements.
    I looked through some ".mover" configuration files I found on the internet but most are related to flying in MSFS 2020 where this situation does not occur, while I only fly in DCS which has its own specificity of situations occurring in it and generated values of "roll speed" and "pitch speed" . In addition, I recently spoke with a MotionXP 6DOF user who confirmed that at the time of shooting down when the aircraft rapidly changes its position in space he has to turn off the movement of his 6DOF to avoid violent movements. Attempts to limit with CROP, MAXCROP, MINCROP , SPIKE filters do not yield good results.
    Yesterday, looking for a solution, I came across a plugin for asseto corsa that simply disables data transfer after exceeding a certain value ( in this case G force) https://www.overtake.gg/downloads/flypt-source-changer.62133/
    The question is whether it is possible to add such a filter in which by selecting a value you could turn off telemetry processing until the value returns to normal?
    It could also be that I just don't know how to use filters :(, that's why I attach my .mover profile and recorded fragment of flight with high values of "roll speed" and "pitch speed" maybe someone smarter than me :) will find some time to watch it and possibly correct my obvious mistakes .
    And one auxiliary question, what could be the reason for the fact that with the set limit of 4 degrees of arm movement in reality the arms rotate in the range of about 45 degrees ? it would seem that after entering 2DOF geometry according to reality the range of motion should be mapped 1:1 ?

    Attached Files:

  2. arminglf

    arminglf New Member

    Joined:
    May 16, 2024
    Messages:
    9
    Balance:
    64Coins
    Ratings:
    +4 / 0 / -0
    My Motion Simulator:
    3DOF
    Is there any way to make EA WRC work while we wait for the new release? thanks
  3. Nick Clements

    Nick Clements Member

    Joined:
    Jan 7, 2019
    Messages:
    41
    Balance:
    87Coins
    Ratings:
    +4 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, SCN5, Arduino, Motion platform
    What I really need is help on adding a rotating actuator to my existing 2dof setup in Flyptmover to have as yaw/traction loss?
    Do I just add another Rig alongside my 2dof one? If I select 3dof with rotating actuator I get
    [​IMG]

    My rig does notlook anything like this?? I have two motors on the front and one on the back for yaw.

    Do i just add a single rotating actuator to exising setup
    [​IMG]

    If so how do you configure it for Yaw???
    upload_2024-6-24_19-6-27.png
    Very confusing??

    upload_2024-6-24_19-8-24.png
  4. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,890
    Location:
    Portugal
    Balance:
    14,331Coins
    Ratings:
    +2,229 / 17 / -0
    My Motion Simulator:
    6DOF
    Please try this: (I could not test...)

    In the folder \Documents\My Games\WRC\telemetry\udp
    Create a file named FlyPTMover353.json anfd put the following text inside:
    Code:
    {
        "versions":
        {
            "schema": 1,
            "data": 3
        },
        "id": "FlyPTMover",
        "header":
        {
            "channels": []
        },
        "packets": [
            {
                "id": "session_update",
                "channels": [
                    "game_total_time",
                    "vehicle_position_x",
                    "vehicle_position_x",
                    "vehicle_position_x",
                    "vehicle_position_x",
                    "vehicle_position_y",
                    "vehicle_position_z",
                    "vehicle_speed",
                    "vehicle_velocity_x",
                    "vehicle_velocity_y",
                    "vehicle_velocity_z",
                    "vehicle_left_direction_x",
                    "vehicle_left_direction_y",
                    "vehicle_left_direction_z",              
                    "vehicle_forward_direction_x",
                    "vehicle_forward_direction_y",
                    "vehicle_forward_direction_z",              
                    "vehicle_hub_position_bl",
                    "vehicle_hub_position_br",
                    "vehicle_hub_position_fl",
                    "vehicle_hub_position_fr",              
                    "vehicle_hub_velocity_bl",
                    "vehicle_hub_velocity_br",
                    "vehicle_hub_velocity_fl",
                    "vehicle_hub_velocity_fr",              
                    "vehicle_cp_forward_speed_bl",
                    "vehicle_cp_forward_speed_br",
                    "vehicle_cp_forward_speed_fl",
                    "vehicle_cp_forward_speed_fr",
                    "vehicle_throttle",
                    "vehicle_steering",
                    "vehicle_brake",
                    "vehicle_clutch",
                    "vehicle_gear_index",
                    "vehicle_acceleration_x",
                    "vehicle_acceleration_y",
                    "vehicle_acceleration_z",
                    "vehicle_engine_rpm_current",
                    "vehicle_brake_temperature_bl",
                    "vehicle_brake_temperature_bl",
                    "vehicle_brake_temperature_bl",
                    "vehicle_brake_temperature_bl",
                    "vehicle_brake_temperature_bl",
                    "vehicle_brake_temperature_bl",
                    "vehicle_brake_temperature_bl",
                    "vehicle_brake_temperature_bl",
                    "vehicle_brake_temperature_bl",
                    "vehicle_brake_temperature_bl",
                    "vehicle_brake_temperature_bl",
                    "vehicle_brake_temperature_bl",
                    "vehicle_brake_temperature_bl",
                    "vehicle_brake_temperature_bl",
                    "vehicle_brake_temperature_br",
                    "vehicle_brake_temperature_fl",
                    "vehicle_brake_temperature_fr",
                    "vehicle_brake_temperature_fr",
                    "vehicle_brake_temperature_fr",
                    "vehicle_brake_temperature_fr",
                    "vehicle_brake_temperature_fr",
                    "vehicle_brake_temperature_fr",
                    "vehicle_brake_temperature_fr",
                    "vehicle_brake_temperature_fr",
                ]
            }
        ]
    }
    Now go to the folder \Documents\My Games\WRC\telemetry
    and open the file Config.json
    Add the following to the file:
    Code:
                       
                {
                    "structure": "FlyPTMover353",
                    "packet": "session_update",
                    "ip": "127.0.0.1",
                    "port": 20777,
                    "frequencyHz": -1,
                    "bEnabled": true
                },
    Attention!!!, you are adding this inside the packets, it will be something like this:
    Code:
            "packets": [
                {
                    "structure": "FlyPTMover353",
                    "packet": "session_update",
                    "ip": "127.0.0.1",
                    "port": 20777,
                    "frequencyHz": -1,
                    "bEnabled": true
                },
                {
                    "structure": "wrc",
                    "packet": "session_update",
                    "ip": "127.0.0.1",
                    "port": 20777,
                    "frequencyHz": -1,
                    "bEnabled": false
                },
                {
                    "structure": "wrc_experimental",
                    "packet": "session_start",
                    "ip": "127.0.0.1",
                    "port": 20778,
                    "frequencyHz": 0,
                    "bEnabled": false
    
    
    Try and give me some feedback.
  5. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,890
    Location:
    Portugal
    Balance:
    14,331Coins
    Ratings:
    +2,229 / 17 / -0
    My Motion Simulator:
    6DOF
    Can you post a picture of the rig?
    One of the solutions is to add a direct just for traction. If you are using VR, you loose compensation by using directs