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I'm trying to start my first 2DOF

Discussion in 'DIY Motion Simulator Projects' started by Bobby, Mar 19, 2023.

  1. Bobby

    Bobby Member

    Joined:
    Mar 14, 2023
    Messages:
    58
    Location:
    Rockford, Illinois, USA
    Balance:
    404Coins
    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Thanks for the word of encouragement ChuckyP. I hope they'll get it fix soon. How long did it took them to fix your issue? I'm still waiting for their reply...
  2. Bobby

    Bobby Member

    Joined:
    Mar 14, 2023
    Messages:
    58
    Location:
    Rockford, Illinois, USA
    Balance:
    404Coins
    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    I finally got my license and registered my SimTools :)
    Unfortunately, my simulator mysteriously got disconnected from the SimTools. Because it's not moving anymore when I played the LFS. It was perfectly fine when I was in DEMO. Since my SimTools is now PRO, I keep getting this message every time I double click the simtools game engine and simtools game manager. Did you have this problems too?
    upload_2023-5-15_20-0-10.png
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,145
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,565Coins
    Ratings:
    +10,902 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Can you please use the Details button on the error message to expose the full error message, then copy and past it here so @yobuddy can take a look.
  4. Bobby

    Bobby Member

    Joined:
    Mar 14, 2023
    Messages:
    58
    Location:
    Rockford, Illinois, USA
    Balance:
    404Coins
    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    This is when I open the game engine:
    upload_2023-5-15_22-6-53.png

    This is when I open the game manager:
    upload_2023-5-15_22-9-4.png
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,145
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,565Coins
    Ratings:
    +10,902 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Please copy and paste the full error message.
  6. Bobby

    Bobby Member

    Joined:
    Mar 14, 2023
    Messages:
    58
    Location:
    Rockford, Illinois, USA
    Balance:
    404Coins
    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at SimTools_GameManager.frm_GameManager.‌‭‎‬‌‎‭‎‫‭‫‬‌‎‎‭‬‭‮(Object )
    at SimTools_GameManager.frm_GameManager.frmMain_FormClosing(Object sender, FormClosingEventArgs e)
    at System.Windows.Forms.Form.OnFormClosing(FormClosingEventArgs e)
    at System.Windows.Forms.Form.WmClose(Message& m)
    at System.Windows.Forms.Form.WndProc(Message& m)
    at SimTools_GameManager.frm_GameManager.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9139.0 built by: NET481REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SimTools_GameManager
    Assembly Version: 0.2.6.0
    Win32 Version: 0.2.6.0
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/SimTools_GameManager.exe
    ----------------------------------------
    UneaZPaLWHjtjGfIyYsbFPWNzDcv
    Assembly Version: 0.0.0.0
    Win32 Version: 0.2.6.0
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/SimTools_GameManager.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.8.9032.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9139.0 built by: NET481REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9139.0 built by: NET481REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9075.0 built by: NET481REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9032.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9032.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9032.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9032.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    Game_PluginAPI
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/Game_PluginAPI.DLL
    ----------------------------------------
    System.Management
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9032.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
    ----------------------------------------
    F12022_GamePlugin
    Assembly Version: 3.0.0.0
    Win32 Version: 3.0.0.0
    CodeBase: file:///C:/Users/r4c/AppData/Local/SimTools/GamePlugins/24_GamePlugin.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9032.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    For example:
    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
  7. Bobby

    Bobby Member

    Joined:
    Mar 14, 2023
    Messages:
    58
    Location:
    Rockford, Illinois, USA
    Balance:
    404Coins
    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at SimTools_GameEngine.frm_TuningCenter.LoadGameList()
    at SimTools_GameEngine.frm_GameEngine.frmMain_Load(Object sender, EventArgs e)
    at System.EventHandler.Invoke(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnLoad(EventArgs e)
    at System.Windows.Forms.Form.OnCreateControl()
    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
    at System.Windows.Forms.Control.CreateControl()
    at System.Windows.Forms.Control.WmShowWindow(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.Form.WmShowWindow(Message& m)
    at System.Windows.Forms.Form.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9139.0 built by: NET481REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SimTools_GameEngine
    Assembly Version: 0.2.6.0
    Win32 Version: 0.2.6.0
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/SimTools_GameEngine.exe
    ----------------------------------------
    ETFgktGMYNvzVOhtEdFZFkYsRAjH
    Assembly Version: 0.0.0.0
    Win32 Version: 0.2.6.0
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/SimTools_GameEngine.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.8.9032.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9139.0 built by: NET481REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9139.0 built by: NET481REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9075.0 built by: NET481REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9032.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9032.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9032.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9032.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    Log
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/Log.DLL
    ----------------------------------------
    System.Management
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9032.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.9032.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Interface_PluginAPI
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/Interface_PluginAPI.DLL
    ----------------------------------------
    AMC_InterfacePlugin
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/r4c/AppData/Local/SimTools/GameEngine/InterfacePlugins/AMC_InterfacePlugin.dll
    ----------------------------------------
    HyperAXIS_InterfacePlugin
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/r4c/AppData/Local/SimTools/GameEngine/InterfacePlugins/HyperAXIS_InterfacePlugin.dll
    ----------------------------------------
    JRK_InterfacePlugin
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/r4c/AppData/Local/SimTools/GameEngine/InterfacePlugins/JRK_InterfacePlugin.dll
    ----------------------------------------
    Jrk
    Assembly Version: 1.1.0.1
    Win32 Version: 1.1.0.1
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/Jrk.DLL
    ----------------------------------------
    UsbWrapper
    Assembly Version: 1.5.1.0
    Win32 Version: 1.5.1
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/UsbWrapper.DLL
    ----------------------------------------
    MemoryMap_InterfacePlugin
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/r4c/AppData/Local/SimTools/GameEngine/InterfacePlugins/MemoryMap_InterfacePlugin.dll
    ----------------------------------------
    Network_InterfacePlugin
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/r4c/AppData/Local/SimTools/GameEngine/InterfacePlugins/Network_InterfacePlugin.dll
    ----------------------------------------
    SCN_InterfacePlugin
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/r4c/AppData/Local/SimTools/GameEngine/InterfacePlugins/SCN_InterfacePlugin.dll
    ----------------------------------------
    Serial_InterfacePlugin
    Assembly Version: 1.0.0.1
    Win32 Version: 1.0.0.1
    CodeBase: file:///C:/Users/r4c/AppData/Local/SimTools/GameEngine/InterfacePlugins/Serial_InterfacePlugin.dll
    ----------------------------------------
    AxisAssignments_PluginAPI
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/AxisAssignments_PluginAPI.DLL
    ----------------------------------------
    Generic2DAdvanced_AxisAssignmentsPlugin
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/r4c/AppData/Local/SimTools/GameEngine/AxisAssignmentsPlugins/Generic2DAdvanced_AxisAssignmentsPlugin.dll
    ----------------------------------------
    Generic2DBasic_AxisAssignmentsPlugin
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/r4c/AppData/Local/SimTools/GameEngine/AxisAssignmentsPlugins/Generic2DBasic_AxisAssignmentsPlugin.dll
    ----------------------------------------
    Generic2DStandard_AxisAssignmentsPlugin
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/r4c/AppData/Local/SimTools/GameEngine/AxisAssignmentsPlugins/Generic2DStandard_AxisAssignmentsPlugin.dll
    ----------------------------------------
    Default_InterfacePlugin
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/r4c/AppData/Local/SimTools/GameEngine/InterfacePlugins/Default_InterfacePlugin.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9032.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.9032.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Default_AxisAssignmentsPlugin
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/r4c/AppData/Local/SimTools/GameEngine/AxisAssignmentsPlugins/Default_AxisAssignmentsPlugin.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.9032.0 built by: NET481REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Game_PluginAPI
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/Game_PluginAPI.DLL
    ----------------------------------------
    F12022_GamePlugin
    Assembly Version: 3.0.0.0
    Win32 Version: 3.0.0.0
    CodeBase: file:///C:/Users/r4c/AppData/Local/SimTools/GamePlugins/24_GamePlugin.dll
    ----------------------------------------
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    For example:
    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
  8. Bobby

    Bobby Member

    Joined:
    Mar 14, 2023
    Messages:
    58
    Location:
    Rockford, Illinois, USA
    Balance:
    404Coins
    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    I have to shot down my PC now... Will reply tomorrow. Thank you sir!
    • Like Like x 1
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,145
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,565Coins
    Ratings:
    +10,902 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Hopefully @yobuddy can take a squiz at the error message when he gets a spare moment.
    • Like Like x 1
  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,307
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    49,490Coins
    Ratings:
    +5,109 / 18 / -0
    I think there is a v3 plugin installed in v2, I believe that is what is going on here.
    Please open "C:/Users/r4c/AppData/Local/SimTools/GamePlugins/" and delete '24_GamePlugin.dll'.
    Then try to re-launch and see how it goes.

    (For SimTools v2, the plugins need to come from this website, and with SimTools v3, they need to come from simtools.us)
    You can grab the v3 installer from here: https://simtools.us/downloads-links/
    (and it will work with your same license)
    Please let me know how it goes,
    yobuddy
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,145
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,565Coins
    Ratings:
    +10,902 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Thanks @yobuddy, the incompatibility of plugins had been raised earlier, but perhaps was not understood: https://www.xsimulator.net/communit...-start-my-first-2dof.17771/page-4#post-239053
    • Informative Informative x 1
  12. Bobby

    Bobby Member

    Joined:
    Mar 14, 2023
    Messages:
    58
    Location:
    Rockford, Illinois, USA
    Balance:
    404Coins
    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Ok, I will try it when I get home tonight. I will let you know either way. Thank you sir!
    • Like Like x 1
  13. Bobby

    Bobby Member

    Joined:
    Mar 14, 2023
    Messages:
    58
    Location:
    Rockford, Illinois, USA
    Balance:
    404Coins
    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Hi yobuddy! It works after I've deleted the '24_GamePlugin.dll' ! Thank you so much! Sorry for taking so long to reply on this topic. I assumed I need to do this if I want to switch back and fort from V3 to V2, right?...

    Anyway, I have decided to keep using the V3 instead. SimTools V3 is so much easier to operate compare to V2, although, I'm not really an expert yet with the V2. LOL.

    Also, I finally got my F122 running with this cool SimTools V3.
    Everything seems running correctly, except the "bumps on sausage curve" on this F122 plugin, it seems opposite reaction.
    This is what I'm getting now... When one of the wheels (which is the right wheel) is on top of the bump (sausage curve), my rig is leaning on the right, instead of on the left, right?

    I'm not sure which part of the axis to change the direction to (Is it the roll axis or the heave?) I know the Roll and Sway on my rig now are correct because the rig is leaning towards to the left when I'm turning my steering wheel to the right and vise versa).

    Anyway, I did correct the reaction on the bumps sausage curve by changing the direction of the Roll...
    Unfortunately, it did reversed the the Roll reaction, "which is I'm leaning towards the turn now, instead of away from the turn". Also, I have changed the direction of the Heave, but that did not change the reaction. Please advise.

    I'm away from my rig right now. I will post some pictures of my setting and maybe a short video tonight. Thank you again yobuddy!
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  14. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    I suggest configuring one DOF at a time, make sure the DOF is right, then turn all the DOF's back on.
    Got a pic of your axis assignments?
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    Last edited: May 24, 2023
  15. Bobby

    Bobby Member

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    My Motion Simulator:
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    I set the DOF one force at a time. I have correct the motor direction too. All the directions are correct, including the Roll for turning is correct, except when the car is sitting on the side hills.
    This the setting on just the Roll:
    upload_2023-5-23_21-9-27.png

    I will post the You Tube video tomorrow. It's about the action of my rig during turning on the curves. Also, the position of my rig while the car in the game is sitting on the side of the hills.
  16. ChuckyP

    ChuckyP Active Member

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    It sounds like the heave DOF is reversed on one or more motors. Put everything else to zero and just put values in for heave temporarily and roll over some curbs on the right side and then some on the left side and see how it responds.
  17. Bobby

    Bobby Member

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    Hi ChuckyP, This is the rest of the setting when I play the F122:
    upload_2023-5-24_0-2-6.png
    I set the heave only and it was only going up and down. Hmmm, Wait... I think you're right. Maybe it's backward... I guest I have not try the other direction. I'll try it again tomorrow. It's getting late now.

    I can't upload my video yet. I'll do it tomorrow morning....
  18. ChuckyP

    ChuckyP Active Member

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    My Motion Simulator:
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    If pitch is set up correctly the settings should be the opposite for heave. So according to the photo of your settings I would change to the following.

    If roll is correct I would set Sway to the opposite as you have now. So click 1a and 2a back to normal

    If Pitch is correct I would change Heave so both 1a and 2a are the opposite of pitch.

    Also as Noorbeast mention previously you have a lot of travel set to roll and pitch which may be causing some clipping, where you will run out of headroom if multiple DOF movements are made at the same time. The software will make up for some of this but you are losing resolution if you go to high with the percentages.
  19. Bobby

    Bobby Member

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    You are correct ChuckyP! I think I'm hitting the max on one of the motors (clipping). One of my motors stop moving once in awhile. I had to reset the micro chip to make the motor to move again. Anyway, thanks for pointing that out. Also, the reason I turned up the Roll was that I feel that I'm not feeling the affect of turning. Anyway, take a look my video and see what you think.
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Just to be clear, sway is the primary force when turning and should lean away from the corner, roll is set opposite of sway.
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