1. This Software is no longer supported by us. Please download the new motion control software SimTools.
    Dismiss Notice
  2. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  3. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  4. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  5. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Iracing info?

Discussion in 'Force-Sender & Plugins' started by paul3112, Aug 26, 2008.

  1. njracer

    njracer Member

    Joined:
    Dec 31, 2007
    Messages:
    125
    Balance:
    2Coins
    Ratings:
    +0 / 0 / -0
    my 21-26 still show all the effekt's, try closing the sender and start it up again
  2. njracer

    njracer Member

    Joined:
    Dec 31, 2007
    Messages:
    125
    Balance:
    2Coins
    Ratings:
    +0 / 0 / -0
    that is it, they said this was only for controlling motion simulator. here is what someone said that got a reply from the iracing staff I Just got a Reply, this API right now only sends data to the motion platform, they are working to be able to release more telemetry data.
  3. Ringorumble

    Ringorumble Active Member

    Joined:
    Jan 20, 2008
    Messages:
    178
    Balance:
    190Coins
    Ratings:
    +48 / 1 / -0
    Speed is already in ! Tried around with a gauge, worked but was my first so it startet at 220 kmh when i drove 10 but it moved
  4. Ringorumble

    Ringorumble Active Member

    Joined:
    Jan 20, 2008
    Messages:
    178
    Balance:
    190Coins
    Ratings:
    +48 / 1 / -0
    I do it tommorow, lying in bed now, have to work early.
    Sirnoname, the sender is quitting nice, but the profiler hangs complete every time i exit
  5. egoexpress

    egoexpress Active Member

    Joined:
    Dec 13, 2006
    Messages:
    3,839
    Location:
    Germany - Frankfurt/M
    Balance:
    421Coins
    Ratings:
    +10 / 1 / -0
    So lets summarize:

    I-Racing works with X-Sim² thumbs2

    Btw, perhaps the joyplug.dll should be deactivated or modified by default, as it causes bugs often (gameports are not common on current pc anymore).

    Regards
    Christian
  6. Ringorumble

    Ringorumble Active Member

    Joined:
    Jan 20, 2008
    Messages:
    178
    Balance:
    190Coins
    Ratings:
    +48 / 1 / -0
    Does not work, crashes as soon i go on track
    AppName: force-sender.exe AppVer: 2.0.0.0 ModName: iracingplugin.dll
    ModVer: 1.0.0.0 Offset: 000023d1

    Tried several times, back v1 ->works, again V2 -> force sender crashers
  7. Ringorumble

    Ringorumble Active Member

    Joined:
    Jan 20, 2008
    Messages:
    178
    Balance:
    190Coins
    Ratings:
    +48 / 1 / -0
    Works, RPM you can see on the pic, speed on the gauge

    Attached Files:

  8. TeroD

    TeroD New Member

    Joined:
    Oct 16, 2008
    Messages:
    12
    Balance:
    0Coins
    Ratings:
    +0 / 0 / -0
    Great stuff! Thanks guys and sirnoname especially :) Gonna try it myself today and report back.

    Been away for a while, but now I think I'll spend time playing with the gauge editor :D
  9. Ringorumble

    Ringorumble Active Member

    Joined:
    Jan 20, 2008
    Messages:
    178
    Balance:
    190Coins
    Ratings:
    +48 / 1 / -0
    Try to, funny, just tried the old one with the scn5 which today arrived, worked also. But maybe there are more infos ..
  10. Lance_

    Lance_ Member

    Joined:
    Jul 26, 2008
    Messages:
    31
    Balance:
    0Coins
    Ratings:
    +0 / 0 / -0
    I PM'd iRacing to find any new info. Keep you posted.
  11. Ringorumble

    Ringorumble Active Member

    Joined:
    Jan 20, 2008
    Messages:
    178
    Balance:
    190Coins
    Ratings:
    +48 / 1 / -0
    Longti. is now 27, rest is new and is moving (28-34)

    Attached Files:

  12. egoexpress

    egoexpress Active Member

    Joined:
    Dec 13, 2006
    Messages:
    3,839
    Location:
    Germany - Frankfurt/M
    Balance:
    421Coins
    Ratings:
    +10 / 1 / -0
    What is normal G loading? ...Vertical G?
  13. Ringorumble

    Ringorumble Active Member

    Joined:
    Jan 20, 2008
    Messages:
    178
    Balance:
    190Coins
    Ratings:
    +48 / 1 / -0
    changed my math from 22 to 27 , everthing ok

    repaired the screenshot

    Attached Files:

  14. Ringorumble

    Ringorumble Active Member

    Joined:
    Jan 20, 2008
    Messages:
    178
    Balance:
    190Coins
    Ratings:
    +48 / 1 / -0
    With the new plugin the autodetection dont work as before, it starts and stopps also aver 2 or so seconds even when you are not on track. When i go on track it starts and stays started.
  15. Ringorumble

    Ringorumble Active Member

    Joined:
    Jan 20, 2008
    Messages:
    178
    Balance:
    190Coins
    Ratings:
    +48 / 1 / -0
    Bump, Sir, can you check what is wrong with the autodetect ?its a littele bit nervig, start, stop,start,stop all the time when you off track.
    Thanks
  16. Mr Burns

    Mr Burns New Member

    Joined:
    Oct 16, 2008
    Messages:
    139
    Balance:
    0Coins
    Ratings:
    +0 / 0 / -0
    This is also in the Nascar 2003 plugin I am testing, I don't know what it is for?
    It looks like the g forces acting on the car, when I hit a wall it jumps very high on the impact moment.
  17. iRacingSteph

    iRacingSteph New Member

    Joined:
    Apr 27, 2009
    Messages:
    14
    Balance:
    0Coins
    Ratings:
    +0 / 0 / -0
    Hi Sirnoname,

    Do you agree to share your source code with me ?
    In fact, I write a dll for iRacing to display split times and another usefull info on screen, and some guys request a compatibilities with X-Sim tools.

    So I start to create a shared memory between my DLL and a new X-Sim sender (based on GPxPatchPlugin source code)
    It's work but I don't want to rewrite the same code :)
    In fact, I'm looking only for the links between iRacing telemetry datas and the X-Sim datas structure...

    post15985.html#p15985
  18. iRacingSteph

    iRacingSteph New Member

    Joined:
    Apr 27, 2009
    Messages:
    14
    Balance:
    0Coins
    Ratings:
    +0 / 0 / -0
    Ok, my DLL is written basically for iRacing user, NOT for X-Sim user...
    And I don't want to rewrite the DLL for 2 ou 3 X-Sim users so I try to make my plugin compatible with X-Sim, it seems you don't want this way and request me to rewrite the dll. I haven't time for this...

    Another thing, my DLL slice the track in 1000 partiels, I'm not sure I can do with X-Sim...
  19. FiveDemonBag

    FiveDemonBag New Member

    Joined:
    Jul 26, 2009
    Messages:
    6
    Balance:
    0Coins
    Ratings:
    +0 / 0 / -0
    Steph is really busy right not and taking a few months off to take care of other things, so I thought I would answer for him.

    His DLL uses the C++ library iRacing provides to read telemetry and then output the data using a DirectX9 proxy. The telemetry is specific to iRacing, so would require a recode to work with other sims/games.

    I put red squares around what the DLL adds to the screen. The only data iRacing currently outputs is in the 3 black boxes in the corners.

    I'm not sure, but I think his intent was to add an X-Sim interface (output) to the DLL, since only one program can access iRacing telemetry at a time. If he created a separate plugin for X-Sim/iRacing, then people would have to choose either that or the HUD. Since he is already accessing the telemetry with his DLL, adding X-Sim communication would not cause this problem. Programming his DLL to read telemetry from other games/X-Sim would be nice, but would require even more work, and may not be compatible.

    Attached Files:

  20. Lance_

    Lance_ Member

    Joined:
    Jul 26, 2008
    Messages:
    31
    Balance:
    0Coins
    Ratings:
    +0 / 0 / -0
    Hey folks,

    Was looking at the iRacing info in profiler.

    Is there more info that wasn't added from the plugin API?

    I'm particularly wondering about lap times, best lap times. Are those in the API? or are they calculated from the Total Time that I see being output?

    And was looking at the iRacing API example, stuff like Flags, Remaining Laps, Lap#, Current Time, Time Remaining and other info, aren't in the X-Sim iRacing Plugin.

    Cheers,