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Iracing info?

Discussion in 'Force-Sender & Plugins' started by paul3112, Aug 26, 2008.

  1. Lance_

    Lance_ Member

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    Another quick question.

    Do we have access to the source code of the included plugins? or do we have to wait for the dev that made the plugin to update it? Or even worse, have to recode one entirely? :)

    Cheers, :uups:
  2. Lance_

    Lance_ Member

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    Hello,

    Any chance on finding the answers to my 2 previous posts?

    Cheers,
  3. bvillersjr

    bvillersjr Active Member

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    Hi Lance,

    Your question is an interesting one.

    I have never known SirNoName to take long with plugin updates. If you have some new information to contribute to a plugin, perhaps you could communicate it to him. My guess is that it wont take long for him to add your newly found values to the plugin.

    Currently, there is no source code download available for each of the plugins. There is not even a memory location list that is publically available.

    However, if you have good debugging skills, you can determine what the plugin is doing ;)

    There is also example plugin source code available. Between degugging efforts and the example source, one could recreate the plugins.

    I must say that this is alot of effort though and why?
  4. Lance_

    Lance_ Member

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    Thanks for the response Bernard.

    Having no programming knowledge, I am, in fact deducing info from multiple sources.

    Unfortunately, iRacing only supports one connection to its API. So we can't run multiple tools.

    We have a 3rd party tool that gives us a split timing per sector. But we can't have X-Sim and that tool working at the same time.

    I notice in X-Sim that I don't see timing info being sent, (lap times and such) yet it is available in the third party tool.

    What I am trying to find out, is if this info is just not in the x-sim plugin.

    I didn't want to bother sirnoname with this stuff if source or what not on plugins was available.

    Cheers,

    The quest continues to try and increase the potential use of x-sim. hehe
  5. FiveDemonBag

    FiveDemonBag New Member

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    I've only played with the iRacing API a little bit, but I'm pretty sure that the laps times are being calculated from within the split-time apps. You'll see that the full lap times often diverge from the lap times in iRacing by a small amount.

    I'm fairly new to C++, so I'm trying to figure all this out myself. I'd like to write a program using data from iRacing, but think a plugin for X-Sim is probably the best way to do it. That way others can use it for other sims and those using iRacing can use it with their motion rigs. I just need to figure out how to get that started.
  6. FiveDemonBag

    FiveDemonBag New Member

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    I'm go to keep looking, but there is a lot here to read and learn. Do you have a link handy for the sample source code? I saw the small section of code for MMF. I didn't know if there was more available.

    http://www.x-simulator.de/beta/visual_export.html
  7. Lance_

    Lance_ Member

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  8. johnr

    johnr New Member

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    From the iSpeed developer: