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just another 2dof 2 motomonster seat...

Discussion in 'DIY Motion Simulator Projects' started by Piilukirves, Mar 18, 2015.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,148
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,584Coins
    Ratings:
    +10,906 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Those motors are likely capable of drawing 30-40amps each. You may want to consider a PSU upgrade at some point in the future and if so server PSUs are very cheap on Ebay: http://www.xsimulator.net/community/threads/how-to-modify-a-server-power-supply-for-12v.5774/

    Can you check the CG by dropping the motor rods off the seat and while a friend steadies the seat get in and see if it is balanced or not.
    • Agree Agree x 1
    • Informative Informative x 1
  2. Piilukirves

    Piilukirves Member

    Joined:
    Mar 18, 2015
    Messages:
    31
    Location:
    Laukaa
    Balance:
    288Coins
    Ratings:
    +20 / 0 / -0
    My Motion Simulator:
    2DOF
    CG is infact too Back :(
    starting to think movable counterweight for different size people... I think with only kilo under pedals will do...

    Going to measure some Amps today and maybe hookup my osciloscope to see voltage drops...

    My moto monsters came in faulty , im driving only with 2 channels (2motos) and now seller wants then Back for replacements :( i dont wanna send them now and be without sim god knows how long....
  3. Piilukirves

    Piilukirves Member

    Joined:
    Mar 18, 2015
    Messages:
    31
    Location:
    Laukaa
    Balance:
    288Coins
    Ratings:
    +20 / 0 / -0
    My Motion Simulator:
    2DOF
    60=>40mm arm and hole thing Works way better. No more violent correction of corrections.
    • Winner Winner x 2