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Kanuk's first foray into the world of motion simulation...

Discussion in 'DIY Motion Simulator Projects' started by kanuk, Jan 27, 2015.

  1. kanuk

    kanuk If it ain't moving, it ain't simulating...

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, JRK
    thank you kindly!
  2. kanuk

    kanuk If it ain't moving, it ain't simulating...

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    My Motion Simulator:
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  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    You could go with either number 11 in the chart for 50:1 or 15 for 60:1.
  4. kanuk

    kanuk If it ain't moving, it ain't simulating...

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    Great! What is the minimum required speed sir?
    Does a faster speed translate to urgency in its movement? Is there something as too quick?

    :)

    By calculation if the other motor is 160rpm @ 12v with 20nm - 25:1, then 50:1 should be at 80rpm at a theoretical torque increase of a minimum of 50% @ 12v...
    which makes the more powerful motor slower... Is this correct or am I off the mark?

    Regards
    Last edited: Jan 31, 2015
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Ratios do affect speed. That said so too does the Center to Center leaver arm length and ultimately settings.

    Motor/ratio choice is a factor of design requirements, weight to be moved and anticipated outcomes.
  6. kanuk

    kanuk If it ain't moving, it ain't simulating...

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    Thank you. And the minimum required motor speed?
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    I would not say there is a minimum as such, as the response time for a space sim, a flight sim and race sim are different. However, as a rule of thumb 200-250mm per second loaded is a pretty decent rate.

    Basically the output shaft speed divided by 60 gives you the rate per second. So 30 RPM/60 = 0.5 or half a revolution per second.
  8. kanuk

    kanuk If it ain't moving, it ain't simulating...

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    So 5o-60 rpm should be plenty then provided i correctly implement the lever and the length of it!
    Another question, because I am 6'4" and not built on the lighter side of life (I can hear all the FAT jokes coming on! LOL!) I want to raise the height of the chair to a higher state. Is there an immediate negative to this?
    Besides the obvious of course, that raising COG will result in more imbalance but that can only be a good thing right for pivoting? And plus I have very long legs so my foot frame needs to be able to clear the ground in order to avoid the discrepancies that would otherwise occur.....
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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  10. kanuk

    kanuk If it ain't moving, it ain't simulating...

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    And thus it has begun. The PSU's arrived today (3 units, the third being for sway when I've completed the 2DOF to the point of contentment) and the parts for the aluminium base are now being prepared.... I ahve also picked up the Universal Joint of a tail-shaft that belonged to a LAND ROVER Defender and it seems to be in very good condition. I believe that I can hear my own excitement! :)
    Tomorrow is the day for bolts. Yes. Love it when a plan comes together.....

    Am I being encouraged to put photos up of the build?

    Oh yes... Before I forget! Has anyone tried to double up the number of motors for a 2DOF? As in use 4 smaller motors to power the simulator? Or am i completely off the beaten track?

    Regards to all @ xsim
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Please do post lots of photos as your build progresses @kanuk, many of us will follow along and photos are always invaluable for someone who may build a similar sim in the future.

    I can't see the advantage of additional motors, it is just more complexity and things to break. The old racing adage applies, superfluous parts left out cost nothing and cause no service problems.
  12. kanuk

    kanuk If it ain't moving, it ain't simulating...

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    Superfluous. Yes. Wise words indeed.... Thank you.

    and yes, I will attempt to document this build as I go along as I will take time with it and build it with care. You know, I am still somewhat unsure of the central pivot point (LOL), more out of induced paranoia that I will get it wrong than its simply a method of measurement that's been tried and tested....

    Today, at some point in the afternoon, I was almost ready to convert the whole design to a dual platform sandwich type and then said no, I will stick to it and work it through! LOL

    Ahh. The fever of wanting one's posterior to move whilst playing one's favourite game...

    :)
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  14. kanuk

    kanuk If it ain't moving, it ain't simulating...

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    Alrighty then. I am receiving the first few bits of T6 aluminium frame on Friday and then the build starts!

    Having succumbed to this wonderful bug and doing a lot of extensive reading, I am now curious.... Besides the cost advantages, how is the Arduino MM setup different? Is there an intrinsic difference between the two in response characteristics? Do the JRK's do this better? I like @Pit with the post on doubling up on the MM's thereby multiplying its current handling and I really really like the idea of having a heap of headroom within this build. Please advise...

    Regards to the xsimulator community!
  15. kanuk

    kanuk If it ain't moving, it ain't simulating...

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    Mine's going to be a little tricky @noorbeast with my seat frame not sitting flat from low point of base mount to low point of foot frame. Unless of course I sit on the edge of my stone kitchen bench.....
    Might have to build a platform to do this. :)
  16. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    Sure they are different, but Ard/MM are not only for electrical gurus...easy to manage. More wiring is needed ;) .
    Definitely not. Ard/MM's do a great job in real time, Regards, Pit
  17. kanuk

    kanuk If it ain't moving, it ain't simulating...

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    @Pit

    Thank you for the response my dear sir. Well, I may try this route as I really like the headroom in current handling. And with that I may need more of your help good sir....

    Regards
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    My rig is the same, Just use a strong box or milk crate or something like that to put the pipe on and then the frame on top of that. The principle is the same.
  19. kanuk

    kanuk If it ain't moving, it ain't simulating...

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    My Motion Simulator:
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    Another Q.

    @Pit Is there a particular type of Arduino board to be used or can any of the R3's be applied for our purpose?

    Regards to all!
    Last edited: Feb 5, 2015
  20. kanuk

    kanuk If it ain't moving, it ain't simulating...

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    Now, I wish to thank all of those who have taken an interest in my journey and helped me along the way. Rarely is there a community so hell bent on helping one another and the vigour shown in that aspect with this forum is nothing less than a 10! Thank you. From the bottom of my heart.

    Well, it has started. Motors are ordered (2 sets, a 350W pair and a 200w pair (the 200w from motiondynamics). I have taken delivery of the aluminium required to build the base and now cut it and have arranged it to see what it would look like...

    Here's the pic.

    I will post some more pics soon (working on the build of the base over the next 2 days.....


    base alloy arranged.jpg
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