1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Microsoft announces new flight simulator 2020

Discussion in 'Flight Simulator 2020 - FS2020' started by noorbeast, Jun 10, 2019.

  1. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    Yes, I know VR - but seriously this is going to really put the cat among the pigpens for so many other reasons.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,030
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    There are some great refinements with MSFS 2020, but as many fans have made clear VR is really important to them as part of the experience. Thus far, other than the published statement, there is nothing yet to suggest VR is even on the testing roadmap :(
  3. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    Yes, true early days and I am certainly no expert on aircraft systems, so lets see how this all pans out.
    • Agree Agree x 1
  4. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    I'm still under a NDA as far as I know ..

    • Like Like x 1
    • Agree Agree x 1
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,030
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    • Like Like x 2
    • Informative Informative x 2
  6. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    Yes, I have moved my pre-order across to steam for many reasons.
    I don't know how they will technically limit it to the HP G2, maybe some type of hardware check/verification?
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,030
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Initially I would suspect a hardware check, though historically people have found ways around those pretty quickly, and it is SteamVR after all, so I can't imagine Valve doing it at that level, though Valve has assisted in the development of the Reverb G2.

    For the benefit of others who have not read the release "VR support isn't exclusive to the headset [G2] it will make its first appearance there before rolling out to other headsets".
  8. Camerus

    Camerus Sim builder

    Joined:
    Feb 14, 2020
    Messages:
    23
    Location:
    California
    Balance:
    46Coins
    Ratings:
    +4 / 2 / -0
    My Motion Simulator:
    Motion platform, 4DOF
    Anyone on the Alpha or the Beta who was successful to run FS 2020 with motion and SimTool? It seems like with SimConnect it's possible to get it to work with SimFeedback. Anyone?
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,030
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  10. Spit40

    Spit40 VR Flyer

    Joined:
    Nov 3, 2016
    Messages:
    341
    Location:
    United Kingdom
    Balance:
    2,883Coins
    Ratings:
    +198 / 3 / -0
    My Motion Simulator:
    3DOF
    I have my G2 on order now and after 2 years of my DOF Reality being just a heavy chair since Aerofly FS2 pulled the plug on their SDK, I'm really hoping to be back flying and moving in VR in an awesome real ortho scenery fluid non jittery flight sim. Might need to splash another load of cash though for the 3080ti to run this G2 in MSFS.

    I'm hoping the fact that quite a few people will be flying WMR in MSFS means that there will be extra impetus to get motion cancellation solved for WMR. Come on Microsoft - do it for us !
    • Agree Agree x 1
  11. Spit40

    Spit40 VR Flyer

    Joined:
    Nov 3, 2016
    Messages:
    341
    Location:
    United Kingdom
    Balance:
    2,883Coins
    Ratings:
    +198 / 3 / -0
    My Motion Simulator:
    3DOF
    For anyone else in MSFS alpha/beta I just created a thread in the forum under peripherals raising the issue of motion cancellation for WMR.

    "MSFS, VR & Motion Platforms"
    • Like Like x 2
  12. Zed

    Zed VR Simming w/Reverb Gold Contributor

    Joined:
    Apr 4, 2017
    Messages:
    1,040
    Location:
    USA
    Balance:
    5,840Coins
    Ratings:
    +1,040 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    • Like Like x 1
  13. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    While they sort out VR support, I am happy to use Open Track and a DIY IR tracker - 6DOF head tracking made all the difference to me.
  14. Zed

    Zed VR Simming w/Reverb Gold Contributor

    Joined:
    Apr 4, 2017
    Messages:
    1,040
    Location:
    USA
    Balance:
    5,840Coins
    Ratings:
    +1,040 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    • Like Like x 1
    Last edited: Aug 6, 2020
  15. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    I have also raised a question via Zendesk of the possibility of telemetry support for motion sims. Lets see what happens.
  16. BlazinH

    BlazinH Well-Known Member

    Joined:
    Oct 19, 2013
    Messages:
    2,145
    Location:
    Oklahoma City, USA
    Balance:
    16,613Coins
    Ratings:
    +1,835 / 32 / -1
    If they will be allowing add-on software then telemetry availability is a no brainer.
  17. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    Remember they originally were not going to implement VR until the community made a fuss.
  18. BlazinH

    BlazinH Well-Known Member

    Joined:
    Oct 19, 2013
    Messages:
    2,145
    Location:
    Oklahoma City, USA
    Balance:
    16,613Coins
    Ratings:
    +1,835 / 32 / -1
    IMO VR support was inevitable as it would be a stupid business decision not to. VR is huge now compared to motion simulator use and there's just too many people hooked on VR that won't spend their hard earned money on anything that doesn't support it.

    If you mean somehow to have motion simulator specific telemetry that would of course be awesome. But again I think a stupid decision if they don't have basic telemetry available for aftermarket purposes. That's why FSX has SimConnect.
  19. Zed

    Zed VR Simming w/Reverb Gold Contributor

    Joined:
    Apr 4, 2017
    Messages:
    1,040
    Location:
    USA
    Balance:
    5,840Coins
    Ratings:
    +1,040 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    From the The Verge link I posted above...

    “Neumann is quick to point out that Asobo wasn’t starting from scratch. “I sent them the Flight Simulator X engine,” he laughs. “And the great thing was, they integrated the sim that we had one piece at a time. And pretty much from day one it worked. You know, sometimes you work on a product and for the first two years, nothing works. In this case, we could fly from literally day one and just bring up the different systems, which I think was key.””

    So there’s a good chance it will have everything necessary for motion telemetry. It sounds like there is a lot of old in with the new and it might be much more familiar than we thought. Maybe...
    • Like Like x 1
  20. Benji85

    Benji85 Member Gold Contributor

    Joined:
    Jul 14, 2018
    Messages:
    154
    Balance:
    845Coins
    Ratings:
    +19 / 0 / -0
    My Motion Simulator:
    6DOF
    any word about motion support yet chaps?