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Icy7CE

Microsoft Flight Simulator 2020 Plugin 1.1.3.0

SimTools Plugin for Microsoft Flight Simulator 2020

  1. radist07

    radist07 Valeriy

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    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform
    I tried about this recommendation, downloaded and installed the SDK, it still writes a path error SimConnect.dll . I guess I don't understand something. I built the simulator purposefully for Microsoft Flight Simulator 2020
    • Like Like x 1
  2. radist07

    radist07 Valeriy

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    I probably don't understand the English translation correctly
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Unzip the SimConnect.dll I have attached.

    Then copy and paste it to C:\Users\YourUserName\AppData\Local\SimTools\MFS2020

    Attached Files:

    Last edited: Dec 1, 2022
  4. radist07

    radist07 Valeriy

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    My Motion Simulator:
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    Thank you very much! I'll try it tomorrow. It's already late at night
    • Like Like x 1
  5. radist07

    radist07 Valeriy

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    My Motion Simulator:
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    Good afternoon, I did as you said but nothing has changed. the error is the same. I guess the problem is that my simulator has been updated to the 40th anniversary version. What do you think?
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Just to clarify, are you using MSFS, or are you using MSFS 2020, as they are different sims and plugins?
  7. radist07

    radist07 Valeriy

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    Attached Files:

  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Last edited: Dec 1, 2022
  9. radist07

    radist07 Valeriy

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    My Motion Simulator:
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    Of course I'll upload the photo as soon as I'm near the simulator. I'm at work now
    • Like Like x 1
  10. radist07

    radist07 Valeriy

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    Good afternoon! Here is a screenshot of my settings

    Attached Files:

    • 1.jpg
      1.jpg
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      172.5 KB
      Views:
      266
    • 2.jpg
      2.jpg
      File size:
      169.8 KB
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      244
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    What are your Tuning Center settings, can you please post a picture while the game is running?
    Last edited: Dec 2, 2022
  12. Seth Miller

    Seth Miller New Member

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    My Motion Simulator:
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    I can get msfs to show outputs for gamevibe. And I’ve tuned gamevibe to the correct sound card and changed all the different sounds and such but when I start the game I get no vibes. I can see the data changing with rpm’s and wind noise and gear going up and down but nothin happens with the actual output. I’m using separate output through a pc speaker subwoofer as a poor man’s butt kicker and the feeling is actually pretty cool for testing. I’ve setup the profile and patched and everything shows enabled. Just missing something in between. Thanks in advance!
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Could you please post pictures of all of your settings, hopefully someone can spot what is going on.
  14. Seth Miller

    Seth Miller New Member

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    Ok I figured it out by accident! I just didn’t realize how the workflow was supposed to go. I didn’t know you have to save the highs and lows and then magically it works. Pretty cool software!
    • Like Like x 1
  15. Michail

    Michail Member Gold Contributor

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    May someone can me explain what the diff is between roll and roll-rate or pitch and pitch-rate is?
    Do I have to setup extra 1 and extra 2 for the roll and pitch axis too?
    I have a 2dof + TL. so may i can assign yaw to TL axis?
    wich effect is for rolling bumpers on the startlane by start and landing or for turbulance in stormy conditions?

    Thanks and best wishes for 2023 to all of us!
  16. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Roll and Pitch are usually just degree outputs.
    So if your on a hill at 20 degrees the sim will be constantly tipped.
    Where roll and pitch rate, output values only while pitch or roll values are changing, therefore its output is the rate of change.
    Hope that helps!
    Last edited: Feb 15, 2023
  17. sci666

    sci666 Active Member Gold Contributor

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    My Motion Simulator:
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    iiiiii have a problem ..i use the steam version of the game and i can install the patch, Simconnect.dll is copied from the game folder ...everything fine so far... when i execute the "Tool" Simconnect_UDP.exe

    it says (for me in german)
    PAcket rate is set to 100 Hz
    Target IP Adress is 127.0.0.1
    and third row is: open exeption: arythmetic operation overflow ...something like that ?!

    so nothing happened what can i do ????

    its the MS FS 40th anniversary
    https://store.steampowered.com/app/1250410/Microsoft_Flight_Simulator_40th_Anniversary_Edition/
  18. sci666

    sci666 Active Member Gold Contributor

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    Sorry. I found out that I simply have to Start the game.... And it works fine. Just one issue... If I pull the joystick the nose of the sim goes down instead of up? Is that normal?
  19. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Reverse the DIR checkbox settings in Axis Assignments from however you have it set for pitch.
    • Like Like x 1
  20. sci666

    sci666 Active Member Gold Contributor

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    Yes, but it's Strange because in other games it has correct behaviour