1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Motorbike Simulator - Good or Bad idea?

Discussion in 'DIY peripherals' started by Barry, Mar 20, 2014.

  1. outrunner

    outrunner Run to get the race leader flag!

    Joined:
    Oct 7, 2016
    Messages:
    53
    Occupation:
    father mother
    Location:
    Italy
    Balance:
    639Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    Arduino
    :thumbs

    Is that yours? Are you managing forces there, or is it "full passive" like the other motorbike simulators listed here up to now?

  2. hideki

    hideki Active Member

    Joined:
    Feb 3, 2014
    Messages:
    169
    Location:
    Spain
    Balance:
    - 208Coins
    Ratings:
    +52 / 1 / -0
    My Motion Simulator:
    2DOF, SCN5
    Hi No its not mine I wish Check his youtube channel He explains everything and it looks very realistic to me.
    • Informative Informative x 1
  3. outrunner

    outrunner Run to get the race leader flag!

    Joined:
    Oct 7, 2016
    Messages:
    53
    Occupation:
    father mother
    Location:
    Italy
    Balance:
    639Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    Arduino
    I will. Looks great (but passive)

  4. hideki

    hideki Active Member

    Joined:
    Feb 3, 2014
    Messages:
    169
    Location:
    Spain
    Balance:
    - 208Coins
    Ratings:
    +52 / 1 / -0
    My Motion Simulator:
    2DOF, SCN5
    In real life you have to lean "actibly" so its more real than getting movements by motors imho
  5. outrunner

    outrunner Run to get the race leader flag!

    Joined:
    Oct 7, 2016
    Messages:
    53
    Occupation:
    father mother
    Location:
    Italy
    Balance:
    639Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    Arduino
    Motors should be set to resist to the roll as a function of speed. Those "things" out there turning on their own are not sims but promotinal bullshit
  6. hideki

    hideki Active Member

    Joined:
    Feb 3, 2014
    Messages:
    169
    Location:
    Spain
    Balance:
    - 208Coins
    Ratings:
    +52 / 1 / -0
    My Motion Simulator:
    2DOF, SCN5
    Yes. most of them turn when people move the steering bar. That wheeeley guy has to really use his weight tu lean in order to turn
  7. outrunner

    outrunner Run to get the race leader flag!

    Joined:
    Oct 7, 2016
    Messages:
    53
    Occupation:
    father mother
    Location:
    Italy
    Balance:
    639Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    Arduino
    You are right. The same apply to the sim i linked
  8. xytras

    xytras Member Gold Contributor

    Joined:
    May 28, 2015
    Messages:
    92
    Location:
    germany
    Balance:
    587Coins
    Ratings:
    +23 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    I know I am bit late on this thread but last night I thought of MotoGP sim and was wondering why not putting the bike floor a bit higher. Assuming the virtual road is ~70cm above the ground it would be easy to mount springs and a counterweight like a pendulum. Apart from that the hole thing could be mounted just like a regular 2DOF sim on a cardanjoint. With this setup even weak motors should get you back into position. Another approach would a combination of passive and active movement. If you add a "controller" with a gyroscope sensor to your body your angle could be submitted to the machine which acts like a servomotor then.
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,032
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,890Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Cruden now have a VR motorcycle simulator which is rigged to also respond to body position and counter steering position:

    • Like Like x 2
    • Informative Informative x 1
  10. bitman

    bitman New Member

    Joined:
    Sep 21, 2017
    Messages:
    14
    Location:
    valencia
    Balance:
    120Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF
    • Winner Winner x 1
  11. bebop33

    bebop33 New Member

    Joined:
    Jun 2, 2013
    Messages:
    14
    Balance:
    - 32Coins
    Ratings:
    +0 / 0 / -0
    LeanGp - crashed and burned in the paddocks!
  12. the2jakes

    the2jakes Member Gold Contributor

    Joined:
    Jul 19, 2009
    Messages:
    44
    Location:
    France
    Balance:
    125Coins
    Ratings:
    +40 / 0 / -0
    My Motion Simulator:
    DC motor, Arduino, 4DOF
    Thought I would share here my last addon for my motion rig: motobike handlebar that plugs into the T300RS wheel (pedals plug).

    Simple installation. I’m using GPBikes game, which is probably one of the most realistic motorbike games for now. Struggeling to make VR work with my Pimax headset... hope I’ll find a way.

    • Like Like x 1
  13. Jrank1

    Jrank1 New Member Gold Contributor

    Joined:
    May 20, 2020
    Messages:
    20
    Balance:
    - 9Coins
    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    2DOF
    Now it is 2021 and with the release of the latest MotoGP21 (not even sure if there is a plugin yet) has anyone bought this Moto sim into fruition as yet?

    I am thinking of either building a new rig just for Moto or simply adding the handlebar/steering setup.

    With the wheel/bar setup, Wouldn't it be just as simple to reverse the steering input so right input = lean left in sim?

    Anyway, looking forward to digging further into this concept. I'm hoping @noorbeast will point me in the right direction.

    cheers
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,032
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,890Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Thus far there is not a dedicated motion plugin for MotoGP21, the existing plugin is for MotoGP18 and I don't think it has been tried with 21.

    One alternate possibility is to use the existing generic Joystick plugin: https://www.xsimulator.net/community/marketplace/joystick-plugin.127/

    And extend the Joystick plugin functionality with vjoy: https://www.xsimulator.net/communit...otion-plugin-and-vjoy-controller-mapping.387/

    Bike simulation is tricky, as body movement and sustained centrifugal forces play big roles, as does stability with speed, feedback through the frame and handlebars along with wind acting on the body, I don't think anyone has fully nailed it yet.
  15. Jrank1

    Jrank1 New Member Gold Contributor

    Joined:
    May 20, 2020
    Messages:
    20
    Balance:
    - 9Coins
    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    2DOF


    @noorbeast Thanks mate. I'm going to go with the handlebar over steering wheel setup initially (can be done for under $100 using E-scooter accelerators and brake levers. I'm just searching the pages for how to wire up these bits and pieces then use Vjoy, so if you know where I can find them that'd be great.

    I will hunt down a motorbike frame for 2.0 and do some more research.
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,032
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,890Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  17. AndresAmaral

    AndresAmaral Andres Amaral

    Joined:
    Dec 19, 2022
    Messages:
    15
    Location:
    Uruguay
    Balance:
    61Coins
    Ratings:
    +9 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    my first simplified 2dof motorbike design

    Attached Files:

    • Like Like x 1
    Last edited by a moderator: Jun 10, 2024
  18. AndresAmaral

    AndresAmaral Andres Amaral

    Joined:
    Dec 19, 2022
    Messages:
    15
    Location:
    Uruguay
    Balance:
    61Coins
    Ratings:
    +9 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    something more complicated but a lot of weight

    Attached Files:

    • Like Like x 1
    Last edited by a moderator: Jun 10, 2024
  19. AndresAmaral

    AndresAmaral Andres Amaral

    Joined:
    Dec 19, 2022
    Messages:
    15
    Location:
    Uruguay
    Balance:
    61Coins
    Ratings:
    +9 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform