1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

My 2DOF arcade machine

Discussion in 'DIY Motion Simulator Projects' started by Petar2, Sep 26, 2014.

  1. Petar2

    Petar2 Member

    Joined:
    May 23, 2014
    Messages:
    59
    Location:
    Valencia
    Balance:
    715Coins
    Ratings:
    +41 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Good morning, I have had a move and since I didn't have to dismantle everything for transport, this bug is big...haha.
    I took the opportunity to clean and check the electronics.
    Before I can assemble the seat, I want to test the software and I see that these days almost everything has to have Steam. At the moment I have rfactor for basic tests, but I'm going to get serious about this.

    20231111_132413.jpg

    20231115_200709.jpg
    • Like Like x 1
  2. Petar2

    Petar2 Member

    Joined:
    May 23, 2014
    Messages:
    59
    Location:
    Valencia
    Balance:
    715Coins
    Ratings:
    +41 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Now that I'm halfway assembled, I've reviewed the electronics and everything seems to be in order...
    I am installing a couple of games and the X-sim software in my house and the next day I will connect and configure to check if everything is really correct.
    20231122_200551.jpg

    20231122_200537.jpg

    I have to start reviewing the installation of the software, right now I feel like a child on his first day of school....
    • Like Like x 1
  3. Petar2

    Petar2 Member

    Joined:
    May 23, 2014
    Messages:
    59
    Location:
    Valencia
    Balance:
    715Coins
    Ratings:
    +41 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    [ADJUNTAR]101015[/ATTACH] [ADJUNTAR]101016[/ATTACH] [ADJUNTAR]101017[/ATTACH]

    First of all, happy holidays to everyone. After so much time with the project stopped, I have discovered that there are many colleagues who have made designs for motor supports, hall effect potentiometers and countless parts for 3D printing. My initial design, although functional, it was not to my liking, so I thank the authors of the designs that I have taken to update the supports for my hall potentiometers. I took the support for my valeo motors and another piece for the hall sensor that I have scaled to adapt it to my homemade potentiometer to which I glued the magnets. I hope to update it these days and show the result. I hope to have the simulator with movement soon, when they finish remodeling that part and configure my axes again

    Attached Files:

    • Like Like x 1
    Last edited by a moderator: Dec 26, 2023
  4. Petar2

    Petar2 Member

    Joined:
    May 23, 2014
    Messages:
    59
    Location:
    Valencia
    Balance:
    715Coins
    Ratings:
    +41 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Good evening, today I escaped for a while and started modifying the potentiometer supports.
    I have to finish centering them well and put in some shorter screws, but I'm almost ready and looking forward to trying them out.
    I will continue after the new year, and I hope to be able to try them to see if they are better with the change.
    PS: I finished both, but I had to leave quickly and I didn't take a photo of the whole

    20231230_171628.jpg 20231230_171428.jpg 20231230_171424.jpg 20231230_145623.jpg 20231230_143321.jpg
    • Like Like x 1
    Last edited: Dec 31, 2023
  5. Petar2

    Petar2 Member

    Joined:
    May 23, 2014
    Messages:
    59
    Location:
    Valencia
    Balance:
    715Coins
    Ratings:
    +41 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    This afternoon I left the diy hall potentiometers adjusted and I fought with the Arduino IDE, just to install smc3 and try to move the motors without result....more tomorrow and some photos of how the supports turned out
    20240102_195427.jpg
    20240102_161126.jpg

    Attached Files:

  6. Petar2

    Petar2 Member

    Joined:
    May 23, 2014
    Messages:
    59
    Location:
    Valencia
    Balance:
    715Coins
    Ratings:
    +41 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Hello everyone, I hope you had a happy new year.
    As I already mentioned in the SMC3 arduino motor controller thread, I already have movement in motor 1 and I have already configured motor 2, it remains to adjust Kp to my liking for a slightly faster movement, I still have to learn how to correctly configure the parameters to an adequate and similar movement in both engines, but I am on the right track.
    I will continue documenting the process in my own thread, to have everything more organized in case someone can be of help.
    greetings


  7. Petar2

    Petar2 Member

    Joined:
    May 23, 2014
    Messages:
    59
    Location:
    Valencia
    Balance:
    715Coins
    Ratings:
    +41 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino

    Hello, I have been disconnected for a bit for medical reasons, but I am back on track. I have already achieved movement in SimTools Game Engine, and I move the motors manually.
    instalé LFS and it gave me errors when trying to get the game with its patch to pass telemetry.
    I also bought a package to download plugins and test, with Rfactor, Grid and some others, but I must be doing something wrong or something is wrong with my computer
    I will take advantage of this week to review the tutorials and see where I am failing, because I am almost ready to assemble the seat and start enjoying.
    What .net framework is recommended? The tutorial indicates 4.0 but it is already at 4.8 or so... I don't think that has any influence, but it doesn't hurt to ask.

    By the way, the game engine connects, but in green, it needs to turn blue, which would indicate that it receives telemetry from the game...

    I'm going to review the tutorials and find out where I make the mistake, because almost 99% of it is my fault and the other one would be a computer error.....
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,862
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,009Coins
    Ratings:
    +10,845 / 53 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome back.

    Output Testing works, so it is most likely a configuration issue.

    LFS has to be run before patching it for motion: https://xsimulator.net/community/faq/live-for-speed-run-in-first-person-mode-before-patching.365/

    Can you please post pictures of all of your settings, including the Tuning Center while a game is running, as that will confirm if telemetry is being sent or not.

    A later version of .Net is fine, as long as there are no error messages.
  9. Petar2

    Petar2 Member

    Joined:
    May 23, 2014
    Messages:
    59
    Location:
    Valencia
    Balance:
    715Coins
    Ratings:
    +41 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Well, you were right and anxiety took over me.

    Uninstalling the patch, playing a race and then applying the patch made it work and now there is movement in the game. Unfortunately today I had little time and I couldn't help but adjust the axes and the forces I want to apply.

    But the problem at the moment was not such, it was my mistake.


    Now it's time to properly adjust the two axes and the forces and I will place the seat. My configuration makes it easy to correct any mechanical failure with the seat out....but there is little left.


    Thank you very much for your help, I'm sure I would still be trying to synchronize the game and the simulator.
    • Winner Winner x 1
    Last edited by a moderator: Feb 26, 2024
  10. Petar2

    Petar2 Member

    Joined:
    May 23, 2014
    Messages:
    59
    Location:
    Valencia
    Balance:
    715Coins
    Ratings:
    +41 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Hello, since my PC is quite old, I have decided to upgrade to a more current one, which allows me to play more games and be able to enjoy a few more years without having to worry about that aspect.


    Tomorrow the arrival of the respective pieces of the new PC is expected

    I wonder if apart from installing Windows, arduino ide, sim tools (I think I'll try beta 3, to get familiar with the new interface).

    Is there a way to save what I already had configured in SMC, what is already recorded in the Arduino EEPROM, I understand that it will still be there, there is some folder or configuration file that I must take into account so that it remains, if possible, as Did I leave it off the last time I was adjusting?

    And here are the specifications, it is not the most powerful, but I think it will be able to handle almost all games, what do you think?
    20240312_225705.jpg
    20240312_225549.jpg

    Attached Files:

    Last edited: Mar 12, 2024
  11. Petar2

    Petar2 Member

    Joined:
    May 23, 2014
    Messages:
    59
    Location:
    Valencia
    Balance:
    715Coins
    Ratings:
    +41 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    • Like Like x 1
    • Agree Agree x 1
  12. ChuckyP

    ChuckyP Active Member Gold Contributor

    Joined:
    Sep 21, 2020
    Messages:
    122
    Location:
    Chicago, IL
    Balance:
    748Coins
    Ratings:
    +63 / 0 / -0
    My Motion Simulator:
    3DOF
    You can have both versions open at the same time, just make sure only one is active or (on) at a time.