1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Question My 3DOF motion simulator

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by Cameron Olson, Mar 30, 2021.

  1. Cameron Olson

    Cameron Olson Member Gold Contributor

    Joined:
    Mar 25, 2021
    Messages:
    84
    Balance:
    609Coins
    Ratings:
    +26 / 1 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform
    Yup it does. Also has a screen capture of the replay in 3rd person above it for comparison. Thanks for being willing to take a closer look. Appreciate it. Its pretty close to perfect minus that. I think I fixed the rear motor tilt issue, motor arm was a little bit tilted up at the default center position, so the motor was wasting downward travel by having to reach center before the force could be felt.

    Any insight on how the profile editor values work? I searched all the documentation and forum posts but couldn't find a description other than a very general description of it.
    Last edited by a moderator: Jul 21, 2021
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,144
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,559Coins
    Ratings:
    +10,902 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Please see the SimTools manual P 104 onward: https://www.xsimulator.net/community/faq/rtfm-start-with-the-official-simtools-documentation.117/

    The Profile Editor lets you take a generic base motion profile and then create and save variants for specific cars/tracks, see the tips here in the FAQs: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,144
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,559Coins
    Ratings:
    +10,902 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Please see the SimTools manual P 104 onward: https://www.xsimulator.net/community/faq/rtfm-start-with-the-official-simtools-documentation.117/

    The Profile Editor lets you take a generic base motion profile and then create and save variants for specific cars/tracks, see the tips here in the FAQs: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
  4. Cameron Olson

    Cameron Olson Member Gold Contributor

    Joined:
    Mar 25, 2021
    Messages:
    84
    Balance:
    609Coins
    Ratings:
    +26 / 1 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform
    So I've been toying with the idea of converting my rig to a Stewart platform at some point in the future. One of my concerns is how it handles surge. I've gone through a ton of YouTube videos looking at examples and I can't find any that show any noticeable amount forward/backwards linear movement in game. Most people seem to have theirs set to absurdly high to comically high pitch movements for surge. I'm sure good forward/backward movement can be achieved so if anyone has any example videos id love to see. Otherwise I think I may add a "surge table"
  5. Raulmerlos

    Raulmerlos Member

    Joined:
    Jan 11, 2014
    Messages:
    84
    Occupation:
    Mecanico maquinaria calzado
    Location:
    Monóvar (Alicante) España
    Balance:
    132Coins
    Ratings:
    +72 / 0 / -0
    My Motion Simulator:
    3DOF, Arduino
    very good work, how many watts are those motors?
    are they 24v dc?