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MY own 2 dof diy

Discussion in 'DIY Motion Simulator Projects' started by absyfadhel1, Apr 17, 2020.

  1. absyfadhel1

    absyfadhel1 Member

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    can you dm my on instagram
    Last edited by a moderator: Apr 30, 2020
  2. Takumivs

    Takumivs Project CPT

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, AC motor, SCN5, SCN6, Arduino, JRK, Joyrider, SimforceGT, Motion platform, 4DOF, 6DOF
  3. Takumivs

    Takumivs Project CPT

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, AC motor, SCN5, SCN6, Arduino, JRK, Joyrider, SimforceGT, Motion platform, 4DOF, 6DOF
  4. absyfadhel1

    absyfadhel1 Member

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    hi.. i recently bought 6 wiper motor for (2dof)...but its seem that all motor dont take weight even i used the simcalc but nothing happen i just but the motor on the rigt and try to make the motor go up but the motor so low .. i used wipermotor for many car like Honda odssyma, nissan sunny and camry help please ...there is no saller sale the motor like worm gear motor and when i visit online ship its all say no shipping to your country or the cost of shipping like 200$ without motor price

    Attached Files:

  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    If you want to use wiper motors you need plenty of design leverage, like a shoulder mount seat shaker design, something like this: https://www.xsimulator.net/community/faq/shoulder-mount-rod-angles.149/

    Wiper motors also need to be ground isolated: https://www.xsimulator.net/community/faq/wiper-motor-mandatory-ground-isolation.25/

    You have not mentioned hardware or control code, I would suggest you check out SMC3: http://www.xsimulator.net/community...3dof-motor-driver-and-windows-utilities.4957/
  6. absyfadhel1

    absyfadhel1 Member

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    yes i already used smc3 code..i will buy 2 wiper motor tomowro to retry..can you tell me why the ground isilotion important and what its make? is it related to more power?!
  7. absyfadhel1

    absyfadhel1 Member

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    this is my build with the old motor but its too low


    20200430_163757.jpg
    20200430_163757.jpg 20200430_163802.jpg

    Attached Files:

  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Ground isolation is to prevent your controllers from frying, it has nothing to do with power output.

    Wipers are not really suitable for a compact design, as they do not have a lot of power, so see my earlier comment:

  9. Babylon_Jim

    Babylon_Jim New Member

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    To the original poster:

    Noorbeast is correct that your motor positioning looks to be poor in the photos. Other people on this forum, and in other locations online, have made seat movers (which your design appears to be) and basic 2DoF sims using wiper motors like you are attempting so they are clearly capable of it if you use them correctly, and they are in good order, but many people seem to move to more powerful motors in the end.
    NoorBeast correctly points you to a tool that tells you what % of efficiency the position will provide to help you understand why they might not be working, but looking at your photos a bit more I think that you might not be as far off as the photos make it look. So I have some questions

    • At the moment do you have the two push rods at 90° to a line drawn from from the centre of the pivot point when looking from the side?
    • It looks like you have the rods at 90° to the levers on you motors when they are at rest, can you confirm that?
    See the diagram I attached.

    If the line the pushrods are pushing through is 90° to the a line from the pivot of the seat then that is the most efficient that the motor can be, if it is over or under 90° then you are losing a % of the force that the motor can apply; but also note that this is also true when looking down at the top of your sim rig, the push rods should be aligned to point in towards the pivot point.

    To work out if a motor will lift a load you need to know the amount of force it can output (from the motor data or testing) and then you divide it by the length of the lever you are using.
    For example:
    if you had a 3Nm motor it can apply 3N of force with a lever of 1 meter (3Nm / 1 m = 3N)
    If you halved the length of the lever to 0.5m you get 6N (3Nm / 0.5m = 6Nm)
    if you then halved it again you get 12N (3Nm / 0.25m)

    in your example the lever of the motor seems to be about 100mm (0.1m) long so if your motor puts out 3Nm (I have no idea if your motors output this or not I just picked a random number as an example) you would get 30N at the end of the lever.
    1 N of force (in earth gravity (9.81G)) can lift 0.10197Kg (1N/9.81 = ~100g) so a 3Nm motor output through your lever length would lift 3000g or 3Kg of direct load.
    Remember though that you need to place your pivot point so that the sim is pretty close to balanced anyway so the force of your motor doesn't have to lift your entire rigs weight, it just has to move it and deal with inertia etc.

    A separate question about your design
    • Can you confirm if that is a driveshaft CV joint or a Tripoid joint that you are using as the pivot point (niether of these love being compressed whist pivoting as they are meant to transmit twisting force whilst they are supported in a car hub or gearbox). Ideally that joint would be a universal jount, but if it moves freely whilst you are sitting in it then it should work I guess, you might be losing some of your motor force to overcoming the pivot joint though.
    Although the above doesn't directly answer your question of whether the motor you have found will do what you want, it does provide some information to figure it out.
    Remember that no one, on any forum, knows what your rig weighs, whether it is balanced around the pivot, and what the dimensions are so they can't answer the question directly for you, you will have to do some calculations or find someone to help with them if that isn't your thing.

    What I can say is that using ALL CAPS on a furum is concidered the equivalent of shouting at someone, and most people won't help someone who shouts at them (especially if it is for free).

    Hope some of the above is useful

    TL:DR = Do some maths on the motor to see what it will lift and then some more maths (triganometry etc.) to see if it works in your rig <- it is your rig no one elses.

    Attached Files:

  10. absyfadhel1

    absyfadhel1 Member

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    i bought 6 wipermotor from diffrent car..i used simcalc ,,,i do every thing but until now i lost a lot of money without any positive thins...what motor can i use to tak wieght about 200k? 12v ...on online shopping its so expansive to ship to my country so any help?
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Can you please post a picture of your intended design.
  12. absyfadhel1

    absyfadhel1 Member

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    note: i tryied to change the position of the motor but its the same and i tryied to stop the motor by my hand and it was possible easy 20200430_163757.jpg
    20200430_163802.jpg
  13. MarkusB

    MarkusB Well-Known Member Gold Contributor

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    Wiper motors are not very strong and not suited for a compact design.
    You should rather try a shoulder-mounted design, which means that the rod connected to the motor lever does not go to the seat base, but instead to the upper part of the backrest of your seat (approximately as high as your shoulders, which explains the term "shoulder-mount").

    Besides, you should mount the motors in a way that they can use as much force as possible for moving the seat.
    Have a look at the following picture:
    Forces.png

    The motor applies its force in the direction of the yellow arrow, but only the green part of the force can move the seat, while the red part is wasted.
    • Agree Agree x 1
  14. absyfadhel1

    absyfadhel1 Member

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    thanx alot i will try
  15. absyfadhel1

    absyfadhel1 Member

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    help i need to download some plugin but it say You do not have permission to view this page or perform this action. help i only need nolimit2 and assetto corsa help
  16. absyfadhel1

    absyfadhel1 Member

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  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    SimTools (motion software) and Xsimulator (community and community developed plugins) are 2 different entities, see here for details: https://www.xsimulator.net/community/faq/simtools-and-xsimulator-partnership-explained.275/

    Plugin access is either via forum activity coins or by purchasing a Xsimulator membership package: https://www.xsimulator.net/community/faq/coins-and-how-to-download-plugins.2/

    Conditions apply but if met eligible members can get a DIY SimTools license for free: https://www.xsimulator.net/community/faq/request-a-free-diy-simtools-2-0-license.263/

    Other SimTools licenses are available for purchase via the SimTools website: https://simtools.us/licenses/
  18. absyfadhel1

    absyfadhel1 Member

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    so i need 250 coin to get 1 week?
  19. absyfadhel1

    absyfadhel1 Member

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    how can i get it
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Correct, 250 forum activity coins gives you a weeks access to download any or all plugins.

    As per the supplied thread you earn cons as per the following:

    What do I get for which activity in coins?
    • Registration: 10 Coins
    • Happy Birthday: (Surprise)
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    But be mindful not to spam threads for forum coins, as that is against the Forum Rules, activity coins are there to foster genuine community participation, if that is not for you then just purchase a membership package: https://www.xsimulator.net/community/threads/forum-rules.9527/

    The easiest way to legitimately get forum activity coins is via a detailed build thread of your own project.