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need for speed shift plugin

Discussion in 'Force-Sender & Plugins' started by riton, Sep 17, 2009.

  1. riton

    riton Active Member

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    I already looked, but it gives me not much information ...
    the Dbox plugin is a soft, we do not know too much or install it in the game and what does it installs!

    I do not know how nor the plugings, my language is French, and it is difficult to understand how make a plugings

    with a French tutorial , I would have tried to make a pplugin.
    I hope someone on the forum will test, and maybe we will have a plugin for this game....
  2. CXCSimulations

    CXCSimulations Member

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    You can find the x,y,z float of boxed version 1.02 and Steam version at these memory addresses:

    0x00BDDE08
    0x00BDDE0C
    0x00BDDE10

    Is that enough?
  3. riton

    riton Active Member

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    thank you very much, unfortunately I do not know how to use this information
    I'll try to understand how to make a plugin
    but thank you
  4. splendiddd

    splendiddd Active Member

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    Does this mean we have some sort of motion? that would be great, since i don't play this game anymore because it doesn't have motion.
    Did you test this?

    Regards
  5. CXCSimulations

    CXCSimulations Member

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    Unfortunately I have no way to test this. I was hoping I could just post the data and let the community run with it.

    I didn't get these myself, I found them in the Frex Forum. It seems Shige has edited and removed them in the post they were in now.

    It seems like the basic data needed for motion but I'm sure there are more values needed for better motion. If the person who makes this plugin requires more, I'm sure I could persuade the original poster to provide them.
  6. splendiddd

    splendiddd Active Member

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    Thanks guys, i will give it a try in the weekend. works on the same idea as the rollercoaster plugin/setting right?
  7. njracer

    njracer Member

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  8. splendiddd

    splendiddd Active Member

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    It would be very nice if we could have motion too....but the video of frex seems to have a weird kinda motion...
    And i won't be turning back to SCM for just this game, their motion suck anyway compared to X-Sim.
  9. splendiddd

    splendiddd Active Member

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    Ok ive managed to insert the values...nothing... BUT i noticed i used the 1.0 version i will try again with the latest patch. step 3 and 4 are not clear by me, i guess this is way above my head....
  10. splendiddd

    splendiddd Active Member

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    I have data! very cool, now someone has to try to make a profile, i will try to do so but still struggling. I've uploaded the working profile to the database, maybe someone with more skills can make this work....search for shift in the injector.

    Cheers
  11. splendiddd

    splendiddd Active Member

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    Cool, thanks ! I hope its going to work, even with basic motion. When testing i forgot how much fun this game was, although its a little arcade...
  12. Hobbs77

    Hobbs77 Active Member

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    I was unable to get any live data from the game after downloading files for the injector. I think there must be an ingame setting somewhere to allow motion like many of the other games. If anyone has any personal contacts with Frex or D-box owners, maybe they'll give us some insight on if the game has an setting to allow motion.
  13. splendiddd

    splendiddd Active Member

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    Make sure you have the latest patch for the game, 1.0.2 i think. Then you will have data, you do not have to 'allow motion' anywhere. i have tested it with the boxed version.
  14. Hobbs77

    Hobbs77 Active Member

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    My Motion Simulator:
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    Yes had patch 1.02, I must be doing something else wrong because the values never change from 0. What kind of value readings are you getting?
  15. demon

    demon New Member

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    I've got values too...let me know if you guys need anything. One question though, seems that all values freeze for about 10 seconds following a hard collision. Example shown at the end of the video. Think this is normal? http://www.youtube.com/watch?v=A6apw_UY0b4
  16. Hobbs77

    Hobbs77 Active Member

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    Yea, can you explain how you got it to work, step by step or do you have a profile we can download? Thanks
  17. splendiddd

    splendiddd Active Member

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    Yes, please share your profile Demon :D

    Thank you
  18. demon

    demon New Member

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    Alright Folks, I have not plugged these values in to X-Sim but they should do just fine with Injector.

    Pitch: float: 0x00BDDDFC * 1000, limits (-200,200) add log. scaler in Profiler
    Roll: I'll get back to you on this one. Let me take another look. Maybe needs pointer
    Lateral G's: float: 0x00BC8DC8 * 60000, limits (-70,70)
    Speed: float: 0x00C14AF8 * 100 (0,lightspeed)
    Elevation: doesn't add much to this title
    You may have to fiddle with the multipliers a bit to get a clean run in Injector, upper limit is 10000 so do your best. Maybe Sirnoname can add another 0?
    Make sure to convert speed to G's in Injector.have Fun
  19. demon

    demon New Member

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    oh yeah, have the patch 1.02
  20. Hobbs77

    Hobbs77 Active Member

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    :sos: Thanks demon, but I'm having trouble making this work. I was hoping you would be kind enough to upload your working force inj. profile onto the online database at the bottom of the force inj. page. :)