1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Showroom Newbie with 2 dof

Discussion in 'DIY Motion Simulator Projects' started by jem45472, Mar 28, 2014.

  1. jem45472

    jem45472 Active Member

    Joined:
    Feb 5, 2014
    Messages:
    155
    Location:
    Buffalo NY
    Balance:
    97Coins
    Ratings:
    +95 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    If all goes well, I will be requiring your expertise shortly.
  2. jem45472

    jem45472 Active Member

    Joined:
    Feb 5, 2014
    Messages:
    155
    Location:
    Buffalo NY
    Balance:
    97Coins
    Ratings:
    +95 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    :mad: One pots working, the other that was binding is not.
  3. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    Damn, it must be pot binding week it seems, you are not the first.
  4. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,055Coins
    Ratings:
    +2,505 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Call up Element Jem, they should either send you a new pot or RMA the current one's. Thats what i did and they were pretty cool about it.

    One of my Pots Completely Seized up, Multiple times. I could remove the little C clip and work the pot free (all be it with a BIG AS* Crescent wrench) and even after seizing it a few times since switching to the plastic pot mount's it hasn't seized yet.


    Other pot didn't feel Great but also is still technically working, Will be RMA'ing both of them with a basic lesson learned, FLEXIBLE mount Required.

    Or look into these which were suggested to me in my thread.

    http://www.ebay.com/sch/i.html?_trk...w=Flexible+coupling+6.35mm&_sacat=0&_from=R40

    [​IMG] [​IMG]
    • Agree Agree x 1
  5. jem45472

    jem45472 Active Member

    Joined:
    Feb 5, 2014
    Messages:
    155
    Location:
    Buffalo NY
    Balance:
    97Coins
    Ratings:
    +95 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Its already ordered from digikey. pot still feels nice and smooth though. I was just getting ready to change mounts too. Lesson learned.
  6. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

    Joined:
    May 26, 2009
    Messages:
    2,574
    Occupation:
    CAD Detailer
    Location:
    Ellenbrook, Western Australia
    Balance:
    20,440Coins
    Ratings:
    +1,684 / 23 / -2
    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    Which do you recommend? Don't need a ton of movement, just want it fast and strong.[/QUOTE]

    Ok speaking from a seatmover perspective 65mm is tons of movement, I actually setup like the pic below.
    Im only using 76 deg of the movement and it can use this in about 0.1s, to go from top to bottom, a little too quick.
    But I recommend setting up on 50mm , and make sure you can extend your connecting rods too, so that you can test the others, and make a decision for your self.
    Lever for Jrk setup.jpg
    • Informative Informative x 2
  7. jem45472

    jem45472 Active Member

    Joined:
    Feb 5, 2014
    Messages:
    155
    Location:
    Buffalo NY
    Balance:
    97Coins
    Ratings:
    +95 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Ok, some success and some aggravation today.
    I am using two usb extension cables to run from the computer in front of sim to the jrk's in back. They both have shorts in them, they are cheap cables.

    I was able to fire up a motor in the jrk utility though. Very impressive.
    Nice and smooth motion and very quiet, cant even here it moving. The fans are much louder than the motors.
    Time to start learning simtools this week, and possibly some playtime next weekend if all goes well.

    Im new to sim racing, bought rfactor last month and bought rfactor 2 the other day. Its gonna be tough going back to rfactor 1 now.

    Racing the Karts in rfactor 2 is a blast! My daughter was racing for hours yesterday. It is very impressive.
  8. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,055Coins
    Ratings:
    +2,505 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Glad to hear your up and running finally. Simtools will start to make sense when u start to play around with it and dont forget if you have any question's just ask.
  9. jem45472

    jem45472 Active Member

    Joined:
    Feb 5, 2014
    Messages:
    155
    Location:
    Buffalo NY
    Balance:
    97Coins
    Ratings:
    +95 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Everything up and running today! Installed rfactor plugins. Rfactor worked well, took a little while to get rfactor2 working. Had to force myself to shut it down, my heatsinks are not here yet and I dont want to fry my boards.

    I will start learning to adjust profiles in the meantime.

    I did notice when motors were working real hard like offroad or crashes I had a motor go down twice. Any ideas? I dont know if its a jrk setting, or maybe just overheating without the heatsinks on.
  10. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    @jem45472 , could be a number of things,
    Yes, start with heatsinks and fans on JRK for sure, could be a spike and that fact they are running hot.
    Next thing to look at is motor settings and PID, also feedback settings. It could be spiking out on a error. Check the error tab of utility to see which is coming up.
    Come to think of it, what settings are you using? can you post pics of utility tabs?
  11. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,055Coins
    Ratings:
    +2,505 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK


    How long did you run it for ? I got mine up to 180 with no shut down. then again i did have a fan going on them at a bare minimum. Im sure they'll be find once you get the sinks on em. =)
  12. jem45472

    jem45472 Active Member

    Joined:
    Feb 5, 2014
    Messages:
    155
    Location:
    Buffalo NY
    Balance:
    97Coins
    Ratings:
    +95 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    I had a fan on them. They are fine I wasnt pushing too hard.
  13. jem45472

    jem45472 Active Member

    Joined:
    Feb 5, 2014
    Messages:
    155
    Location:
    Buffalo NY
    Balance:
    97Coins
    Ratings:
    +95 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Dave, I will take pictures tomorrow dont have time today. I am also inclined to think its a feedback problem. Thanks.
  14. jem45472

    jem45472 Active Member

    Joined:
    Feb 5, 2014
    Messages:
    155
    Location:
    Buffalo NY
    Balance:
    97Coins
    Ratings:
    +95 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Here are my settings.
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
  15. jem45472

    jem45472 Active Member

    Joined:
    Feb 5, 2014
    Messages:
    155
    Location:
    Buffalo NY
    Balance:
    97Coins
    Ratings:
    +95 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    My daughter testing!
    • Like Like x 2
  16. prodigy

    prodigy Burning revs

    Joined:
    Oct 27, 2013
    Messages:
    459
    Location:
    Croatia
    Balance:
    6,698Coins
    Ratings:
    +399 / 4 / -0
    My Motion Simulator:
    2DOF, 3DOF, AC motor, SCN5, JRK
    I see you're driving RF2 Karts, so much fun :)
  17. jem45472

    jem45472 Active Member

    Joined:
    Feb 5, 2014
    Messages:
    155
    Location:
    Buffalo NY
    Balance:
    97Coins
    Ratings:
    +95 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Yeah, they are a blast. Thats the daughter driving. I drive a little better, but not much.:grin
  18. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    In utility
    PID period increase to 20 ms
    intergral limit to 5000
    analog samples to 512

    Game engine settings.
    HW start 10ms
    packet rate 20ms
    HW stop 10ms

    try that perhaps
  19. jem45472

    jem45472 Active Member

    Joined:
    Feb 5, 2014
    Messages:
    155
    Location:
    Buffalo NY
    Balance:
    97Coins
    Ratings:
    +95 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Thanks Dave, will try tomorrow. Everything was being pretty well behaved today.

    This is too much fun, grinning all day today! Until its time to go to work anyways.
  20. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    yes I know whats thats like, have to stop playing and go to work