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No movement in games

Discussion in 'SimTools DIY Version' started by jamiebird76, Jun 12, 2015.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Start with the documentation @FattySteve: http://www.xsimulator.net/community/faq/rtfm-start-with-the-official-simtools-documentation.117/

    There is Arduino code available to interface with SimTools: http://www.xsimulator.net/community/faq/arduino-code-for-use-with-various-hardware-and-simtools.31/

    You then need to set up the interface: http://www.xsimulator.net/simtools-game-engine/#Interface-Settings

    Then the axis: http://www.xsimulator.net/simtools-game-engine/#Axis-Assignments

    Test in Output: http://www.xsimulator.net/simtools-game-engine/#Output-Testing

    Patch Game: http://www.xsimulator.net/simtools-game-manager/#Patching-a-Game-for-Motion
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    Last edited: Jun 19, 2015
  2. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @FattySteve - you have no output interface settings, select an output type and fill in settings for your interface.
    yobuddy
  3. FattySteve

    FattySteve New Member Gold Contributor

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    Thank you for your reply.
    buddy

    well After read the homepage noorbeast recommend to me carefully,and link my 2560 borad...i get steps forwards...but meet other bugs.
    In the guide says .netframework 4.0 is needed...and when i download and setp up..the system remind me that i have more higher .net. which i check is 4.5.

    and when i start FSX..the Sim manager will report error about .net frame work and stop running.

    itsays fail to load the file
    Microsoft.FlightSimulator.SimConnect
    Version=10.0.60905.0.culture=neutral
    PublicKeyToken=31bf385664

    should i unsetup my .netframe 4.5 and install a .net 4.0?
    my system is windows 8.1

    I do the things in documentation~patch the game. set axis set outputs...


    ---Problems Solved by Value1 and Noorbeast!
    Last edited: Jun 19, 2015
  4. FattySteve

    FattySteve New Member Gold Contributor

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  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    I found that bug the hard way and @value1 kindly tracked down the solution. You need to run each msi as per here: http://www.xsimulator.net/community/threads/p3d-simtool-crash.5983/page-2#post-67837
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  6. FattySteve

    FattySteve New Member Gold Contributor

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    IT WOOOOOOORKS!
    What i can say is the same as your picture..[​IMG] this is for value1!
    and another [​IMG] for you!
    and most amazing things is that I find you have realize the two screen in display!
    can you recomend some details for me to do that?
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  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  8. FattySteve

    FattySteve New Member Gold Contributor

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    thank you for your reply!
    The display i mean is a software or hardware that can change the normal display into dual one like your picture in last page.
    Here's my plan. I want to try the VR by myphone. Using an APP callde splashtop to transfer display from laptop to my Phone. and wear the phone with google boradbox.
    For FSX i can just make two display,but for other games Such as Wing of prey or else..there's only nomal display..
    This is similar to transfer a normal game display to Orclus Display...Is there some software you recommend?
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    You could do what you are suggesting and warp game graphics for VR and stream it to a mobile device but I strongly advise against it, as it is a very poor VR experience given the inherent latency, lack of full positional tracking and other technical factors.

    If you really must then here is a howto: http://www.instructables.com/id/Google-Cardboard-HMD-for-Tablet/?ALLSTEPS

    It uses Vireio Perception to warp game graphics for VR: http://www.mtbs3d.com/index.php?option=com_content&view=article&id=13614&Itemid=471
  10. FattySteve

    FattySteve New Member Gold Contributor

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    Well I think you must be right because you have developed one VR motion platform...
    I will take you advise..but i'm the person that want to have a try or i may feel regret in the future.:p
    so...I will just have little ~little ~try...and if it makes me feel very disappointment..try the display anyway.
    I think the question you mentioned about VR is because VR is a new tech and it still need times, but I really think VR may be the next generation entertainment devices.:)
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    VR is indeed likely to be the next generation entertainment devices. But it is a highly demanding technology to produce quality experiences.

    Best to save up and buy either the consumer Vive or Rift late this year and early next year, keeping in mind that you also need a fairly modern and powerful gaming machine for quality VR experiences.
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