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value1

NoLimits Rollercoaster Simulation Plugin 2.0.1.17

SimTools game plugin for NoLimits Rollercoaster Simulation

  1. paulopsx2

    paulopsx2 Active Member

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    Works only on FULL VERSION of this game.
    • Like Like x 1
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  2. schubnel

    schubnel New Member

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  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  4. schubnel

    schubnel New Member

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    so buy full game by steam and install it
    but not work
  5. DoubleM

    DoubleM Member Gold Contributor

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    use --telemetry in startup options
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  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  7. STEPHANIE

    STEPHANIE Member

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    This plugins is it compatible with SIMTOOLS 2?
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Yes, but the plugin only works with the full game, not the demo version of NL2.
  9. STEPHANIE

    STEPHANIE Member

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    OK thank you Noorbeast, I have the complete game
  10. HASAN1453

    HASAN1453 Member

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    I tried NL2 today but movement didn’t match the scene. While it was going up/down, it swirled right left, so I guess pitch and sway mixed up? Or i did something wrong? I have P3 from DOF Reality. Anyone having that issue?
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    The Dir boxes being checked orange or not determines which way a force/axis moves, this is what SimTools expects: https://www.xsimulator.net/community/faq/which-way-to-set-simtool-axis-movements.230/

    There is a thread for DOF Reality settings for various games, but I don't think anyone has added NL2 yet: https://www.xsimulator.net/communit...ject-cars-2-can-anyone-share-me-theirs.11273/
  12. Wanegain

    Wanegain Active Member

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    Hello,
    I noticed that heave is most of the time equal to 1, which must certainly be the gravity.
    I believe values in Simtools are centered on 0, which means that there is a permanent heave force in action which makes the heave settings complicated in this game.

    Is there a possibility to change this value ? Add an offset on the centered value ?

    Thanks
  13. paulopsx2

    paulopsx2 Active Member

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    Hi ! Isnt necessary to change this value, because sim tools makes this changes on sliders, buttons or adjust levels on game manager. Just put one of this options in opposite ways you wantto change !
  14. Wanegain

    Wanegain Active Member

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    Thank you for the idea but I believe sliders does not affect the centered value, they only act on the effect itself.
    There is "adjust levels" in Game Manager ?
  15. paulopsx2

    paulopsx2 Active Member

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    Yes, works on strength for each effect. Ps: dont work on all games. Only tested on fsx, asseto and NLS2
  16. Wanegain

    Wanegain Active Member

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    So it doesn't solve the issue... :(
  17. BlazinH

    BlazinH Well-Known Member

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    No there isn't. I asked for this during beta testing but the response was this should be handled by the motor controller since offsetting center in Simtools will cause more movement on one side than the other.

    Also gravity is technically always 1 so the plugin should be transforming the values as required for correct output.
    Last edited: Jun 1, 2018
  18. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
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    Yep, it does 'Heave_MemHook = .G_Force_y - 1'
  19. Wanegain

    Wanegain Active Member

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    I just saw that I do not have the latest version of the plugin... :oops:
  20. Narendra Singh

    Narendra Singh Member

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    • Like Like x 1