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value1

NoLimits Rollercoaster Simulation Plugin 2.0.1.17

SimTools game plugin for NoLimits Rollercoaster Simulation

  1. chevrier

    chevrier New Member Gold Contributor

    Joined:
    Aug 20, 2019
    Messages:
    2
    Balance:
    - 250Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    3DOF
    Hello everyone and thank you for this plugin which works very well on my 3 dof simulator.

    I still have a whole other problem, I made a 3 axis 360 ° model for a new project, and despite my effort, I cannot make the pitch work.

    The roll and the yaw turn very well at 360 but the pitch once at 90, comes back in the wrong direction and at the same time the yaw and the roll make a U-turn. in the same way that the camera rotates when one follows the camera on the creator with the smile.

    I am desperately looking for a solution, if anyone has already encountered this problem I am taking it.

    thank you
  2. Grupo Sim Brasil

    Grupo Sim Brasil New Member Gold Contributor

    Joined:
    Jun 30, 2023
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    - 194Coins
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    +1 / 0 / -0
    My Motion Simulator:
    DC motor, AC motor, SCN6, Arduino, SimforceGT, Motion platform, 6DOF
    Hello everyone, I'm trying to use No limitis2 roller quest in my simulator, I downloaded it from Steam and I use firmware on the SMC3 arduinos but it doesn't send the data to the arduinos! Does Limitis roller quest only work with simulator and simtools on Steam? Thank you in advance.
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    St Helens, Tasmania, Australia
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    148,282Coins
    Ratings:
    +10,894 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    NL2 requires the -telemetry flag to be set, please see the FAQs here: https://www.xsimulator.net/community/faq/no-limits-2-v2-2-and-higher-how-to-activate-telemetry.198/
  4. Grupo Sim Brasil

    Grupo Sim Brasil New Member Gold Contributor

    Joined:
    Jun 30, 2023
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    9
    Balance:
    - 194Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    DC motor, AC motor, SCN6, Arduino, SimforceGT, Motion platform, 6DOF
    Hello friend, thank you very much, once again I managed to fix it but only through Steam! As soon as I can, I'll post photos of our 6dof here! Now I'm going to servo motor and liner actuators let's see what comes out! thank you all .
    • Like Like x 1
  5. Surflinkcafe

    Surflinkcafe New Member

    Joined:
    Oct 17, 2023
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    1
    Balance:
    - 38Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    I tired all the settings it won't move
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,282Coins
    Ratings:
    +10,894 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  7. DE CASTRO

    DE CASTRO Gaby SimAxe Beta Tester Gold Contributor

    Joined:
    Mar 19, 2015
    Messages:
    115
    Location:
    Cahors France
    Balance:
    615Coins
    Ratings:
    +23 / 1 / -0
    My Motion Simulator:
    3DOF, SCN6
    Click on the link above noorbeast and you will see how to activate telemetry for steam.
    • Agree Agree x 1
  8. hansvdm

    hansvdm Member

    Joined:
    Sep 21, 2023
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    57
    Occupation:
    Freelance
    Location:
    leiden Netherlands
    Balance:
    107Coins
    Ratings:
    +10 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    I am running NL2 via Steam and simtools. Everything works fine but when I press ESC and leave the track and restart a new game the telemetry connection is lost. I have to close simtools and NL2 and restart everything and than everything works. any idea?

    @yobuddy

    Thanks Hans
  9. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    We will take a look...
  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
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    +5,100 / 18 / -0
    @hansvdm,
    Plugin fixed, update pushed to the repo!
    • Like Like x 2
  11. hansvdm

    hansvdm Member

    Joined:
    Sep 21, 2023
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    57
    Occupation:
    Freelance
    Location:
    leiden Netherlands
    Balance:
    107Coins
    Ratings:
    +10 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Yes it works now

    Thanks

    Hans
    • Like Like x 1
  12. VRLab

    VRLab Virtual Reality Motion System Platform

    Joined:
    Jul 6, 2016
    Messages:
    3
    Occupation:
    CEO
    Location:
    Palermo
    Balance:
    155Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    Hi friends, I need some help.

    I'm building my 6th simulator (four 2-engines, one 3-engines, and the last one 6-engines).
    I have always used NoLimits in my SIM 3 engines and it has always worked.
    Now I tried to make it work with the new SIM 6 engines but something is wrong.

    On Simtools everything works, the axes are adjusted well and from the tests carried out everything moves well (roll, pitch, surge, heave, yaw and sway).

    However, as soon as NoLimits starts, the Yaw goes all one way inexplicably.
    With Virtual Axis the values actually confirm this problem, the game issues an incorrect value.

    I can disable Yaw... but the plugin should apparently work without changing anything.

    Can you help me? The SIM is ready but I can't understand.

    Thank You.
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,100
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,282Coins
    Ratings:
    +10,894 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Is the computer language set to English Local: https://www.xsimulator.net/community/faq/simtools-language-setting-bug-change-to-english-local.233/

    It would also likely help if you post pictures of all of your settings.
  14. VRLab

    VRLab Virtual Reality Motion System Platform

    Joined:
    Jul 6, 2016
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    3
    Occupation:
    CEO
    Location:
    Palermo
    Balance:
    155Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    Thanks for the feedback.

    I'll take some screenshots of Simtools.

    I also encountered the same Yaw problem with Project Cars so I assume it's a common problem with this data.
  15. Joao Costa

    Joao Costa New Member

    Joined:
    Dec 11, 2023
    Messages:
    1
    Balance:
    6Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    Hi There
    Did you found the solution? I have been looking at plugin data and G forces in game data, and i found that after 90º of pitch turning actualy it starts go down in other way, but vertical G force inverts.
    Im triyng to implement a new 4Axis simulator with 2x infinity 360º rotation axis for pitch and roll. I need to make some firmware code to see when in roll goes from -180º to 180, meaning that is rotating in same direction, but for pitch didn´t found solution yet as the plugin doenst provide vertical G force data do calculate and data is provided -90/+90.
    Converting pitch to -180/180 insted of -90/90 in plugin should solve this issue