1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

OCSM Sim (2dof + traction loss) project

Discussion in 'DIY Motion Simulator Projects' started by Overclockersmania.it, Feb 15, 2015.

  1. Overclockersmania.it

    Overclockersmania.it Member

    Joined:
    Oct 24, 2014
    Messages:
    99
    Location:
    Cagliari, Sardinia
    Balance:
    20Coins
    Ratings:
    +25 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    @Wanegain: you were right my friend! It was the PSU. Today, switching to a good worthy of trust PC PSU completely solved the problem.
    I don't know why but although my PSUs are 1.2kW and my motors about 200W (measured with the clamp meter in game) those spikes cannot be handled.

    @noorbeast : which specific kind of issues? I initially had problems because the wheel was between the camera and the headset. Now it works really well compared to the previous set-up. Anyway something more can be done, for example put a damper in the camera pole to avoid vibrations to mess up the camera readings.
    • Like Like x 2
  2. SilentChill

    SilentChill Problem Maker

    Joined:
    Jul 19, 2014
    Messages:
    2,643
    Occupation:
    Railway Maintenance
    Location:
    Morecambe, Lancashire, England
    Balance:
    20,561Coins
    Ratings:
    +3,489 / 34 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    There aint no way in this world that the camera wont lose tracking, it will stutter and stammer and jump all over the place on a driving game. Flying Simulations work fine but not driving.

    If you find a miracle cure for the camera other than taking the tracking cable out of it I will pay you lots of $$$$$ for it :D
    • Agree Agree x 1
  3. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    564
    Location:
    Bruxelles
    Balance:
    1,982Coins
    Ratings:
    +298 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    The problem doesn't come from the power (I'm sure you can easily get 1.2kW) but from the current peaks when changing direction at full speed.
  4. Overclockersmania.it

    Overclockersmania.it Member

    Joined:
    Oct 24, 2014
    Messages:
    99
    Location:
    Cagliari, Sardinia
    Balance:
    20Coins
    Ratings:
    +25 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    @SilentChill: I'm sorry due to my poor English I cannot get what you mean.
    In my opinion the camera can be used on rig, it's just needed a really rigid pole and eventually a good damper (or whatever system) to exclude all the small movements (produced by the ffb of the wheel for example, or by the rig itself).
    It would be great if the Oculus settings could provide a sort of deadzone..

    @Wanegain: Thanks again Wanegain!
    What I wanted to say is that the 1.2kW server psu is, according to specs, able to give 100A, while the PC PSU about 45A (I don't remember exactly at the moment).
    Theoretically, even in the hardest situation, the server psu should better handle peaks than the other one. No?
    In reality is the exact opposite.
  5. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    Unfortunately those server power supplies are not designed to be used in our application and have protection circuitry that can get in the way of driving motors. I use simple LED high current power supplies and have never had a issue.
    • Agree Agree x 2
  6. Overclockersmania.it

    Overclockersmania.it Member

    Joined:
    Oct 24, 2014
    Messages:
    99
    Location:
    Cagliari, Sardinia
    Balance:
    20Coins
    Ratings:
    +25 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    Hi all guys!
    I'd like to ask if there's a way to download the assetto corsa plugin which I already had without using coins again (I'm building a new PC and I cannot find the plugin file)..if not no problem, I will wait until I'll have the coins.

    Thanks in advance
    Marco:cheers
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,160
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,646Coins
    Ratings:
    +10,914 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Check your coins again and go grab it!
    • Friendly Friendly x 2
  8. Overclockersmania.it

    Overclockersmania.it Member

    Joined:
    Oct 24, 2014
    Messages:
    99
    Location:
    Cagliari, Sardinia
    Balance:
    20Coins
    Ratings:
    +25 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    Thank you so much noorbeast! You are always so kind!

    I'd like to discuss with you and the others here in the forum about GMR sensors compared to Hall effect pots, is there anyone who tried them?
    I found this datasheet which seems quite interesting (only few drawbacks, like 4 wires instead of three), but I think I'll give them a try!

    http://www.infineon.com/dgdl/Infine...n.pdf?fileId=db3a304334fac4c601350f31c43c433f
  9. Alexey

    Alexey Well-Known Member

    Joined:
    Sep 23, 2014
    Messages:
    452
    Occupation:
    Electronics Technician
    Location:
    Adelaide, Australia
    Balance:
    8,063Coins
    Ratings:
    +622 / 2 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino
    Hall effect pots are a drop in replacement for standard photometers whereas the GMR listed is much like a rotary encoder, but hall sensing rather than optical. The GMR sensor that you have listed used a communication interface (serial/PWM) to talk to a computer/micro rater than an analog output.
    • Informative Informative x 1
  10. Overclockersmania.it

    Overclockersmania.it Member

    Joined:
    Oct 24, 2014
    Messages:
    99
    Location:
    Cagliari, Sardinia
    Balance:
    20Coins
    Ratings:
    +25 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    Thank to all Forum for contents, support and patience!!!!!!!!!
    This is the final video to celebrate the end of the sim prototype.
    • Like Like x 1
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,160
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,646Coins
    Ratings:
    +10,914 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Sorry but the video is currently private so can't be viewed. :(
    • Agree Agree x 1
  12. Overclockersmania.it

    Overclockersmania.it Member

    Joined:
    Oct 24, 2014
    Messages:
    99
    Location:
    Cagliari, Sardinia
    Balance:
    20Coins
    Ratings:
    +25 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    Sorry,
    It is public now!!
    • Like Like x 2
  13. Overclockersmania.it

    Overclockersmania.it Member

    Joined:
    Oct 24, 2014
    Messages:
    99
    Location:
    Cagliari, Sardinia
    Balance:
    20Coins
    Ratings:
    +25 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    This video show our solution for third movement! It Work really fast!!!
    • Like Like x 1
    • Creative Creative x 1
  14. Icefox

    Icefox Member

    Joined:
    May 15, 2015
    Messages:
    84
    Location:
    France
    Balance:
    549Coins
    Ratings:
    +29 / 0 / -0
    My Motion Simulator:
    2DOF
    congratulation for your simulator !would have a picture of your gear system for traction loss effect?
  15. Overclockersmania.it

    Overclockersmania.it Member

    Joined:
    Oct 24, 2014
    Messages:
    99
    Location:
    Cagliari, Sardinia
    Balance:
    20Coins
    Ratings:
    +25 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    Tomorrow I'll post a new video! Thanks!!!
  16. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,056Coins
    Ratings:
    +2,506 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Careful on your TL Tuning center #'s. You can easily trick the inner ear into thing's that Are NOT actually happening.
    • Agree Agree x 1
  17. RacingMat

    RacingMat Well-Known Member Gold Contributor

    Joined:
    Feb 22, 2013
    Messages:
    2,236
    Location:
    Marseille - FRANCE
    Balance:
    20,978Coins
    Ratings:
    +2,090 / 21 / -2
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Woah! Really fast and responsive traction loss!
    Well done :)
  18. asdfgg

    asdfgg New Member

    Joined:
    Mar 7, 2015
    Messages:
    27
    Occupation:
    Mechanical Designer
    Location:
    Pisa - Italy
    Balance:
    876Coins
    Ratings:
    +18 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Bel progetto complimenti! :D
  19. RacingMat

    RacingMat Well-Known Member Gold Contributor

    Joined:
    Feb 22, 2013
    Messages:
    2,236
    Location:
    Marseille - FRANCE
    Balance:
    20,978Coins
    Ratings:
    +2,090 / 21 / -2
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Could you please tell us what is the lever length and type of motor for your traction loss system?
  20. Icefox

    Icefox Member

    Joined:
    May 15, 2015
    Messages:
    84
    Location:
    France
    Balance:
    549Coins
    Ratings:
    +29 / 0 / -0
    My Motion Simulator:
    2DOF
    a picture of the system would be welcome :)