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OCSM Sim (2dof + traction loss) project

Discussion in 'DIY Motion Simulator Projects' started by Overclockersmania.it, Feb 15, 2015.

  1. Nick Moxley

    Nick Moxley Well-Known Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Appears to be Chain driven, Not a Lever.
  2. Overclockersmania.it

    Overclockersmania.it Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    Well! a new video for 3th movement
  3. Historiker

    Historiker Dramamine Adict Gold Contributor

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    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform, 6DOF
    Cool, not chain driven....wire pulley system. Very nice solution :)
  4. Overclockersmania.it

    Overclockersmania.it Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    we have tried chains , lever system , for a small space , a simple dc motor (
    car's windscreen wiper ) with mountainbike's steel cable of brake is the best
  5. Overclockersmania.it

    Overclockersmania.it Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    ...and a mountainbike's gear of back wheel...:grin
  6. Overclockersmania.it

    Overclockersmania.it Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    this is show system pin for traction loss system
  7. Antti Nordström

    Antti Nordström New Member

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    My Motion Simulator:
    2DOF
    Looking good, great job!!
  8. Nick Moxley

    Nick Moxley Well-Known Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Try larger values on the Tuning center for Extra 1.
    • Like Like x 1
    • Informative Informative x 1
  9. Casey Pareni

    Casey Pareni MasterP

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    Wow that does look slow. The motors I used had multiple speed setting depending on which leads I used. I didt have a diagram so it was trial and error. We ended up choosing the slower setting anyway and it turned out to feel pretty amazing once in place.
  10. Overclockersmania.it

    Overclockersmania.it Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    how big for extra1?? i using 1.8 and 2.8 for extra2 but I admit so difficult to setup. It's happened that have like a shock, about traction loss, in some point in the circuit, mugello or imola for example
  11. Overclockersmania.it

    Overclockersmania.it Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    Sorry I don't understand, We have resolut problem about slowness...I explain that motor are slow because gear rapport, but now i maximum for this type recovered crystals's motors
  12. Nick Moxley

    Nick Moxley Well-Known Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    What Game are you playing and can you please post a screen of your Tuning center #'s.
  13. Overclockersmania.it

    Overclockersmania.it Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    I'm playing Assetto Corsa
    IMG_20160311_193116.jpg
  14. Overclockersmania.it

    Overclockersmania.it Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    a particular of traction loss system, ther are four of this
    IMG_20160311_155836.jpg
  15. Nick Moxley

    Nick Moxley Well-Known Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK

    As i feared, You need to Open up the Extra 1 # BIG Time. like 10X what you currently have. i settle around 18 if i recall for Ac. This ensures your not getting TL moment when your not Actually losing traction in game.


    Easiest way to get this dialed in is with the Skid pad Track available on Race dept. Turn off ALL the Seat forces, either use really big Tuning center #'s or go into the Axis and turn them to 0% test ONLY the Traction loss axis. This is where you will "see the light at the end of the tunnel" running it out of sync with the real world forces going on in game is a Terrible terrible idea and will ultimately lead to you learning REALLY bad driving habits.
    • Informative Informative x 2
  16. Overclockersmania.it

    Overclockersmania.it Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
  17. Overclockersmania.it

    Overclockersmania.it Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    So, the problem is the
    torque of return for the tracion loss ? or the big latency
    between what happens in the game and the traction loss in simulator motion ?
    Sorry, but I do not know that ' ' Skid pad available on Race Track dept ' ' .
  18. Nick Moxley

    Nick Moxley Well-Known Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Google this "Assetto corsa Skid Pad Race Department" Download it and turn off ALL other forces, ONLY tune Traction loss by itself.

    The problem is your rig is "loosing traction" when its Not loosing traction is game.
    • Informative Informative x 2
  19. Overclockersmania.it

    Overclockersmania.it Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
  20. Overclockersmania.it

    Overclockersmania.it Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    usefully but very ugly skipad 0.4:grin