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OpenVR-MotionCompensation

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by Dschadu, Apr 19, 2020.

  1. HugoB

    HugoB New Member Gold Contributor

    Joined:
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    My Motion Simulator:
    3DOF, Arduino
    Thank you for your time, I will try this.
  2. HugoB

    HugoB New Member Gold Contributor

    Joined:
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    My Motion Simulator:
    3DOF, Arduino
    Did a clean reinstall of Steam, SteamVR and OVRMC, still no 'cog' visible. Other add-on overlays do work like fpsvr and 'OVR Advances Settings' and so on. Strange that OVRMC won't show up it's cog.
  3. HugoB

    HugoB New Member Gold Contributor

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    My Motion Simulator:
    3DOF, Arduino
    Solved it, had to do a clean install of Windows. Something was blocking it apparently. Works great now, thanks @Wagnard
  4. Warren Conn

    Warren Conn New Member

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    My Motion Simulator:
    6DOF
  5. Fahim

    Fahim Member

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    So from my basic understanding;
    the two ways to allow motion compensation on high travel rigs are as follows;

    1) flypt mover which means you don't have to mount anything on the rig? Just have two lighthouses stand alone.

    2) sim tools; mount a sensor on cockpit and two lighthouses either side stand alone.

    is the above correct? The VR to be used will be PIMAX 5K

    edit: have also discovered a third methros with SRS studio; Witmotion WT901C (RS232) Sensor and Witmotion RS232 USB Cable


    Which is the most accurate way for a fast; high travel rig
    Last edited: Dec 2, 2023
  6. Bugge

    Bugge New Member

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    My Motion Simulator:
    3DOF
    Hello everyone,
    Does anyone know if ovrmc is working with a Pico 3 neo link? Or maybe a Pico 4?
    It's not in the 'supported HMD list'.
    It always crashes when trying to launch steamvr, but I'll experiment some more before giving up :).
    Thanks!
  7. MaxPower

    MaxPower New Member

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    My Motion Simulator:
    6DOF
    "edit: have also discovered a third methros with SRS studio; Witmotion WT901C (RS232) Sensor and Witmotion RS232 USB Cable"

    Witmotion is only 3-DOF so that is non-viable.

    Is there a way to use a Quest-3 remote as a reference point for 6-DOF motion compensation? Meaning, you mount the remote on the moving platform, check some box, and it all just works?
  8. MaxPower

    MaxPower New Member

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    6DOF