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OpenXR Motion Compensation

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by SilentChill, Aug 6, 2022.

  1. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    AC motor, Motion platform
    Yes, to enable the tracker with SRS you have to pay extra . But it did work very well, or at least on my rig.
    • Informative Informative x 1
  2. misoswan

    misoswan Active Member

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    My Motion Simulator:
    3DOF, Arduino, JRK
    if I remember correctly it is enough to use only WITMOTION tracker in SRS. and use flypt as a mover (of course you have to have steam enabled and run MSFS 2020 via steam)
    • Like Like x 1
  3. sallerding

    sallerding Member

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    My Motion Simulator:
    AC motor, Motion platform, 6DOF
    Thx. I’ll give that a try. I would prefer to continue using flypt. I’ve found how to link fs2020 via steam, so that’s next to try.
  4. TomSawyer2112

    TomSawyer2112 New Member

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    OVRMC or OXRMC ?
    what are the differences, advantages ?

    I`m using a Quest2 with OVRMC with a FlyPT virtual tracker (not SRS)
    It works fine with AC, PC2 and AM2 in SteamVR mode (forced)
    but sometimes the coordinates of the mover set in SteamVR shift off (x,z yaw), so I have to adjust these 3 coordinates in x, z, yaw again and again.

    I guess it will work fine with FS2020, DCSW, Xplane.

    Is OXRMC working the same way with the virtual tracker ?
    Does OXRMC work with Occulus.api?