1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules
value1

pCARS2 Plugin 2.0.5.4

SimTools game plugin for pCARS2

  1. themickael

    themickael New Member

    Joined:
    Jun 12, 2018
    Messages:
    3
    Location:
    FRANCE
    Balance:
    91Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    3DOF
    Thanks a lot
  2. polybasss

    polybasss Member Gold Contributor

    Joined:
    Sep 26, 2018
    Messages:
    100
    Location:
    Burgos Spain
    Balance:
    165Coins
    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino
    Works perfectly, thank you very much :)
  3. polybasss

    polybasss Member Gold Contributor

    Joined:
    Sep 26, 2018
    Messages:
    100
    Location:
    Burgos Spain
    Balance:
    165Coins
    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino
    Well, it's not going so well, I do not have lateral forces, does anyone know why?
  4. zevsss

    zevsss New Member

    Joined:
    Dec 14, 2018
    Messages:
    4
    Location:
    Russia, Alikovo
    Balance:
    82Coins
    Ratings:
    +3 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Does the plugin support version 1.7.1.1 04.17.2018 ?
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,053
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,016Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    A
    The plugin should work with all versions.
    • Agree Agree x 2
  6. Ming2he

    Ming2he New Member

    Joined:
    Feb 9, 2019
    Messages:
    20
    Balance:
    212Coins
    Ratings:
    +4 / 0 / -0
    My Motion Simulator:
    2DOF
  7. ilbiga

    ilbiga Active Member

    Joined:
    Apr 4, 2014
    Messages:
    233
    Occupation:
    Network Engineer
    Location:
    Italy
    Balance:
    103Coins
    Ratings:
    +138 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    No.
    Plugin 2.x.x.x for SimTools 2.x.x.x
    Plugin 1.x.x.x for SimTools 1.x.x.x
    • Agree Agree x 2
  8. icqqq

    icqqq New Member

    Joined:
    Feb 12, 2019
    Messages:
    1
    Balance:
    73Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, SCN5, SCN6, SimAxe, 4DOF, 6DOF
    thanks
    • Like Like x 1
  9. Joseph Eilert

    Joseph Eilert Member

    Joined:
    Jan 10, 2018
    Messages:
    8
    Occupation:
    Engineer
    Balance:
    - 107Coins
    Ratings:
    +1 / 0 / -0
    Not sure if I should be asking this here or in GameVibe thread.

    My Buttkickers continue to vibrate after races are finished and whenever the game is paused. Is this a known issue with the plugin or am I just doing something wrong?
  10. DoubleM

    DoubleM Member Gold Contributor

    Joined:
    Jan 2, 2018
    Messages:
    46
    Location:
    Amsterdam
    Balance:
    - 23Coins
    Ratings:
    +20 / 0 / -0
    My Motion Simulator:
    3DOF, AC motor, Arduino, Motion platform
    Do you see input data in the GameVibe Tuning Center and what is it, Rpm?
  11. Joseph Eilert

    Joseph Eilert Member

    Joined:
    Jan 10, 2018
    Messages:
    8
    Occupation:
    Engineer
    Balance:
    - 107Coins
    Ratings:
    +1 / 0 / -0
    Just tested it. It seems that Gamevibe continues to receive any input (road detail, rpm, etc.) that is occurring when I pause or finish the race.
    Last edited: Aug 4, 2019
  12. Hocky

    Hocky Member

    Joined:
    Aug 30, 2018
    Messages:
    51
    Balance:
    123Coins
    Ratings:
    +25 / 1 / -0
    I havnt played the game for a while but now all works except traction loss on Extra1.
    Have retuned and played around with the settings and I can see some movements if I run virtual axis.

    All other games works ok but not PC2.

    Is it just me?
  13. TomSawyer2112

    TomSawyer2112 New Member

    Joined:
    Apr 8, 2022
    Messages:
    16
    Occupation:
    Hobbies
    Location:
    LU
    Balance:
    - 85Coins
    Ratings:
    +1 / 0 / -0
    ok, I went through 9 pages and 4-5 years old conversation,
    but no one seems to have noticed the false cue when turning.

    I race a Formula C on Imola and on the first turns my brain sends me failure alarms.
    Then comes the T7 Tosa, a sharp 180 turn left.
    The plugin makes my rig roll left side down, right side up, like a motorcycle :eek:

    On a left turn, the vehicule is push out to the right, it rolls right, G-Forces push the driver out, to the right.
    (That's why a motobike driver rolls his 2 wheel bike left, and a plane with no wheels too,
    but a car with 4 wheels can't do that, not even if all passengers lean out left out of the car...:grin

    I tried to inverse direction of roll, but no difference.
    Anybody there to confirm, or is this behaviour only on my platform. (Gforcefactory)
  14. dhrto

    dhrto New Member Gold Contributor

    Joined:
    Dec 23, 2018
    Messages:
    10
    Location:
    Netherlands
    Balance:
    - 51Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    3DOF, SCN6, Motion platform
    Maybe your axis mapping is off. Inverse should fix it, I presume you did save the preset when testing the inverse checkbox. Also, first try with only roll, yaw and pitch, disabling heave, surge and sway. I'm not familiar with the Gforcefactory, but sustained G-forces like you would feel in a turn are practically impossible to simulate on a stationary rig. So personally rather leave them off.
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,053
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,016Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Please post pictures of all of your settings and if possible a video where the motion of the rig and game screen can be seen at the same time.
  16. TomSawyer2112

    TomSawyer2112 New Member

    Joined:
    Apr 8, 2022
    Messages:
    16
    Occupation:
    Hobbies
    Location:
    LU
    Balance:
    - 85Coins
    Ratings:
    +1 / 0 / -0
    thanks for your replies,
    I noticed the same false movement with the raceroom plugin, so I guess something must be wrong on my side.
    I'll be back with picture/video when I've checked my settings.

    About the Gforces, they are not simulated in the plugins, they merely simulate a roll of the car.
    The Gforcefactory's Edge6D has native settings which work well without the need of Simtools plugins.
    They simulate some Gforces up to 0,5G, and if they are missing, well then I really miss them.
    Specially the pitch forward when decelerating. Braking really feels dead with the simtools plugins.
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,053
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,016Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Without seeing your settings from your description my guess is that sway and roll are not properly set and refined. Sway will lean away from a corner and the DIR settings in Axis Assignments will be set opposite for roll.

    Similarly, it sounds like surge is not properly configured for the likes of braking, pitch is more for the likes of track undulations.

    The SimTools manual is here, grab a copy and keep it handy for reference: https://www.xsimulator.net/community/faq/rtfm-start-with-the-official-simtools-documentation.117/

    Then see the motion profile tuning tips in the FAQs: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/

    There are a lot of other handy info in the FAQ SimTools section: https://www.xsimulator.net/community/faq/simtools-settings-tips-and-tricks.18/category