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Peter`s MULTI SIM PROJECT

Discussion in 'DIY Motion Simulator Projects' started by Skaut69, Sep 1, 2009.

  1. bvillersjr

    bvillersjr Active Member

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    The scenario you propose is somewhat less difficult, but remember that acceleration / braking is not the only represented in longitudinal g-forces. You will also be picking up longitudinal G's related to the road surface, shifting, etc.. My concern is that your road surface perception (the most important element IMHO) will be incorrect because you will be making incorrectly scaled longitudinal vs lateral movements. That being said, what I am saying here is only theory. I have not tested this exact scenario. There is no replacement for a real world test case and I don't want to discourage you from trying. THe worst that can happen is you learn something valuable to your next design.

    It sounds to me like you are really looking for an extended acceleration / braking feel. The ultimate issue is that every simulator has limited travel for this and this is compounded by the fact that that some effects must be evenly scaled to properly represent the road surface. Have you tried adding an additional longitudinal effect to your profile, but raising the minimum value to something above the typical road surface chatter and raising the smoothing value for this additional effect? This may work, and also may be a good approach to your wiper motor addition.

    Again, just some more theory.