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Please help with SimTools settings

Discussion in 'Commercial Simulators and Peripherie' started by TPS, Feb 9, 2017.

  1. BlazinH

    BlazinH Well-Known Member

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    You are welcome to help anyone you wish to here @abs its just that current forum rules state that members need to be made aware if its not DIY.
  2. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    My Motion Simulator:
    DC motor, Arduino, 6DOF
    Just for information this thread has been moved (again) to the commercial section. When moving it the first time I didn't sort it out so hopefully it will be the last time for now :)
    • Like Like x 1
  3. TPS

    TPS Member

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    Hallo again :)

    I am trying to find the best values for Assetto Corsa in Axis Assignments (I guess that is the place). Having 2DOF with 2 rear SCNs I found excellent values for iRacing, but these do not work in AC. So starting from scratch what two DOMINANT forces I should consider the most important for 2DOF? My guess is pitch and roll, whereas all other forces are a bit mimicked in 2DOF I suppose.
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Start with surge and sway, do each in turn then move on to the others, one axis/force at a time:
    https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
    • Like Like x 1
    • Agree Agree x 1
  5. TPS

    TPS Member

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    My Motion Simulator:
    2DOF, SCN5
    I have changed my forces in Game Engine Axis Management and it blows my mind in iRacing. With DD wheel I needed to lower the sliders from 30 to 15 in Game Manager. But I am still struggling with the values for Asseto Corsa. What works great in iRacing is very weak in AC (apart from modded tracks, that are undriveable due to uneven surface and jerkiness) The motion in AC is sort of dampen and seems to be slower than the same for iR. Wonder why?

    I am about give up the AC for a while.