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value1

Project CARS Plugin 2.0.3.3

SimTools game plugin for Project CARS

  1. vthinsel

    vthinsel Well-Known Member

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    Hi !
    Thanks, but I got 6.2 finally so I was able to really start dev. I have a simple VB UDP receiver which works nicely. I need to integrate it in the XSim plugin architecture, but I'm not very succesfull for now.

    The UDP decoding goes well in the standalone version. I could feed easily a dash through serial with this code, without going through the XSim GameDash, but I'd like to go for the full picture directly. Ambitious, but otherwise I might stop in the middle.....

    Telemetry DATA received
    Game : 2 Session:1
    Pos : 2,559766 -29,60893 2,769726
    Accel: -1,000764 -0,03999925 -0,2557268
    Speed: 65,35105 RPM:8955 Max RPM:9100
    Gear: 4
    Telemetry DATA received
    Game : 2 Session:1
    Pos : 2,544504 -29,2556 2,695577
    Accel: -1,409137 0,06986172 0,2390975
    Speed: 65,38105 RPM:8890 Max RPM:9100
    Gear: 0
    Telemetry DATA received
    Game : 2 Session:1
    Pos : 2,544504 -29,2556 2,695577
    Accel: -1,409137 0,06986172 0,2390975
    Speed: 65,38105 RPM:8890 Max RPM:9100
    Gear: 0
    Telemetry DATA received
    Game : 2 Session:1
    Pos : 2,559241 -28,74861 2,550955
    Accel: -1,376623 0,1264467 0,3375969
    Speed: 65,27573 RPM:8593 Max RPM:9100
    Gear: 5


    This was during a gear shift. I was excited when I got this result. There are so many data to use !

    I'm a low-level dev (more ASM/shell than object programming) so it will take me some time to get used to VB code used in the plugin framework.
    • Like Like x 2
  2. vthinsel

    vthinsel Well-Known Member

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  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    For VR fans there is an interesting comment on the latest patch note thread which includes an update to the Oculus 0.8 SDK.

    A bit further down in the patch note thread is the interesting bit, where the Project Cars team are already prepping for the public release of the Oculus SDK1, which for consumers is due when CV1 ships, but key developers already have it: http://forum.projectcarsgame.com/sh...elease-Notes&p=1215049&viewfull=1#post1215049

    I do hope they fix the VR shadow issue by then and optimise for the higher fps of the CV1.
    • Like Like x 1
    Last edited: Jan 20, 2016
  4. vthinsel

    vthinsel Well-Known Member

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    UDP telemetry has also some bugfixes :grin
    My UDP plugin, including gamedash is almost ready..... as the MaxRPM is available through telemetry, I have also added to CardashX the max RPM value to make it easier.
    upload_2016-1-20_14-50-49.png

    Still need to test more deeply on PS4 and adjust a couple of things with @value1 and @yobuddy
    I'm still having issues with fuel level among others.... but I'm progressing quickly now.
    • Informative Informative x 3
    • Like Like x 1
    • Winner Winner x 1
  5. prodigy

    prodigy Burning revs

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    What are the benefits of this UDP version for Dashboard?
  6. vthinsel

    vthinsel Well-Known Member

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    UDP allows nice apps such as pCars Dash on android, vrHive on PC to work through network. No shared memory mess (I'm more a system/network engineer thn a high level developper) and ...... support on consoles such as PS4 and XBoxOne !!!! I work on a PC all day, so when I'm home I like to power-on my PS4 and simply play :p
    UDP is also something which looks to be more easy to implement for third-party apps, assuming the game developpers consider it.
    • Like Like x 1
  7. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @vthinsel, maybe consider calling this version of the plugin the "console" version or something similar.
    As the PC version also uses UDP I believe.
    Just so it's not confusing in the end.
    yobuddy
    • Like Like x 1
  8. vthinsel

    vthinsel Well-Known Member

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    My Motion Simulator:
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    The current version uses shared memory, so this one is quite different. So calling it "Project Cars UDP" would make sense

    Cheers
  9. shannonb1

    shannonb1 Well-Known Member

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    Why does it say download no available? im not getting motion with 8.0 I also cannot run the plugin installer in admin mode, I get the circle with a cross through it. I have UDP set to 1 in game but dont see that other mm something in the options.
  10. vthinsel

    vthinsel Well-Known Member

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    I havent uploaded the UDP plugin yet. The current one uses shared memory.
  11. vthinsel

    vthinsel Well-Known Member

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    My Motion Simulator:
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    Here is a video of the "in dev" plugin

    If you have any remarks/questions on the yaw/pitch/roll heave/sway/surge values I'm open ! especially I'm not sure I didn't invert pitch and roll. Could someone validate I'm not mistaken ?
    Check various moments of the video to get gamedash and tuning center in action
    Thanks for your feedbacks
  12. Nick Moxley

    Nick Moxley Well-Known Member

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    My Motion Simulator:
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    Watching those Axis on the first part of the video, They dont look right at all. Surge for instance, Also pitch and heave....i dunno....just doesn't look right to me.
  13. vthinsel

    vthinsel Well-Known Member

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    My Motion Simulator:
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    I have changed some axis presets for a more "classical" 2DOF. Roughly same behavior, including surge which is generally "high". I also noticed my max/min weren't good; too low in fact.
  14. shannonb1

    shannonb1 Well-Known Member

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    @value1 is something wrong with the file? It says I cant download it. I have over 4k coins so its not that.
  15. Historiker

    Historiker Dramamine Adict Gold Contributor

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    My Motion Simulator:
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    Download worked for me, try a different browser or perhaps reboot your PC? If that doesnt work let me know and I can email it to you.
  16. shannonb1

    shannonb1 Well-Known Member

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    My Motion Simulator:
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    Here is what its showing me upload_2016-1-26_10-13-25.png
  17. shannonb1

    shannonb1 Well-Known Member

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    My Motion Simulator:
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    but I can go to other plugins and download is fine. I was in chrome and just tried it in firefox, same thing.
  18. vthinsel

    vthinsel Well-Known Member

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    My Motion Simulator:
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    PCars offers 4 type of values which can be turned into forces. Here they are, in action:

    The values are in m/s (so divide by 9.6 to get G)
    Which would be good candidates for heave/sway/surge ?

    Thanks
  19. vthinsel

    vthinsel Well-Known Member

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    I think I found the good values to use using data dumped to a CSV file on a straight line with some steering applied one left, once right
    upload_2016-1-28_13-38-3.png

    Plugin is nearly finished :)
    • Informative Informative x 1
  20. SilentChill

    SilentChill Problem Maker

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    Can I ask why you are making a new plugin as the plugin we have works perfectly for me ????
    • Agree Agree x 2