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prilad

Richard Burns Rally (SSE) plugin 2.0.0.0

SimTools game plugin for Richard Burns Rally (SSE version)

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Innovative tech specialist for NGOs
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    +10,903 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    I am guessing what you mean is that audio driven transducers work, which they will because that is seperate from the plugin, but perhaps what @vin100lorant may be asking is the possibility of implementing GameVibe support in the plugin.

    With respect to the latter I suspect it is not really worth doing right now, as SimTools V3 is in closed Alpha testing already and all plugins will need to be updated for it. If changes are to be considered for plugins then during the v3 plugin upgrade would seems a sensible time for plugin devs to consider that.
    • Agree Agree x 1
  2. vin100lorant

    vin100lorant New Member Gold Contributor

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    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform
    Thank you for your answers to all of you. Indeed, I was talking about the GameVibe plugin. There is no problem I will wait for version 3 of simtools, hoping that the RBR plugin will be more complete.
  3. John Szpyt

    John Szpyt New Member

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    My Motion Simulator:
    SimAxe
    Does anyone here know if SSE plugin works with the current version of RBR from Rallysimfans on Sim Commander 4.0 and up for support of Accuforce DD, G-Seat, Simvibe, ect?
  4. XaviAlonso

    XaviAlonso New Member

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    My Motion Simulator:
    2DOF
    same question here!
  5. Krzysztof Dej

    Krzysztof Dej Active Member

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    My Motion Simulator:
    2DOF
  6. dr.feelgood

    dr.feelgood Member Gold Contributor

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    Apr 17, 2017
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    My Motion Simulator:
    2DOF, DC motor, Arduino
    In general, Simtools works fine with RSF-plugin version of RBR. I have been using Simtools 3 with serial-if.