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Showroom **RIP** - 6DOF project using 12v DC Motors, Sabertooth 2x60's (was MM's) and Arduinos + OSW

Discussion in 'DIY Motion Simulator Projects' started by SilentChill, Jun 2, 2015.

  1. paulg100

    paulg100 Active Member

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    My Motion Simulator:
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    from the video the motion dosent seem as fluid as it could be at the minute, do you think this is due to the parts/design of the platform or just that you havnt had time to tweek simtool settings yet?

    or maybe it feels more fluid than it looks.
  2. SilentChill

    SilentChill Problem Maker

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    No it wouldn't that much I don't think , but in all honesty I have no idea how much it can lift. As long as it lifts me and my peripherals that's all good :D

    It does need tweaking a little but it does feel pretty good sat on it. I don't know how you mean by Fluid ?
  3. paulg100

    paulg100 Active Member

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    in the flight sim vid the motion seemed a bit jerky. Wasnt sure if it was something to do with the ball joints. I think i have the same ones but havnt got far enough with build yet to
    know how they perform.

    Im sure it feels totally different on it than watching it though.

    PS: ive scrapped my 2 dof idea and going stright to DC 6dof after this, sourcing high power DC motors from china at the moment, thanks for costing me more money :)
    • Optimistic Optimistic x 2
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    Last edited: Jul 10, 2015
  4. SilentChill

    SilentChill Problem Maker

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    Yeah the ball joints are fine, perhaps the motors jerk a little but they are only doing what simtools is telling them to do.

    Good luck with your build :)
  5. BlazinH

    BlazinH Well-Known Member

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    I would be concerned that the higher amount of friction in worm gear motors may cause them to hang up slightly at times which could cause some jerkiness. But since SilentChill is able to get lift with 15:1 ratio gear motors, at least they have less friction than higher ratio gear motors would have and it may not be a problem.
    Last edited: Jul 10, 2015
  6. Atlas974

    Atlas974 old school

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  7. SilentChill

    SilentChill Problem Maker

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    Ok had a big clean up tonight my gaming room was like a bomb site. Finally pretty much got the rig sorted. May paint it but I dunno when I'm in the Rift I can't see it.

    20150711_234627.jpg 20150711_234651.jpg 20150711_234708.jpg 20150711_234811.jpg 20150711_234802.jpg
    • Like Like x 5
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  8. speedy

    speedy Well-Known Member

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    Nice @SilentChill ...
    My advice is No paint ... You may use mouqette and stables for the flooring and some sponge covers with for the frame ...
    If more decoration is needed use plastic sheets colored or transparent + SimTools Logo ;) to achieve the desired look :thumbs .
    • Agree Agree x 1
    Last edited: Jul 12, 2015
  9. Atlas974

    Atlas974 old school

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    Great pics @SilentChill! (good looking stormtrooper to the right on the last pic :p)
    • Like Like x 1
  10. paulg100

    paulg100 Active Member

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    "I have a recommendation for op: try to get your cockpit significantly lower than it currently is, maybe by building your frame much larger so you can sit down inside it."

    Just came across this post on reddit/r/oculus this morning which is funny as i was thinking something similar last night after re-watching this video thats been knocking around for a while,



    Im assuming they are using small DC motors here? so maybe a design where you sit lower down in the frame with the COG nearer middle of your body would be
    very effective and less demanding from a motor perspective with a 12v DC sim.

    If your platform was dropped and a perimeter made higher up around the platform to connect the rod ends to, this would achieve a similar thing and lower COG without to much modification. Although the struts are angled inwards from the levers rather the outwards like in the video, maybe they would be hitting the perimeter.

    If possible im assuming the higher rod end mounting position would increase travel time as well.

    Something else to play around with in sketch up/sketchy physics perhaps.
    • Informative Informative x 1
    Last edited: Jul 12, 2015
  11. SilentChill

    SilentChill Problem Maker

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    @paulg100 yes they are using 24v smart motors and they cost lots of $$$$$$$$$ . Perhaps there are things I could should of done but this is it now and it feels great.

    Apart from more movement I really cant see much difference between this and mine. Well apart from about $5000. Maybe im just dumb and cant see it.

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    Last edited: Jul 12, 2015
  12. paulg100

    paulg100 Active Member

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    "but this is it now and it feels great." thats the main thing at the end of the day, if i get something finished and its even half as good as what you've achieved ill be chuffed to bits.
    • Like Like x 1
  13. Leo Burton

    Leo Burton Active Member

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    Awesome build! Awesome thread!

    Loved following all the updates! Was glued to the thread! Super impressive and informative!

    There seemed to be a real community spirit behind this ambitious and record-breaking build.

    I think everyone's benefited from your experience with the MMs.

    Looking forward to seeing more videos!

    Bravo @SilentChill!
    • Agree Agree x 1
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  14. Mmcool

    Mmcool Member

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    I see 3 big LCD screens on that video...

    And looks like its moving with higher COG point while taking the turns...

    Mike
  15. welen123

    welen123 Member Gold Contributor

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    look at the motors !so big and mor powerful!
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  16. donedana

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  17. paulg100

    paulg100 Active Member

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    @SilentChill did you get to try NoLimits 2 with some heave yet? or is it on the list :)
  18. Wanegain

    Wanegain Active Member

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    Hi @SilentChill !

    Very good work again, this is incredible :):thumbs

    I watched your latest videos on DiRT and I wanted to know if you have changed something for the compatibility with the DK2 ?
    I think it's unplayable because of the wrong scale and movements are weird... Do you have a tip or a special configuration ?
  19. paulg100

    paulg100 Active Member

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  20. Wanegain

    Wanegain Active Member

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