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SCN6 3 DOF...problem when starting up Game Engine

Discussion in 'SimTools DIY Version' started by nff, Jan 8, 2016.

  1. DaVinster

    DaVinster Active Member

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    My Motion Simulator:
    3DOF, SCN6, Motion platform
    Lol thanks Historiker :thumbs It's fun getting in and out of too.. (sarcasm). I've been having a fair challenge getting a decent motion profile going and smooth motion but a fellow SCN owner (nclabs) informed me these actuators are very powerful and require some 'tuning down' to get to work nicely with Simtools. So making progress thanks to all the great folks here in this community!

    Cheers,

    DaV
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  2. DaVinster

    DaVinster Active Member

    Joined:
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    My Motion Simulator:
    3DOF, SCN6, Motion platform
    What's the advantage of using a lower number for packet rate? Could this be used to 'smooth' out my gravelly motion issue? I'm using the default of 10 for each of my three axis.

    Thanks,

    DaV
  3. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    It's how often you update the scn with a new location to move to.
    So lower is better in most cases.
    yobuddy
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