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SimTools v3 Public Beta

Discussion in 'Tutorials and Tips by the Developer' started by yobuddy, Sep 26, 2022.

  1. Mechromancer

    Mechromancer Active Member Gold Contributor

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    My Motion Simulator:
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    So, I'm a little disappointed....that I didn't ask for help earlier. These settings are great! Thanx @yobuddy!

    Only thing was that the directions on my rig, for some reason, are backward:
    sway is ==
    heave is =x
    surge is =x

    Once I ironed that out, the ride was awesome.

    Just one question: would using PITCH be detrimental? On the track I'm racing on, there's a ramp leading in and out of the pit. When I was using PITCH, going up and down the ramps pitched the chair nicely. Now, I get a small heave (bump) when I hit the ramp, but that's it.

    Thanx @yobuddy, those settings are darn good.
  2. moaale

    moaale IAN MRTIN

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    Mr. Yobuddy, the order of the movements would have to be those or they are indistinct in the photo....
    sway
    arises
    hello
    I have them like this
    arises
    sway
    heave.
    Or would it be the same?
  3. moaale

    moaale IAN MRTIN

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    Mechromancer, could you put another photo of the settings?
  4. Mechromancer

    Mechromancer Active Member Gold Contributor

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    Sure, give me a couple.
  5. Mechromancer

    Mechromancer Active Member Gold Contributor

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    My Motion Simulator:
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    You will probably have to reverse the directions of the axis (in the red boxes).

    I just remembered that the guys at DOR Reality had me reverse the polarity on my motors when I did the SFU gear upgrade.

    Attached Files:

  6. Mechromancer

    Mechromancer Active Member Gold Contributor

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    Son motores. La aplicacion permite cambiarle el nombre a los ejes. "FrontLeft" es Axis1a y "FrontRight" es Axis2a.

    They are motors. The app allows you to change the axis names. FrontLeft" is Axis1a y "FrontRight" is Axis2a.
  7. moaale

    moaale IAN MRTIN

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    Look, I didn't know you could change the names... I would ask you another favor if you want, you can show me some photos of your simulator if you want...
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Awesome! :thumbs

    Interesting, so the motors are both on one side of the sim?
    One in front and one in back?

    No, it's ok to use.
    Maybe lower surge 10% and then add 15% to pitch.
    Remember thou that pitch is just the degrees the vehicle is sitting on the track, where surge will give you a lot more feedback from your actions. (gas peddle and break for example.)
    (you may also want to try turning on the washout filter for pitch, setting the gain and return to 1)
    Take care,
    yobuddy
  9. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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  10. Mechromancer

    Mechromancer Active Member Gold Contributor

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    My Motion Simulator:
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    There's a foto a little bit further up in the thread. But this is the model:
    https://dofreality.com/#h2
    • Informative Informative x 1
    Last edited by a moderator: Apr 22, 2023
  11. Mechromancer

    Mechromancer Active Member Gold Contributor

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    My Motion Simulator:
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    It's a standard DOF H2. But just like an hour ago I remembered that the guys at DOF had me reverse the polarity on the motors when I did the SFU upgrade. That's probably why I'm backwards. ;)
    • Informative Informative x 1
  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    No Pitch is not detrimental, just keep the overall % total of axis allocation around 100% total and configure pitch and heave independently then active them both, heave will normally have a much smaller axis allocation and tuning center value (in some games even below 1).

    See the tuning tips in the FAQs: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
    • Like Like x 2
  13. flipflop

    flipflop Member Gold Contributor

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    Not sure where to post this question but it has to do with grid legends on simtools v3. I'm finding that at the start of each race before the green light, the rig front motors on my 3dof shake violently.
    I can't seem to resolve it other than turning the intensity slider down to 50% which really spoils the fun in the race. The rest of the race, once under way, runs great. Its just that start up.
    Anyone else experiencing this?
    Any fix suggestions would be great.
  14. Moppi07

    Moppi07 New Member

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    Hi, i am testing the console plugins.
    Pcars2 and F1 2021 and 2022 works great.
    Is a dirt ralley possible ?
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    I think so, I will put one together for a test.
  16. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    You could probably increase the max/min value for the dof that is causing the issue, but its hard to say without seeing all your settings. But that is where I would look first.
    Maybe in axis assignments, set all the dof's to 0 (except one at a time) to find the culprit.
    Then adjust the Max/Min value for the dof in the Tuning Center and you should be golden.
    Take care,
    yobuddy
    • Like Like x 1
  17. Mu-KwangKim

    Mu-KwangKim Run, Run, Run SimAxe Beta Tester Gold Contributor

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    Hi. @Thanos.

    I tested this and that...

    The same symptom does not occur in simtools 2.6 and works fine.

    Isn't there a problem with the 3.0 interface?
    Last edited by a moderator: Apr 24, 2023
  18. Mu-KwangKim

    Mu-KwangKim Run, Run, Run SimAxe Beta Tester Gold Contributor

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    @yobuddy

    v3 also has a language setting problem.

    I don't know when the problem started again, but...

    It definitely doesn't work right now unless you change the language settings.

    I've been using language settings in English (US) to use with 2.6 for a while, so I didn't know if there was a problem.
    • Informative Informative x 1
  19. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    V2 has a mandatory wait time between starting and stopping the running process, v3 does not.
    V3 also has startup routines that v2 does not have. (Like one for a parking location, and slow startup and stop for telemetry.)
    So the interface will be accessed faster then in v2.

    I have had this verified by multiple people, so it seems strange.
    There could be a bug in a game plugin thou, may I ask what game plugin you were using?

    The language bug was in the game api, where is was passing values to the plugin as a string (instead of an object). But it's not there anymore, as the api simply does not work the same way where the bug could be present.
    Take care,
    yobuddy
  20. Juan José Zurro Gallego

    Juan José Zurro Gallego New Member

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    Hi everyone,
    Sorry for the inconvenience, but I just updated, and simtools v3 runs in demo mode. If I open simtools v2, it runs in pro. Might it be something I've missed?
    Thank you!!!!