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SimTools v3 Public Beta

Discussion in 'Tutorials and Tips by the Developer' started by yobuddy, Sep 26, 2022.

  1. Mu-KwangKim

    Mu-KwangKim Run, Run, Run SimAxe Beta Tester Gold Contributor

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    Hum...I used to work without any problems, but not anymore.

    First of all, Thanos Cntroller doesn't work at all in test mode.

    SMC3 works strangely in test mode.

    It is the same as a typical UDP signal contamination problem.
    • Informative Informative x 1
  2. early_m

    early_m Active Member

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    Check and activate license again in V3
    • Like Like x 1
  3. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Open registration page and click check reg buddy.
    Due to a reg update awhile ago, this may be required for some.
    Take care,
    yobuddy
  4. Moppi07

    Moppi07 New Member

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    My Motion Simulator:
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    I'm still testing console plugins.
    i have a problem with the gran turismo 7 plugin.
    Motion works, but i have select higher value for the movement - in total 204 for good movement.
    when i activate the vibe and make settings simtools crashes.
    In taskmanager simtools.exe is closed.
  5. Juan José Zurro Gallego

    Juan José Zurro Gallego New Member

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    Thank you everyone!!!
    It was just check and activate the license again. Sorry for wasting your time again.

    Have a great day all!!
    • Like Like x 2
  6. deeph46

    deeph46 Member

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    My Motion Simulator:
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    Just a quick question with Console Plugin, does it mean I can make my rig moves with PS5 console?

    Thanks
  7. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    It's better to logically set the axis assignments to between 100 to 120% total usage, and then simply adjust the Max/Min values for the plugin. You will get a better ride this way.

    I would have to know which vibe input is the problem.
    (since I did not create the plugin itself, we will have to contact the plugin writer and let him know the problem.)
    (may be worth figuring out how to re-create the problem first thou._
    Take care!
    yobuddy
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Yep
    • Like Like x 1
  9. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @Moppi07,
    Console versions of dirt rally 1 and 2 are on the way.
    • Like Like x 1
    Last edited: Apr 26, 2023
  10. Moppi07

    Moppi07 New Member

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    Yes ist works great
    • Like Like x 1
  11. Moppi07

    Moppi07 New Member

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    My Motion Simulator:
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    which input is used makes no difference.
    I test rpm road details,
    the test of the settings leads to a crash of simtools
    • Informative Informative x 1
  12. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    And the Interface page, where you first configured what sound card to use, does the test work there?
    upload_2023-4-25_14-52-21.png
  13. Mechromancer

    Mechromancer Active Member Gold Contributor

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    My Motion Simulator:
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    I think you have to register v3 separately.

    Go to your v2.x registration module, get your license and email and plug into v3. That should do it, unless that's not your problem.
    • Agree Agree x 1
  14. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    • Winner Winner x 1
  15. richdelta9

    richdelta9 Member Gold Contributor

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    We are going through all V3 plugins and updating the DOF output values to be the same direction for all games, so you might see some directional changes in some of your game plugins. We want the plugins outputting data in the same direction so that global profiles will work across all game plugins of that type.
    • Informative Informative x 3
    • Winner Winner x 1
  16. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Dirt Rally 1 and 2 console plugins.

    @Moppi07
    I'm not sure you can turn telemetry on in the console version of these games?
    Before I load them to the repo, maybe you could give them a test?
    Chat soon,
    yobuddy

    Attached Files:

  17. Moppi07

    Moppi07 New Member

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    Hi yobuddy
    I did the test you showed me and funnily enough simtools didn't crash anymore.
    • Like Like x 1
  18. Mu-KwangKim

    Mu-KwangKim Run, Run, Run SimAxe Beta Tester Gold Contributor

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    @yobuddy

    Did you check the local language setting problem?

    This was not just a problem in a particular game, but a problem that occurred in every game/interface that used UDP signals.

    Codemaster all series, LFS, Thanos controller, SMC3 interface, etc...

    I wased very happy to think that it was solved in v3...

    I tested it in various ways just in case, but it's the same problem as before.
  19. Moppi07

    Moppi07 New Member

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    My Motion Simulator:
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    i will test it tonight
  20. Michael Pleym

    Michael Pleym Member

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    My Motion Simulator:
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    Hi all.

    I'm a new user of Simtools V3. I bought a NJMotion Compact Evo seatmover a while ago. I'm very happy with it so far, I drive my racing simulations, especially RF2, with great pleasure from Simtools V3 plugins.

    I have problems though to make it work with my installation of DCS. I have the stand alone version of DCS open world beta.

    I have downloaded the plugin for DCS and draged and dropped the zip file into the Simtool menu for plugins and linked it to my save game folder.

    When I first tried to start it from the plugin, it wanted to install the steam edition of DCS. Since I don't want that version (I have bought all my modules for the stand alone version) I tried to drag and drop the DCS
    exe file to the DCS banner in Simtool. And yes, it launched my stand alone version from the plugin ok. But no motion.

    I have tested the roll motion inside Simtools test window and that seems to work, but not pitch and yaw.

    I really should appriciate som help.

    Kind regards

    //Michael