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SimTools v3 Public Beta

Discussion in 'Tutorials and Tips by the Developer' started by yobuddy, Sep 26, 2022.

  1. deeph46

    deeph46 Member

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    My Motion Simulator:
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    Have question, what sliders side to move when car move right or left? ie. when car turn Right, roll slider will move to the left and sway slider move to the right? There are also Directions to choose, so I'm a bit confused. I have read v2 manual but still not enough info.

    Thanks
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    I have yet to do a side by side v2 Vs v3 comparison, but expect it is the same, see the FAQs here as to how SimTools is configured to produce consistent and correct motion: https://www.xsimulator.net/community/faq/which-way-to-set-simtool-axis-movements.230/

    As an aside, as I understand it part of the new plugin repository QA process is to ensure plugins adhere to an expected axis configuration.
  3. deeph46

    deeph46 Member

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    I read that already, but it was similar to the V2 manual says.
    I'm confused with the Slider. So like my example above, if roll slider move to the left side when car turn right it can be influent by the Axis Direction buttons. Means that if slider on the left corner, rig can roll to the right or left depend by choosing the Dir button. I don't know which way it is the correct one.

    Edit: Do I need move the Roll slider to the left when car turns right? And adjust that rig to moves roll to the left (by adjusting the Dir buttons)?
    Last edited: Jan 30, 2024
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I guess a practical example may be useful, framed as a 2DOF, as that allows considering both real and simulated axis responses, both of which SimTools can do.

    So lets consider both configuration and how that plays out in a specific example, hitting a curb in a racing game.

    With respect to settings roll DIR settings will be the opposite of sway settings, but that is just part of what plays out in our curb example.

    Think about what happens in simulating hitting a racing curb, from a 2DOF perspective. What can be actual axis movement and what may be simulated, both of which SimTools is capable of mixing on the fly, even with a basic 2DOF rig.

    If you hit a right hand corner curb, in a 2DOF motion rig a bunch of stuff happens, some of which is actual axis movement and some that is simulated.

    When you hit a right hand turn curb, even a 2 DOF rig, it will initially have simulated sway (away from the corner), then pitch up, roll left, have simulated heave, both for the turn and ripple strip, then equalize and reverse for the exit.

    It is important to initially calibrate and test each actual and simulated axis movement individually, then combine and refine settings, please see the FAQs here, which differs depending on it being a race or flight motion profile: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
  5. 427Cobra

    427Cobra There is no substitute for cubic inches

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    Hello @yobuddy

    I'm a beginner in using a simrig and is setting up my first DIY rig using SimTools 3 Beta so it's a lot to learn and understand about basic sim terminology and parameter settings.

    You wrote a month ago that "the v3 manual is 99.5% done for the first release" and it should be a great help to read even if it's not 100% complete and changes will be done in the final release. Is it possible to download/get access to the v3 manual as it looks today?
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I don't have any information or insight into where the v3 manual is at right now, but that said in my mind a v3 manual must follow not precede Beta testing, to ensure all bugs and user misconceptions are addressed in any presented manual.
  7. deeph46

    deeph46 Member

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    Hi Noorbeast, Thanks for the info. I will try re-setup again.
    With the bold texts, did that do the same direction?
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    It can be difficult to judge these things, and we decided to also make a quick start guide to accompany the manual. The quick start guide is great to help layout the keys to success with SimTools v3, so I believe it will be worth the wait. And there was a few things we missed in the manual that we needed to add.
    All in all thou, we should be able to release the manuals shortly.
    • Like Like x 2
  9. lupotto

    lupotto New Member Gold Contributor

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    I am not able to run ACC and F1 23 from Simtools V3. How can i resolve this problem? And how can I understand if simtools is reading the data of the running game?
  10. 427Cobra

    427Cobra There is no substitute for cubic inches

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    Sounds perfect, looking forward to get the manuals.
  11. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    With the game running, take a look at the top of the Max/Min tuning page.
    Data from the game should be streaming and showing at the top of the Max/Min tuning page.
    Please let me know how it goes.
  12. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    • Like Like x 2
    • Winner Winner x 1
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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  14. 427Cobra

    427Cobra There is no substitute for cubic inches

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  15. Michael Pleym

    Michael Pleym Member

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    Dear yobuddy,

    I haven't read all of it through yet, but can already say. This is a masterpiece among manuals. I can only think of how much work you have done on this manual.

    Very well done, and thank you so much for your efforts. Now I can try to make DCS work on my seat-mover again!

    Kind regards

    Michael
    • Like Like x 3
  16. Krzysztof Dej

    Krzysztof Dej Active Member

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    R there any know problems with 3 motion profile or this is only my system? I have sometimes error messages profile can't be launch
  17. Vojnik

    Vojnik New Member

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    No telemetry data is received when I look under min/max tuning when using SimTools 3. The game for example Dirt Rally 2 is started with the play button but SimTools doesn't connect to the game. If I temporary enables SimHub to use port 4123 it connect to the game. The port should already be in use by SimTools but it isn't.
    SimTools 2 connects to the game without any issues.
    It's installed on a PC running Windows 11.
    I can see that the file....config.xml is patch with port 4123 under the tag motion...
    I'm running the latest SimTools SW.
  18. Vojnik

    Vojnik New Member

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    I have also tested with F1 23(stand alone) and Live for speed(Steam) without success in SimTools 3.
    Want to clarify that SimTools 2 gets motion data from Live for speed without issues and NOT Dirt Rally 2 as I wrote above.

    Is there any extra step to make SimTools 3 to connect to the game?
  19. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Live for speed is not on steam thou?

    SimHub has automatic game configuration, so my guess is it's auto patching the games for itself.
    (As only one app can collect the game data, as the game is UDP based.)
  20. Vojnik

    Vojnik New Member

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    That's correct Live for speed is standalone. :)

    In SimHub there's a button if I want to patch the game automatically or not and I have never clicked it. I can see in the hardware_settings_config.xml that the port(4123) is still the same.

    I have compiled a Dirt Rally 2 plugin from the example project(based on Dirt Rally (1)) and uses it with the plugin tester and it works fine.
    See attached file.
    I have also used port 20777 in hardware_settings_config.xml and received data in SimHub and port forward to 4123. That also worked with my plugin in plugin tester.

    In the plugin I have added logging to file and the output is this when using plugin tester:

    2024-02-04 23:12:12 - StartUDP_GameListener
    2024-02-04 23:12:12 - Motion_ThreadReceive.Start
    2024-02-04 23:12:12 - _Start_MonitoringGame
    2024-02-04 23:12:12 - Game_ActivePackets is FALSE
    2024-02-04 23:12:13 - Game_ActivePackets is TRUE
    2024-02-04 23:12:14 - Game_ActivePackets is TRUE
    2024-02-04 23:12:15 - Game_ActivePackets is TRUE
    2024-02-04 23:12:17 - Game_ActivePackets is TRUE
    2024-02-04 23:12:18 - Game_ActivePackets is TRUE
    2024-02-04 23:12:19 - Game_ActivePackets is TRUE
    2024-02-04 23:12:20 - Game_ActivePackets is TRUE
    2024-02-04 23:12:20 - StopUDP_GameListener

    But when starting Dirt Rally 2(with my plugin) from inside SimTools3 by clicking play button none of above logs are printed.
    The plugin is never called and started by SimTool. The game is only started. Have tested with both Auto detect launched games checked and not.
    Using Windows 11 and SimTools3 from january 23 2024. Is this related to windows 11? Have also run SimTools with administrator if it is related to access rights. Have used default installation directory.
    Have no more ideas!!

    Attached Files: