1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

SimTools v3 Public Beta

Discussion in 'Tutorials and Tips by the Developer' started by yobuddy, Sep 26, 2022.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,073
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,130Coins
    Ratings:
    +10,888 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Can you please post pictures of all of your settings.
  2. cstdarknight

    cstdarknight Member

    Joined:
    Oct 18, 2024
    Messages:
    45
    Balance:
    265Coins
    Ratings:
    +15 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino
    upload_2024-10-18_18-25-4.png

    Note: My motors are in opposite direction from each other (hence "Dir" swap for sway, heave and surge to get the chair moving the same way)
  3. cstdarknight

    cstdarknight Member

    Joined:
    Oct 18, 2024
    Messages:
    45
    Balance:
    265Coins
    Ratings:
    +15 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino
    Added my Interface settings:
    upload_2024-10-19_11-16-47.png
    Note:
    • I'm assuming that SimTools 3 (ST3) is a stable working version, but I'm doubting that as my post was moved here to a "public beta"
      • If I'm new and setting up for the first time is it better for me to be using SimTools 2 (ST2) (long term stable) or ST3 (seems to be in beta)? I.e. can I trust game profiles in ST3 vs ST2?
      • QUESTION: Has anyone else used ST3 and War Thunder Profile successfully (Just to give me confidents that I need to keep working on it)?
    • I didn't include capture for Min/Max Tuning, Axis limits, Parking location or Crash detection as they are all default (I haven't explored them yet)
    • Additional War Thunder output notes:
      • Pitch doesn't seem to do anything (I tried a large value of 100% to make sure it wasn't moving at all)
      • Roll Rate doesn't seem to do anything
      • Pitch Rate is "janky" I.e. I was getting weird movements so I turned it off.
        • As I think about it though if "Roll" is acting like "Pitch" could the "Pitch Rate" be acting like "Roll" maybe some "wires" are crossed?
    • My Output settings are: upload_2024-10-19_11-20-53.png
    • For reference No Limits Game works great and this is the Axis Assignments I have for it: upload_2024-10-19_11-22-2.png
  4. cstdarknight

    cstdarknight Member

    Joined:
    Oct 18, 2024
    Messages:
    45
    Balance:
    265Coins
    Ratings:
    +15 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino
    Additional info (I couldn't edit my post above due to 1 min time limit):
    • I am setting up the "Force" 1 at a time so that I don't have interfering input/output.
    • I'm changing my "dir" for War Thunder to Axis 2 (to match No Limits) and will post on how it goes.
  5. Slawko

    Slawko New Member Gold Contributor

    Joined:
    Dec 3, 2023
    Messages:
    22
    Location:
    NI
    Balance:
    44Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    can really get WT to work a all also man, rig only move when changing vehicles... but not in the game inself...

    Ive problem with dirt 2.0 works perfectly on a monitor... no motion at all when in VR
  6. cstdarknight

    cstdarknight Member

    Joined:
    Oct 18, 2024
    Messages:
    45
    Balance:
    265Coins
    Ratings:
    +15 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino
    Why do you need a monitor if you are in VR? I guess if it is for other people to watch wouldn't it be a VR setting like in Steam VR you have the "Display VR View" as an option in the main settings. Then others can "see" what you are seeing.
  7. Slawko

    Slawko New Member Gold Contributor

    Joined:
    Dec 3, 2023
    Messages:
    22
    Location:
    NI
    Balance:
    44Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    I mean dirt 2.0 works with motion when played on monitor, when game is in VR ive no telemetry in SMT3 and no motion...
    Windows MRP always run game on a monitor regardless...
    • Like Like x 1
  8. cstdarknight

    cstdarknight Member

    Joined:
    Oct 18, 2024
    Messages:
    45
    Balance:
    265Coins
    Ratings:
    +15 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino
    Please note Re: War Thunder Plugin for ST3 (SimTools 3) I think there is something wrong with the plugin or the game output as I got the IL2S (IL 2 Sturmovik) working with the following settings.
    upload_2024-10-19_16-8-37.png

    For the War Thunder Plugin I got "Pitch" working by assigning either "surge" or "Roll" and fiddling with the dir. But it is not intuitive I.e. "Roll" force is giving "Pitch" like responses. I can't get any of the forces to simulate "Roll" so not sure what else I could add (except I'm sure it isn't the rig as IL2 and NoLimits2 were both configured without much issue).
  9. cstdarknight

    cstdarknight Member

    Joined:
    Oct 18, 2024
    Messages:
    45
    Balance:
    265Coins
    Ratings:
    +15 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino
    Re: War Thunder on ST3 I was reading through the forum on War Thunder Plugin for ST2 and it mentioned http://127.0.0.1:8111/ is sending the data it needs. Is this also required on the ST3 plugin?

    I will try tomorrow and update results.
  10. peter stolmeier

    peter stolmeier Member

    Joined:
    Sep 29, 2020
    Messages:
    42
    Balance:
    266Coins
    Ratings:
    +22 / 0 / -0
    My Motion Simulator:
    3DOF
    My system is large with three actuators and a fourth for rotation. It's similar to a hexapod but it only has three actuators at 90 degree instead of six.

    Do I understand that I use the the Generic 3D Rotating plugin as a base? If so how do I change how many motors it has? Otherwise it's trying to use more than I have.

    Attached Files:

  11. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,289
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    49,274Coins
    Ratings:
    +5,097 / 18 / -0
    The Generic 2D Standard plugin will work nicely with this sim setup.
    Take care!
  12. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,289
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    49,274Coins
    Ratings:
    +5,097 / 18 / -0
    When the plugin is installed, it will patch both the monitor telemetry file, and the vr telemetry file if found. My guess is the plugin was installed before you played the game in vr?

    Anyway, an easy fix is to remove the plugin from SimTools (little trash can). Then restart SimTools and re-install the plugin (and this time it should path the vr file also).
    Please let me know how it goes.
    yobuddy
    • Like Like x 1
  13. Slawko

    Slawko New Member Gold Contributor

    Joined:
    Dec 3, 2023
    Messages:
    22
    Location:
    NI
    Balance:
    44Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Hi I did actually played both before installing it versions but will do reinstall plugin and go just VR , thanks for a suggestion
  14. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,289
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    49,274Coins
    Ratings:
    +5,097 / 18 / -0
    I don't fully understand these settings. The speed output is just speed and is really only there to spin a fan, I would not use this input for motion is all. And if the roll dof has output going in the same direction (2 green double arrows) then I would think sway would also have matching directions.
    upload_2024-10-20_0-35-48.png

    I suggest trying each dof separately when building a profile, so you can really see if each dof is doing what it should. (simply setting the percent used for the other dof's to zero for the time being works)

    As it is right now, when you click 'Test Settings' does both roll and sway work?
    Chat soon,
    yobuddy
  15. cstdarknight

    cstdarknight Member

    Joined:
    Oct 18, 2024
    Messages:
    45
    Balance:
    265Coins
    Ratings:
    +15 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino
    Thank you for the input:
    • I will remove speed (I had mistaken it for additional "surge" like force), thank you for the information.
    • Note: I have been setting up the system one axis at a time but didn't have the understanding about what each force should be doing so still learning :)
    • I am learning more about the forces so I agree the settings are incorrect but pitch and roll do work.
    • Roll is the same direction because my motors are mounted opposite of each other so for pitch I have to switch one of them around.
      • QUESTION: For Sway I'm trying to understand if it acts like roll or the g-force that a turn would make. e.g. If I'm (in a plane) and roll "right" should the sway be "right" also or should it be opposite (to the left)?
    • I'm not sure how to emulate "Heave" on a 2 DOF as only the "front" (front mounted motors) is moving.
      • QUESTION: Is "Surge" (on a 2DOF) the "opposite of Heave"? or has nothing to do with it really because it is a "up/down" motion.
    • My understanding so far (please reply if it is correct):
      • Roll - The plane rolling on the "x" (nose to tail) axis.
      • Pitch - The plane "climbing" or "diving" on the "y" axis (left to right)
      • Yaw - The planes movement on the "z" axis(caused by the rudder). (my 2DOF dosen't currently have this though I am hopping to add it in the future with "traction loss" (which isn't truly Yaw but easier to implement))
      • ?Sway? - The G-Force (left and right on "y" axis) felt when rolling and or turning?
      • Heave - The G-Force up and down motion on the "z" axis (Seems hard to emulate on a 2 or 3 DOF system)
      • Surge - The G-Force felt (on y axis) when taking off or breaking. Pitch back when taking off and pitch forward when breaking on landing
  16. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,289
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    49,274Coins
    Ratings:
    +5,097 / 18 / -0
    Roll is simply the degrees the vehicle is leaning at, where sway is the gforces applied to the vehicle. So when you go around a corner to the right, the vehicle should lean to the left, or away from the corner.

    This should help I think.
    upload_2024-10-20_12-23-57.png

    Buzz me if you have any more questions buddy.
    Take care,
    yobuddy
  17. Slawko

    Slawko New Member Gold Contributor

    Joined:
    Dec 3, 2023
    Messages:
    22
    Location:
    NI
    Balance:
    44Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    worked 100% thanks again
    • Like Like x 1
    • Winner Winner x 1
  18. cstdarknight

    cstdarknight Member

    Joined:
    Oct 18, 2024
    Messages:
    45
    Balance:
    265Coins
    Ratings:
    +15 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino
    Thanks, I set up Sway opposite of Roll and it is working great. The diagram helps a lot TY.
    • Like Like x 2
  19. peter stolmeier

    peter stolmeier Member

    Joined:
    Sep 29, 2020
    Messages:
    42
    Balance:
    266Coins
    Ratings:
    +22 / 0 / -0
    My Motion Simulator:
    3DOF
    This diagram is very helpful, thank you.

    It seems to me that I don't need sway at all in my rig, it doesn't move on that axis.
  20. peter stolmeier

    peter stolmeier Member

    Joined:
    Sep 29, 2020
    Messages:
    42
    Balance:
    266Coins
    Ratings:
    +22 / 0 / -0
    My Motion Simulator:
    3DOF
    I'm getting the hang of simtools but I think, in the good faith attempt at feed back, that it's a little steep on the learning curve.

    Should there not be profiles for the different types of setups that you could then tweak?