1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Simulated Wind using MonsterMoto and ArduinoUno

Discussion in 'SimTools compatible interfaces' started by SilentChill, May 15, 2015.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,155
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,616Coins
    Ratings:
    +10,909 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Each game has a summary of what it supports on its download page, including game dash support: https://www.xsimulator.net/community/marketplace/categories/game-plugins.2/
    • Agree Agree x 1
  2. Historiker

    Historiker Dramamine Adict Gold Contributor

    Joined:
    Dec 16, 2010
    Messages:
    2,161
    Occupation:
    Retired
    Location:
    Michigan USA
    Balance:
    9,201Coins
    Ratings:
    +2,164 / 19 / -1
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform, 6DOF
    Yes, this does very nicely indeed. I built a setup very much like that of @Avenga76. It really does add to the immersion for me, especially with the open top cars in iRacing. Not to mention that it blows hard enough to force air into my Vive headset and clear the fog from my glasses :) For NoLimits 2 it is amazing (and vomit inducing).

    I have removed the triples from my rig, added wind and use VR exclusively for driving games. Simulated wind was exactly what my rig needed to be perfect.

    Thanks @SilentChill and@Avenga76
    • Like Like x 3
  3. Historiker

    Historiker Dramamine Adict Gold Contributor

    Joined:
    Dec 16, 2010
    Messages:
    2,161
    Occupation:
    Retired
    Location:
    Michigan USA
    Balance:
    9,201Coins
    Ratings:
    +2,164 / 19 / -1
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform, 6DOF
    I skimmed though but might have just missed it; would it be possible to alter the sketch to mix sway input with RPM and then have each blower (in my case I have two) blow stronger as you make a turn in that direction? I have my marine blowers set further apart and angled inward so having one or the other give a sense of direction would be really cool. (pun intended) :)
  4. Avenga76

    Avenga76 Well-Known Member

    Joined:
    Jun 29, 2014
    Messages:
    518
    Occupation:
    Network Engineer
    Location:
    Auckland, New Zealand
    Balance:
    3,261Coins
    Ratings:
    +853 / 6 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    It gets it's data from GameDash. Which usually only outputs speed, RPM, etc. So it doesn't output any Sway data.

    Currently it works off the speed data, not the RPM
  5. Historiker

    Historiker Dramamine Adict Gold Contributor

    Joined:
    Dec 16, 2010
    Messages:
    2,161
    Occupation:
    Retired
    Location:
    Michigan USA
    Balance:
    9,201Coins
    Ratings:
    +2,164 / 19 / -1
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform, 6DOF
    Yes, I misspoke; I meant Speed. But Sway and other data should be able to be imported into Gamedash like any other telemetry. I realize that this would necessitate an update to Gamedash and at this point I am just dreaming :)
  6. SilentChill

    SilentChill Problem Maker

    Joined:
    Jul 19, 2014
    Messages:
    2,643
    Occupation:
    Railway Maintenance
    Location:
    Morecambe, Lancashire, England
    Balance:
    20,561Coins
    Ratings:
    +3,488 / 34 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    Yes you could easily put sway in there but it needs to be done at the plugin source and just enter the sway values as a dash output. ;)
    • Like Like x 1
  7. mariano68

    mariano68 Active Member

    Joined:
    Nov 15, 2014
    Messages:
    576
    Occupation:
    builder contractor
    Location:
    Argentina
    Balance:
    3,339Coins
    Ratings:
    +395 / 2 / -0
    My Motion Simulator:
    2DOF, Arduino, 4DOF
    Is there any way to use an IBT-2 driver instead of a MM? I have one with no use at all...:oops:
  8. SilentChill

    SilentChill Problem Maker

    Joined:
    Jul 19, 2014
    Messages:
    2,643
    Occupation:
    Railway Maintenance
    Location:
    Morecambe, Lancashire, England
    Balance:
    20,561Coins
    Ratings:
    +3,488 / 34 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    Yeah you just need to alter the code for the pin outs/ins
  9. mariano68

    mariano68 Active Member

    Joined:
    Nov 15, 2014
    Messages:
    576
    Occupation:
    builder contractor
    Location:
    Argentina
    Balance:
    3,339Coins
    Ratings:
    +395 / 2 / -0
    My Motion Simulator:
    2DOF, Arduino, 4DOF
    I thought so (but I have no idea how to :p:oops: )
  10. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,155
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,616Coins
    Ratings:
    +10,909 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    • Useful Useful x 1
  11. mariano68

    mariano68 Active Member

    Joined:
    Nov 15, 2014
    Messages:
    576
    Occupation:
    builder contractor
    Location:
    Argentina
    Balance:
    3,339Coins
    Ratings:
    +395 / 2 / -0
    My Motion Simulator:
    2DOF, Arduino, 4DOF
  12. mariano68

    mariano68 Active Member

    Joined:
    Nov 15, 2014
    Messages:
    576
    Occupation:
    builder contractor
    Location:
    Argentina
    Balance:
    3,339Coins
    Ratings:
    +395 / 2 / -0
    My Motion Simulator:
    2DOF, Arduino, 4DOF
    I'd read this from and old message from 2015:
    " To make it cheap, someone should write a sketch that drives an IBT-2 H-bridge [10-15USD 27V 30A], it needs a special driving mode, the SMC3 sketch includes it as mode2."
    That's why I thought that I need a special code, something like @SilentChill told.

    Anyway, I will try as it is not difficult to make.
  13. SilentChill

    SilentChill Problem Maker

    Joined:
    Jul 19, 2014
    Messages:
    2,643
    Occupation:
    Railway Maintenance
    Location:
    Morecambe, Lancashire, England
    Balance:
    20,561Coins
    Ratings:
    +3,488 / 34 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    Yes the code is totally different to the MotoMonster code, it would need to be replaced with the IBT2 code. I have had a quick look and cant seem to find a good example of what I want to use
  14. mariano68

    mariano68 Active Member

    Joined:
    Nov 15, 2014
    Messages:
    576
    Occupation:
    builder contractor
    Location:
    Argentina
    Balance:
    3,339Coins
    Ratings:
    +395 / 2 / -0
    My Motion Simulator:
    2DOF, Arduino, 4DOF
    Don't worry, I will get a MM, they are cheap.
  15. TheNeXuS

    TheNeXuS New Member

    Joined:
    Aug 22, 2017
    Messages:
    2
    Location:
    Deutschland
    Balance:
    135Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    3DOF, SCN6
    Hi Avenga,

    I just want to ask you, if it is possible, that you provide me the 3D printer files for the Moto Monster ventilated box with internal fan so i can print them out by myself. Im located in Germany, so it not the ideal for shipment.

    Thx and Best Regards
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,155
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,616Coins
    Ratings:
    +10,909 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Moto Monster ventilated box by @Avenga76: https://www.xsimulator.net/communit...ermoto-and-arduinouno.6876/page-7#post-113677

    [​IMG]

    Moto Monster ventilated box with internal fan by @Avenga76: https://www.xsimulator.net/communit...ermoto-and-arduinouno.6876/page-9#post-114400

    [​IMG]
    • Like Like x 1
  17. TheNeXuS

    TheNeXuS New Member

    Joined:
    Aug 22, 2017
    Messages:
    2
    Location:
    Deutschland
    Balance:
    135Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    3DOF, SCN6
    I already saw these posts, but I can't see any attached file there :(
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,155
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,616Coins
    Ratings:
    +10,909 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    You are right, looks like the attachments have been removed.
  19. Zed

    Zed VR Simming w/Reverb Gold Contributor

    Joined:
    Apr 4, 2017
    Messages:
    1,040
    Location:
    USA
    Balance:
    5,841Coins
    Ratings:
    +1,040 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    With him selling the wind generators it's easy to see that he might pull them.

    But they are pretty simple designs. For something like them it would easy to whip up the design in Fusion 360 (free) and just print your own that way. Not as easy as just downloading the .stl files, but you can add whatever customizations you want.
  20. Avenga76

    Avenga76 Well-Known Member

    Joined:
    Jun 29, 2014
    Messages:
    518
    Occupation:
    Network Engineer
    Location:
    Auckland, New Zealand
    Balance:
    3,261Coins
    Ratings:
    +853 / 6 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    I had a problem a while ago where someone downloaded my files and was trying to sell them so I had to take them down. After heaps of email I got the guy to stop but I just don't want to go though that again, it wasn't someone from this forum, was from another forum.

    I don't mind them being used for DIY, I just don't like it when people try to sell my designs for profit without asking me.

    PM me and I will send you the files.
    • Agree Agree x 5
    • Like Like x 3