1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

SMC3 based DIY 2DOF from NZ

Discussion in 'DIY Motion Simulator Projects' started by James Robbie, May 25, 2017.

  1. James Robbie

    James Robbie Active Member

    Joined:
    May 23, 2017
    Messages:
    111
    Occupation:
    IT Specialist
    Location:
    New Zealand
    Balance:
    538Coins
    Ratings:
    +65 / 2 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Quick little strengthening update. Haven't played with the tuning profile yet but a little more progress anyway.

    Casual Sunday meant I was able to study where my rig was weak, find some leftover steel in my scrap bin and try to fix the problem. In the below picture circled in red is where my original motion platform idea finished and where the new motor placement joins. As mentioned in an earlier post, the original idea was to have the motor extension removable to make shifting the rig easier. Problem was the joints weren't tight enough and no amount of torque on the bolts was able to stop flex at these joints. To combat this, previously what I did was solid weld the joints which has helped but due to the limited surface areas created by the original idea, there was still flex I wasn't happy with. As you can see there was only about 60mm surface area on each face

    Motor base original.jpg

    Basically I underestimated the strength of the motors and the mass weight movement so I have had to now come up with some cross bracing/load transferring angles/joints scenario. Bring in the scrap steel and guestimation mounting location! I had some 7mm plate lengths so I have trimmed those down to try make them look a little more appealing or less invasive

    69107187_2410744335813782_6897922574949285888_n.jpg

    The general idea was to creating a point as close to the motors as possible while trying to distribute the load onto the main base. Im sure there are better ways to do it but this was the scrap steel I had to work with. I haven't tested it yet but even just to try move it myself, it does feel more solid and robust. When i lift the end points where the motors are mounted, the whole base moves rather than just flexing at the extension joint.

    I'm not going to excuse the cabling mess because i think that is expected in any DIY rig but my welding has plenty of work to go. In saying that, before this project, I had never done any welding and I am an IT Network Engineer with soft hands... HAHA
    • Like Like x 2
  2. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,055Coins
    Ratings:
    +2,505 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Bang up Job James, Keep it up eh. :cheers:thumbs:thumbs
    • Like Like x 1
    • Agree Agree x 1