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start of the pain

Discussion in 'DIY Motion Simulator Projects' started by peter1970, Oct 19, 2010.

  1. Frakk

    Frakk Active Member

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    Peter, it is perfectly fine to be this excited!
    And let me tell you, you are not going to have your life back when you finish building.... :D
    You will constantly come up with ideas to make it better...

    Just some recommendation:
    For your frame you can consider using different materials to save on price and weight.
    - Use aluminium for the most critical structures, where strength is very important. This is mostly the parts experiencing bending/twisting lateral forces.
    - Use plastic PVC for the parts that experience lengthwise forces of pushing or pulling. Any material pipe is very strong in this direction.
    - Use steel cables where there are pulling, extending forces on the frame. They are very light but extremely strong to pulling.

    -Use good quality potentiometers. They will be much cheaper than hall sensors, but just as good.
  2. peter1970

    peter1970 New Member

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  3. Frakk

    Frakk Active Member

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    I was thinking of a complete sensor that looks like a potentiometer with magnets and signal conditioning already included.

    The sensor you are showing is just a digital switch. It is either ON or OFF and you can't use it for position sensing.
    Linear hall sensors are more expensive, and you still have a lot of work to do with them.
    You will also run into serious trouble if the magnets are not set up properly.

    Just make it easy and use a quality potentiometer.
  4. SimonUK

    SimonUK Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Good on you for coming up with your own design! I too started by copying other peoples ideas, but in the end found different and better ways of doing things.

    I would also advice using potentiometers rather than hall sensors. I started off using hall sensors and had a lot of difficulty mounting them with magnets in the simulator. I switched to potentiometers as they were easy to couple to the motor shaft and are just as sensitive. Only down side to pots is you have a moving part that can wear, but they are reasonably cheap and easy to replace.
  5. peter1970

    peter1970 New Member

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    cool ty guys pots it is
  6. peter1970

    peter1970 New Member

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    ok guys i have managed to order two slightly diferent sized sprokets.

    as its a joyrider style sim the two axis are uncoupled so it wont matter but with one smaller than the other i will have one axis faster moving than the other.

    so my question is for most realistic fealing am i better with faster bank or pitch axis
  7. tronicgr

    tronicgr

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    Faster bank!!! Its better to put the slow sproket on the Pitch as it requires more force to move up and down...
  8. SimonUK

    SimonUK Member

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    My Motion Simulator:
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    Good point, but if your motors can handle it I think that a faster pitch would be more realistic to simulate bumps in the road!
  9. Frakk

    Frakk Active Member

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    If you think about it, turning a car left and right can be much faster than accelerating/braking.

    I would put the faster motor on the Roll axis, but that will greatly depend on the leverage and gearing of your structure.
  10. omar78

    omar78 New Member

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    Hi,

    I'm intrested on how this project turned out.. have you got any recent pics Peter? also is the alu 10 or 16swg?

    Thanks