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Three times a charm

Discussion in 'SimTools DIY Version' started by terry wells, Apr 27, 2014.

  1. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
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    Maybe try unpatching and repatching the game via the game manager looks like it hasn't patched correctly, data should show up in the green area of tuning centre.
  2. terry wells

    terry wells Active Member

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    I tried that and it still did not work.

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  3. terry wells

    terry wells Active Member

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    OK, I got it to work . I was patching to the wrong place. works now

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    • Winner Winner x 1
  4. terry wells

    terry wells Active Member

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    I early stated that I had a lot of jittering in my roll actuator/motor . Kind of seems like it not at "0". That is still happening. And, when in FSX or DCS , with pitch up (stick back) I also get roll left, with pitch down (stick forward) I also get roll right. With roll left (stick left) I also get pitch down and with roll right (stick right) I also get pitch up. Both games give me the same problem. I tried changing the direction in axis assignments but none really did work however having axis 2 checked it worked the best. still unacceptable to fly and have fun. Is there something out there somewhere that tells me by changing that, this will happen ? do you have any suggestions on what I should do next? I will say this, The game plugins are working and my platform is responding to what I am doing so I know that I am very close to having this work.
    Thank You
    Terry W.

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    Last edited: May 16, 2014
  5. terry wells

    terry wells Active Member

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    I did some tweaking and I now have both games acceptable for flying (Roll and Pitch). Why does the default have axis1 and 2 in used (roll & pitch) under DOF1 and DOF2 when in the game I am only using DOF1 (roll & pitch)?. When I changed it to this the platform works good.

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  6. bsft

    bsft

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    as long as it works.
  7. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    Ok @terry wells.
    1. Does your planned sim use one motor per axis or combined like a race sim.

    If yes then Roll needs to be on one axis and Pitch need to be on the other.
    If no then Roll and Pitch does effect both axis, not the best for flight movements but playable.
    The check box is to invert the DOForce.

    2. Have you modified the tuning centre setting first. ?

    If no then I would recommending following this :

    First set the Axis to use Roll and if this is a one motor per axis set the Axis Assignment to 100%.
    Open game in a window to test.
    Get the plane into the air and do some roll movements taking note at the overall feel.
    Now with game paused open the Tuning Centre and check the Min Max setting in the red area, if the motion was too quick as in rolling over too far for what was on the screen , you need to increase these values, or if its too slow you need to decrease theses values, all sims that are built differently will require a one time tune, then from there you can use the Game Manager to write profiles for different craft.
    Now that you have the Roll working nicely,
    Close the Game Manager completely (including in the status bar), this will disconnect the sim and the Game Engine from the Game.
    Change the Axis settings to only produce Pitch and test as above.
    Now that you have the Pitch working nicely,
    You can turn off the Game Manager and set the Axis Assignments to have both Pitch and Roll.
    Try not to use filtering , last resort action after tuning.

    Try that my friend.