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Icy7CE

Ultrawings Plugin 1.0.2.0

SimTools Plugin for Ultrawings (VR Version)

  1. Icy7CE

    Icy7CE Active Member

    Joined:
    Feb 10, 2018
    Messages:
    119
    Location:
    USA
    Balance:
    2,844Coins
    Ratings:
    +229 / 3 / -0
    My Motion Simulator:
    6DOF
    This plugin doesn't actually require a path when patching, but I forgot to specify this in the code. I will fix this when I have a chance to update the plugin.

    The problem with movement is likely due to the recent update to Ultrawings, which may have changed the memory hooks. The plugin may need to be updated as well.
    • Informative Informative x 2
  2. HASAN1453

    HASAN1453 Member

    Joined:
    Apr 25, 2017
    Messages:
    44
    Occupation:
    Vr arcade owner
    Location:
    VANCOUVER
    Balance:
    406Coins
    Ratings:
    +3 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, Motion platform
    will be updating it or should i refund the game:) ?
  3. Icy7CE

    Icy7CE Active Member

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    Feb 10, 2018
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    Location:
    USA
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    2,844Coins
    Ratings:
    +229 / 3 / -0
    My Motion Simulator:
    6DOF
    I'll start working on an update when I get the chance, which will hopefully be soon.
    • Like Like x 1
    • Agree Agree x 1
    • Friendly Friendly x 1
  4. HASAN1453

    HASAN1453 Member

    Joined:
    Apr 25, 2017
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    Occupation:
    Vr arcade owner
    Location:
    VANCOUVER
    Balance:
    406Coins
    Ratings:
    +3 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, Motion platform
    Awesome. Thank you so much
    • Agree Agree x 2
  5. HASAN1453

    HASAN1453 Member

    Joined:
    Apr 25, 2017
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    44
    Occupation:
    Vr arcade owner
    Location:
    VANCOUVER
    Balance:
    406Coins
    Ratings:
    +3 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, Motion platform
    Any update coming for ultrawings?
  6. Icy7CE

    Icy7CE Active Member

    Joined:
    Feb 10, 2018
    Messages:
    119
    Location:
    USA
    Balance:
    2,844Coins
    Ratings:
    +229 / 3 / -0
    My Motion Simulator:
    6DOF
    Yes, sorry for the delay. I've been waiting to work on this because of how frequently the game has been updated recently -- 8 updates in the past 5 weeks. Since every game update breaks the plugin, and it's pretty difficult to write plugin updates for this game, my plan is to wait until the pace of updates slows down. It looks like that might happen soon.
  7. HASAN1453

    HASAN1453 Member

    Joined:
    Apr 25, 2017
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    44
    Occupation:
    Vr arcade owner
    Location:
    VANCOUVER
    Balance:
    406Coins
    Ratings:
    +3 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, Motion platform
    Yeah, I don’t understand why they update this much. I hope you can have time for it next weeks. Thank you
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
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    Occupation:
    Innovative tech specialist for NGOs
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    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,879 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    From the patch notes the pattern seems to be 2 key things, bug fixes and adding more support for different peripherals: https://steamcommunity.com/games/639130/announcements/

    Hard to say how long it will be until it is actually stable.

    However, it may be that the devs could be encouraged to add proper API support: https://www.xsimulator.net/communit...ry-output-into-a-game-unity-and-ue4-code.287/
  9. Icy7CE

    Icy7CE Active Member

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    USA
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    2,844Coins
    Ratings:
    +229 / 3 / -0
    My Motion Simulator:
    6DOF
    I contacted the developers about adding API support, but I haven't received a response yet. We'll see if they get around to it. If not, hopefully a stable release is not too far away.
    • Like Like x 2
  10. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Occupation:
    Innovative tech specialist for NGOs
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    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,879 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    I am still getting pretty frequent updates, so it may be a while yet before development settles down.
  11. Icy7CE

    Icy7CE Active Member

    Joined:
    Feb 10, 2018
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    119
    Location:
    USA
    Balance:
    2,844Coins
    Ratings:
    +229 / 3 / -0
    My Motion Simulator:
    6DOF
    It's been about a month, and still no response. I'm not very hopeful at this point about actual telemetry output being added -- we'll probably just have to hope for a stable release.
    • Agree Agree x 1
  12. rickrsr

    rickrsr New Member Gold Contributor

    Joined:
    Sep 30, 2014
    Messages:
    13
    Balance:
    406Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF, Joyrider
    I am not getting any physics data from the UltraWings plugin. The plugin installed fine, the game patched fine, GameManager showed that the game was running, and the TuningCenter was set to monitor UltraWings, but the TuningCenter also showed that no physics data was being captured. I am playing UltraWings on Steam with a VIVE. Thanks for any suggestions on how I can get things working.
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,030
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,879 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    As I understand it the plugin has not been updated because of frequent game patches: https://www.xsimulator.net/community/threads/ultrawings-plugin.11727/page-2#post-155595
  14. Icy7CE

    Icy7CE Active Member

    Joined:
    Feb 10, 2018
    Messages:
    119
    Location:
    USA
    Balance:
    2,844Coins
    Ratings:
    +229 / 3 / -0
    My Motion Simulator:
    6DOF
    Yes, I'm waiting until the pace of game updates slows down to update the plugin. Since it's a memory hook plugin, it would stop working with every game update. I tried contacting the developers about exporting motion data, which would allow the plugin to keep working when the game is updated, but I never got a response.
    • Agree Agree x 2
    • Like Like x 1
  15. Youngsoo Cho

    Youngsoo Cho VR Sim Racing Gamer

    Joined:
    May 25, 2017
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    154
    Occupation:
    Business Man
    Location:
    Korea
    Balance:
    467Coins
    Ratings:
    +32 / 1 / -0
    My Motion Simulator:
    3DOF
    any updates? I posted telemetry support thread on steam forum.
  16. Icy7CE

    Icy7CE Active Member

    Joined:
    Feb 10, 2018
    Messages:
    119
    Location:
    USA
    Balance:
    2,844Coins
    Ratings:
    +229 / 3 / -0
    My Motion Simulator:
    6DOF
    I still haven't heard back from the developers, but maybe they're more responsive on the steam forum. In any case, it's now been almost a month since the last game update, so it looks like those have finally slowed down. If there's no news on telemetry output and there isn't another update, I'll start working on a new memory hook plugin soon.
  17. Youngsoo Cho

    Youngsoo Cho VR Sim Racing Gamer

    Joined:
    May 25, 2017
    Messages:
    154
    Occupation:
    Business Man
    Location:
    Korea
    Balance:
    467Coins
    Ratings:
    +32 / 1 / -0
    My Motion Simulator:
    3DOF
    Thank you for keeping working. will wait for update.
  18. Icy7CE

    Icy7CE Active Member

    Joined:
    Feb 10, 2018
    Messages:
    119
    Location:
    USA
    Balance:
    2,844Coins
    Ratings:
    +229 / 3 / -0
    My Motion Simulator:
    6DOF
    • Like Like x 2
    • Winner Winner x 1
  19. gxwaw101

    gxwaw101 New Member

    Joined:
    Jul 17, 2018
    Messages:
    2
    Balance:
    77Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF
    Hi, I am using this updated version of plugin, but it doesn't work correctly. It moves like crazy. I am using SteamVR version of the game, is it a cause of problems?
  20. Icy7CE

    Icy7CE Active Member

    Joined:
    Feb 10, 2018
    Messages:
    119
    Location:
    USA
    Balance:
    2,844Coins
    Ratings:
    +229 / 3 / -0
    My Motion Simulator:
    6DOF
    Does it move like crazy when actually flying, or just in game menus? I typically have motion turned off when launching and setting up the game since the variables behave erratically. I play the game using an Oculus Rift set up to work with SteamVR.