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VR Motion Cancellation - Time to test!

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by noorbeast, May 6, 2017.

  1. benmax

    benmax Active Member Gold Contributor

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    Hi Mpmo ,

    Not sure to inderstand your question . My 6dof is an own diy build !
    Here a link to have a look .

    • Like Like x 2
  2. Mpmo

    Mpmo Member

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    uff niceee
  3. paulopsx2

    paulopsx2 Active Member

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    y, i try to use sim tools on my q8400, gb ddr3 and gtx 1050ti. it works well, but games are in low or medium quality ( off course ). I believe this pc is most week at this time rs
  4. SilentChill

    SilentChill Problem Maker

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    I have AC working perfectly with motion cancellation, I run AC from Steam VR Home and I have patched AC so it uses steam VR runtime not the Oculus runtime.

    Also anyone who is losing tracking I am not 100% sure but most games I have tried only use 1 Camera for tracking in Car/Flight simulations. I cover 2 of my sensors so that only can see my Rift and Touch controller and they are not fighting each other to try and track me.
    • Informative Informative x 2
  5. benmax

    benmax Active Member Gold Contributor

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    Hi SilentChill ,
    Many thanks for your feedback .
    I don’t really understand why for me it works with pcars 1 and 2 and not with AC!!
    Could you post here how do you launch AC to get it works ( step by step ) and which AC release you are using ?
    I use also an oculus and I kept the 2 sensors when using motion cancellation .I will test with one to see if something changes .
    Happy new year to all
  6. Blackflam

    Blackflam New Member

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    @benmax wow is very impresionant a 6DOF diy in movement
    • Like Like x 1
  7. SilentChill

    SilentChill Problem Maker

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    I patch the game with revive and then run the game through Steam VR Home thats about it. Nothing to complicated to get it going.
    • Informative Informative x 1
  8. benmax

    benmax Active Member Gold Contributor

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    Hi Silentchill ,
    Thanks !
    That would say for me that there is something into the setup game itself or in the game properties into Steam which don’t permit the motion cancellation.
    I will share next time screenshots from my setups and could you tell me if yours are the same !
    Or if something in the setup would be noticeable from your side pls share it
  9. SilentChill

    SilentChill Problem Maker

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    If it's working for you in other games then the settings must be correct ?

    Sure I posted in this thread somewhere about what I did for A.C. but like I say just patch with revive play it from steam and make sure you set the cancellation up before you enter the game
  10. benmax

    benmax Active Member Gold Contributor

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    Hi Silentchill ,

    Yessssssssssssssssssssssssssssssssss I got it !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    You and certainly others gave the tip in previous posts but I went trough !!!

    I just was having a wrong setup ( as I was thinking ) into AC game I choose OCULUS RIFT in display setup instead OPEN VR EARLY SUPPORT !!!

    And now it works great ;-) ;-)
    • Like Like x 2
    • Winner Winner x 1
    Last edited: Jan 3, 2018
  11. benmax

    benmax Active Member Gold Contributor

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  12. benmax

    benmax Active Member Gold Contributor

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    Hi ,
    I downloaded the last open vr emulator release 1.2 (from 1.1 beta) and today there was a new steam vr release 151 5189291 and nothing works now.
    It's unpossible to map my touch . When I want to map my right controler , I become back the information device not found !
    Does anyone have the same issue ?
    Thanks
  13. SeatTime

    SeatTime Well-Known Member

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    Well actually yes, they show up in Steam VR, but will not start tracking in VR Input Emulator. The Error I get is 'Could not set Device Mode: Device not Found' Obviously a update is required to the VR Input Emulator. 1.2 was working for me yesterday.

    https://github.com/matzman666/OpenVR-InputEmulator/issues/57
    Last edited: Jan 9, 2018
  14. paulopsx2

    paulopsx2 Active Member

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    Yes... the same here. 1.2 works ( htc vive )
  15. BAER

    BAER New Member Gold Contributor

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    Yeah once Steam VR updated my VR Input Emulator won't connect to any controllers. Getting same "could not set device mode: device not found".
  16. benmax

    benmax Active Member Gold Contributor

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    Hi all ,

    On the github I found this in the issues for the open vr emulator.

    https://github.com/matzman666/OpenVR-InputEmulator/issues/58

    I did what written , downloaded a special steam vr app for'open vr app
    - updated revive
    -launched open vr emulator 1.2
    -re-patched the game

    And now everything is back ! Motion canacellation again works well.

    Thanks
    • Informative Informative x 2
    • Like Like x 1
  17. SeatTime

    SeatTime Well-Known Member

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    Great, that works for me too :). I just updated the VR application and opened/setup motion cancellation as usual.
    • Like Like x 1
  18. BAER

    BAER New Member Gold Contributor

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    [​IMG]

    Easy fixes are always the best :)
    • Like Like x 1
    • Agree Agree x 1
  19. Spit40

    Spit40 VR Flyer

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  20. paulopsx2

    paulopsx2 Active Member

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    weird. some points of interest: small, ligtweight, portable.. but... REALLY? no power motors, no torque ( nm ) , limited movements, no confort... but ok... seems to me, low price and practice