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VR Motion Cancellation - Time to test!

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by noorbeast, May 6, 2017.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Have you enabled Allow Other Sources: https://www.reddit.com/r/oculus/wiki/steamvr
  2. kparkin

    kparkin Member

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    Yes I have noorbeast, thanks.
    I will do a file verification on steam to see if that sorts it.
  3. kparkin

    kparkin Member

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    No, that doesn't work either. I will have to try reinstalling everything
  4. kparkin

    kparkin Member

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    OK, I give in. I've tried everything I can think of and it still opens with oculus only.
    It's a shame as I can get openvr to work with other games.
  5. kparkin

    kparkin Member

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    I reinstalled steam to see if that was the issue.
    That was a mistake, it also removed all of my games, sigh!

    Anyway, still the same. If I right click on a game in steam and select play in steamvr mode, it still launches oculus only. This happens even if I start steamvr first. I get nothing from rivive either.
    I'm only posting here because I know some have openvr working on the Rift.
    It works great with games that allow you to choose steamvr within the games menu.
    Last edited: Dec 29, 2018
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    You likely need to use Revive.
  7. kparkin

    kparkin Member

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    How does that work exactly?
    I've tried to patch the .exe file and also tried inject, but it does nothing, shows up nowhere.
    I'm beginning to wonder if this is due to update by steam and oculus breaking the function.
  8. John Wilson

    John Wilson New Member

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    Hi @noorbeast,

    I've gotten my rig up and running, fine tuned the "tuning center" I've got what I consider a decent/usable setup for iRacing with my 3DOF Reality setup. I am now experiencing the symptom that OpenVR was developed to negate. I have spent loads of time on the forums and other sites investigating OpenVR, Revive, SteamVR, etc...

    My setup is running iRacing through the website (not steam), with a Rift setup. There seems to be many solutions and they have all changed over time. I am just hoping for your latest advice.

    Should I install OpenVR and inject Revive to my locally installed iRacing Sim64DX11 exe? Or do I still need to install and run SteamVR and then inject? Its been a long day of tuning, investigation, more tuning, and now a new issue followed by more research, please forgive me if its a simple answer.

    Thanks again to you and the community,
    -J.p.
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Sorry I am not the best person to advise, as I am not using motion cancellation with my Rift and will be getting rid of it when my Pimax arrives.
    • Like Like x 1
  10. John Wilson

    John Wilson New Member

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    No worries! Thanks for replying so quickly.
  11. Nick Clements

    Nick Clements Member

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    I have a Vive Pro and DOF P3. I have been trying to get openvr Input Emulator to work. I have tried both standard and beta version of Steam VR. But when I try and follow the guide by JMB3d, I get to the part when you choose the motion compensator settings selecting Set Zero.. then it just jumps out of menu back to the vr dashpanel now without the button for openvr emulator ?????? any help would be greatly appreciated ...
  12. Nick Clements

    Nick Clements Member

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    Latest openvr emulator update applied and all is now working fine.
    • Informative Informative x 1
  13. sulfail

    sulfail Member

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    [QUOTE = "noorbeast, post: 132036, miembro: 10786"] Creo que a largo plazo es posible que deba considerar un SteamVR HMD para gen 2, ya que 6DOF es el mayor beneficiario de la cancelación de movimiento y sospecho que los cambios en Oculus seguirán siendo problemático. [/ CITA]


    Of course the problem will be in 6dof, because it has more movements, in 2 dof there is no problem, at least I do not notice any problems, I suppose, I use lenses of explorer vr glasses in 2 dof and I am doing very well.
  14. Anthony Morris

    Anthony Morris Member Gold Contributor

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    As of 1/1/19 install vr input emulator, now do this.

    https://github.com/matzman666/OpenV.../driver_vrinputemulator_release_hopefully.zip

    Download unzip and copy and paste the whole thing here 'drive':\Steam\steamapps\common\SteamVR\drivers\vrinputemulator remove the old folder somewhere first
    Then I have to delete this file C:\Users'your folder'\App data\Local\openvr\openvrpaths.vrpath
    also you have to make a folder exception in windows defender or your anti virus I did this for 'drive':\Program files\OpenVR-InputEmulator also 'drive'Program Files (x86)\SimTools also 'drive'\Steam
  15. Anthony Morris

    Anthony Morris Member Gold Contributor

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    Oculus uses a steam app to use 'openvr' and use vive only games etc.
    and HTC vive uses 'revive' and oculus runtimes with 'oculus home/settings/general/unknown source' turned on
  16. Wayne Williams

    Wayne Williams New Member

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    I am struggling with getting motion cancellation working properly. I have Vive Pro with 2 lighhouses. I put a tracker on the top of the seat and fastened it down hard. When I turn on motion cancellation the picture gets jittery. When it is off the picture and tracking is rock solid. One thing I have noticed is if I turn my SimVibe off (4 mini LFE) then it is almost perfect, sometimes the seat movement will cause a bit of jittering. So it seems vibration is the culprit. Has anyone dealt with this and found a solution?
    • Funny Funny x 1
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    It is a known issue, where the vibration frequency exceeds the tracking resolution. Perhaps try vibration dampening on the tracker mount.
    Last edited: Feb 2, 2019
  18. Wayne Williams

    Wayne Williams New Member

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    Good to know, thanks. What would you recommend for vibration dampening? I have tried 3 different materials so far with only modest improvement.
  19. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    I don't have a recommendation, you would need to experiment a bit. Perhaps someone else will find in with their experience.
  20. dododge

    dododge Active Member Gold Contributor

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    FWIW I tried mounted my tracker on a rubber isolator. I think it helped, but it still wasn't 100% and I didn't have SimVibe running on the seat so it was only dealing with trying to smooth out actual rig motions.

    [​IMG]

    If you're going to shake the seat, maybe another approach would be to isolate the seat and shakers from the rest of the rig, and then attach the tracker to the rig itself somehow.

    Of course one problem with isolating the seat is finding flexible mounts that can also deal with the shear forces when you slam on the brakes. I saw a post somewhere recently with a a mount design that is stiff under shear forces so that might be an option.

    [​IMG]