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Building Resources
Building Resources
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Here you will find tips and tricks designed to save you time, money and frustration
Noisy Electronics
Video guide to building a 2DOF with wiper motors, Arduino, IBT2 and SMC3
Wormdrive Backlash
A slight positive weight pre-load on the levers, rather than a perfectly balanced rig, will help make the backlash a little less noticeable.
Linear actuators are an alternate and are more efficient and you can build your own: https://www.xsimulator.net/community/faq/diy-linear-actuators.248/
This is about average wormdrive backlash and the greater the lever CTC the more noticeable it will be:
Credit @noorbeast: https://www.xsimulator.net/community/threads/bastiuschas-2dof-project.10083/page-4#post-146320
Protecting PSUs
Some use diodes to protect PSUs: https://www.xsimulator.net/communit...er-supply-dps-2000bb-a.6709/page-3#post-76105
Here @BlazinH suggests using a bridge rectifier instead, with @insanegr kindly confirming the wiring: https://www.xsimulator.net/communit...ors-mms-and-arduinos.6948/page-31#post-117116
You can alternatively wire a bridge rectifier to double its stated amperage capacity with the only trade off being that the power supplies are no longer protected if you mistakenly connect its power leads backwards: https://www.xsimulator.net/communit...ors-mms-and-arduinos.6948/page-31#post-117151
Measuring Motor Stall Current
How to choose potentiometer
With Arduino, prefer 10k pots
See the comments here regarding choosing a potentiometer or Hall Sensor: http://www.xsimulator.net/community/threads/how-to-choose-potentiometer.8251/
See here for different ways to mount and protect potentiometers and Hall Sensors: http://www.xsimulator.net/community/faq/how-to-connect-protect-a-potentiometer.13/
Modify electric jack motors for sim use
One possible alternative to popular worm gear DC motors is to use cheap and more readily available electric jacks, with a simple mod as explained by @mariano68: http://www.xsimulator.net/community/threads/2dof-foot-mount-sim-powered-by-12v-electric-jacks.7601/
How to attach lever / crank / arm to motor shaft?
yours
Mat
► Thomconcept
► ring shaft retainer
https://www.aliexpress.com/item/4000571545047.html
3€ many size available
just bolt your arm (the screw head are conviently hidden into the counterbore holes)
► on shelves product:
► DIY
from richardcreation
from egoexpress
► Bike Crank Arm => only for Ø23,7mm shaft
https://www.google.ch/search?q=hollowtech+crank
Mountain Bike Left Crank Arm for SHIMANO amazon 20$
aliexpress Hollow Bicycle Left Crank Arm Mainly for SHIMANO 14€
► Wormdrive gearboxes can be hollow shaft or solid shaft, so the approach to attaching levers is different.
For solid shaft gearboxes that are keywayed @noorbeast suggests the easiest way to attach a lever is to grab the correct sized and length Mild Steel, Black Oxide Plating Rigid Couplings, which have the keyway and grub screws, and just weld the lever on the end: http://www.xsimulator.net/community/threads/using-chinese-actuators.7304/page-3#post-86033
Another option for solid shaft motors are these bolt on flanges: https://www.robotshop.com/nl/en/14mm-set-screw-key-steel-hub.html
As @Nick Moxley explains with hollow shaft motors you can use the correct sized threaded rod through the hollow shaft and weld nuts to it to secure the levers: http://www.xsimulator.net/community/threads/using-chinese-actuators.7304/page-2#post-85902
Traction Loss
For games plugins that support Traction Loss it is normally set in SimTools as Extra1, see here for eaorobbie's summary: http://www.xsimulator.net/community/threads/axis-settings-for-traction-loss.5847/#post-61523
If you are looking for some inspiration then here are some example build threads that incorporate Traction Loss:
Pitt linear traction loss: https://www.xsimulator.net/communit...wip-surge_sway-table.5276/page-28#post-163879
Boomslangnz: http://www.xsimulator.net/community/threads/traction-loss-slow-break-out-fast-return.5999/
Pit: http://www.xsimulator.net/community/threads/2550w-3dof-seat-mover-traction-loss-finished.5276/
Nick Moxley: http://www.xsimulator.net/community/threads/2dof-to-3dof-diy-seat-mover.5271/
SeatTime: http://www.xsimulator.net/community/threads/seattimes-dc-motor-sim.5024/
See here for ideas for different types of pivots for a traction loss frame: http://www.xsimulator.net/community/threads/different-ways-to-pivot-traction-loss-frame.6641/
@SeatTime uses 150mm each way from centre - so 300mm total, @Nick Moxley uses 100mm each way from centre - so 200mm total and @SilentChill uses a 200mm lever: http://www.xsimulator.net/community/threads/how-much-movement-in-drift-axis.6837/
Tweaking traction loss - slow break out, fast return: http://www.xsimulator.net/community/threads/traction-loss-slow-break-out-fast-return.5999/
Cable Management
Here is a handy thread on different member ideas to make cable management as easy as possible: http://www.xsimulator.net/community/threads/chaos-wiring.6310/#post-82068
DC winch motors for motion simulators
One possible alternative to popular worm gear DC motors are DC winch motors. Winch motors are generally universally available and affordable. Check out @Pit's advice regarding the Pros and Cons of using winch motors: http://www.xsimulator.net/community...raction-loss-finished.5276/page-12#post-79142
@Pit has also provided information and this video to show the noise level and responsiveness of winch motors, go to 1:10 in the video where the sound of the simulator is compared to spoken words: http://www.xsimulator.net/community/threads/how-loud-are-winches-video-inside.6934/
Winches can be noisy, here @xytras provides an example of a 2000lb 153:1 winch unloaded, which turns at 32RPM: http://www.xsimulator.net/community...ch-motors-and-steering-boxes.6937/#post-79556
@Ben V took a different route and tested using just the winch motor in conjunction with 25:1 steering boxes with 93 degrees total travel, with the measurered stall torque being 3.5 Nm and the free winch motor speed of 4420 rpm: http://www.xsimulator.net/community...ch-motors-and-steering-boxes.6937/#post-79343
3D Printing
See here for 3D printing related threads: http://www.xsimulator.net/community/forums/3d-printing.158/
Enclosure for Arduino uno R3 + 3 IBT 2 BTS by @poumpouny: https://www.xsimulator.net/communit...bt-2-bts-7960-motor-driver.18380/#post-245108
Wheel Quick Release by @Mechatronik: https://www.xsimulator.net/community/threads/my-quick-release-stl-files.17147/
SFX 100 EMI Reduction Power Box, including parts list by @WedgeSD: https://www.xsimulator.net/communit...otion-drivers-interference.16885/#post-227927
Sabertooth enclosure by @xxpelle: https://www.xsimulator.net/communit...-with-standard-parts.13504/page-2#post-192710
Pneumatic G-Seat 3D printed integrated bladder/servo/Arduino mount by @xxpelle: https://www.xsimulator.net/community/threads/update-pneumatic-g-seat.14306/#post-192428
HP Reverb Prescription Lens Adapter by @Historiker: https://www.xsimulator.net/community/threads/hp-reverb-prescription-lens-adapter.14062/
How to print SFX parts in under 100 hours, by @diablo2112: https://www.xsimulator.net/communit...4-axis-sfx-100-build.13571/page-3#post-185076
Bracket for Pololu JRK G2 12V27: https://www.thingiverse.com/thing:3837389
Thrustmaster T500 QR wheel adapter (direct mount): https://www.xsimulator.net/community/threads/thrustmaster-t500-qr-wheel-adapter-direct-mount.13530/
3D printed VR HMD mount: https://www.xsimulator.net/community/threads/hmd-chair-mount-holder.13123/
Quick Mounts For HTC Vive Lighthouses by @Zed: https://www.xsimulator.net/community/threads/quick-mounts-for-htc-vive-lighthouses.11941/
3D printed mount by @CBC_North: https://www.xsimulator.net/communit...mover-with-diy-peripherals.12178/#post-163742
3D printed pot mount by @digitalmonk: https://www.xsimulator.net/community/threads/3dof-seat-mover.11103/#post-143599
DIY linear actuator parts by @baykah: https://www.xsimulator.net/community/threads/6dof-sim-linear-actuator-diy-sabertooth-arduino.9392/
Power Entry Module Housing by @Zed: https://www.xsimulator.net/community/threads/power-entry-module-housing.10584/#post-137108
3D printed H-Shifter + shifter & buttons for race wheel: https://www.xsimulator.net/communit...shifter-shifter-buttons-for-race-wheel.10379/
JRK underside board cooler mount by @Zed: https://www.xsimulator.net/community/threads/jrk-12v12-overheating.10327/#post-133739
Touch controller mount by @Azel for use with motion cancellation: https://www.xsimulator.net/communit...culus-touch-holder-bracket.10355/#post-133717
Pot connection coupling by @Andrew M: https://www.xsimulator.net/communit...shield-3d-printed-elements.10325/#post-134013
Wiper motor post mounts by @insanegr: https://www.xsimulator.net/communit...ts-sim-related-prints.9057/page-2#post-123997
Vive Tracker mount: https://www.xsimulator.net/communit...-vive-and-vive-tracker-a-tracker-mount.10346/
Pot mount, connector and sundry parts by @Azel: https://www.xsimulator.net/community/threads/diy-2dof-made-mostly-of-scrapyard-parts-and-top-quality-electronics™.10326/
Hall sensor mount, mag mount and U joint spacer by @Zed: https://www.xsimulator.net/community/threads/starting-my-own-2dof-rig.10235/page-3#post-132900
And Amp gauge box: https://www.xsimulator.net/community/threads/starting-my-own-2dof-rig.10235/page-3#post-132988
Dsub 15 for OSW builds, submitted by @Nick Moxley: https://www.xsimulator.net/community/threads/dsub-15-for-osw-builds.9385/
Honeycomb fan air straighteners by @Avenga76: https://www.xsimulator.net/community/members/avenga76.10691/
Modified snap on honeycomb fan air straighteners by @HoiHman: https://www.xsimulator.net/communit...ermoto-and-arduinouno.6876/page-9#post-114138
Moto Monster ventilated box by @Avenga76: https://www.xsimulator.net/communit...ermoto-and-arduinouno.6876/page-7#post-113677
Moto Monster ventilated box with internal fan by @Avenga76: https://www.xsimulator.net/communit...ermoto-and-arduinouno.6876/page-9#post-114400
Combined 3D printed Arduino case with dual Motor Monster wings by @stevemontuno : http://www.thingiverse.com/thing:1510217/#files
Moto Monster slide on 80mm fan holder by @HoiHman: https://www.xsimulator.net/communit...rmoto-and-arduinouno.6876/page-10#post-114424
3D printed file for custom All in one 3 X PSU and JRK Cooler Master Elite Case Mod: http://www.xsimulator.net/community/faq/all-in-one-3-x-psu-and-jrk-cooler-master-elite-case-mod.199/
Download 3D files by @rundmg here: http://www.xsimulator.net/community...f-simulator-conversion.5914/page-4#post-89608
3D quick release steering wheel hub by @RacingMat: http://www.xsimulator.net/community/threads/3d-printed-quick-release.6360/#post-70710
If you like your creature comforts then here is a cup holder and bracket by @HoiHman: https://www.xsimulator.net/community/threads/drinking-cup-cupholder.9103/
Below is a summary of a diverse range of 3D Printed objects made available by @Ville Pesonen in one package: http://www.xsimulator.net/community/threads/2dof-motion-simulator-build.6196/page-7#post-88219
CapHolder
It's basically a mount for a nut that you can screw to somewhere.
Case:
Never managed to print this...
Diode Holder:
I used this to keep 2 diodes in place to stop reverse current reaching the PSU's
Gas spring mount:
Part to hold gas spring in place. It clamps around 30x30mm tube
HBridge Holder:
You can screw a cheap chinese H bridge to this
MonsterMoto holder
You can screw monster moto shield to this
Coulus Camera holder:
This part slips inside 30x30mm tube and has a hole in the middle for a camera mount screw.
Potentiometer connector
just a tube that goes over the potentiometers shaft and can be glued to the shaft of a motor
Potentiometer holder:
I used this to mount potentiometers next to the motor. the holes are in line with the motor mount holes. I can't remember the model of the motor that I have...you can find it somewhere in this build thread.
PsuHolder
Never used this, but it was meant to hold the psus in place.
SwitchHolder
little part to hold a power switch in place
What Fuse do you need?
A simple but effective way to work out what size fuse to use when there are so many different motor, PSU and control board combinations...grab a bunch of different size fuses, started with the larger one and decrease the fuse size until you find the point at which a fuse blows. The one used previous to that is what you should be running.
Credit goes to @Pit and @RacingMat: http://www.xsimulator.net/community...-meter-to-test-current-loads-no-problem.6064/
Or for more precision you can actually measure the current load as @Martin van Hagen suggests with a shunt: http://www.xsimulator.net/community...est-current-loads-no-problem.6064/#post-80950
Heim & Rose joint conical spacers
DIY conical nut by @Ken50: http://www.xsimulator.net/community/attachments/dsc_0025-jpg.20442/
Cone spacers by @cthiggin: http://www.xsimulator.net/community...wered-heim-or-rod-end-joints.5336/#post-52984
High misalignment spacers by @boosted-lt1: http://www.xsimulator.net/community...-spacers-increasing-ball-joint-rotation.6801/
Commercial conical spacers: http://www.ebay.com/sch/i.html?_from=R40&_trksid=p2047675.m570.l1313.TR0.TRC0.H0.TRS0&_nkw=STEEL CONE SPACER HEIM&_sacat=0
Metric: https://www.ebay.com/sch/i.html?_od...0mm.TRS0&_nkw=rose+joint+SPACER+10mm&_sacat=0
There is no need for spacers if traditional tie rod ends are used and for a set of 4 at a bargain price @Nick Moxley recommends these: http://www.aliexpress.com/item/4pcs...ight-hand-tie-rod-end-bearing/1559309095.html
DIY Actuators
Modified CFF actuators by @bsft: http://www.xsimulator.net/community/threads/diy-actuators-plans-by-ian-bff-shortened-by-me.5279/
Belt drive linear actuators posted by @RacingMat: http://www.xsimulator.net/community...kickstarts-a-linear-actuator.5274/#post-51851
OpenBuild linear actuator posted by @telfel, note subsequent thread discussion on better motors being needed: http://www.xsimulator.net/community...th-a-bunch-of-stroke-options.6750/#post-75326
Guide to setting Feedback on 50:1 and 60:1 gearbox motors
These are the steps @Archie uses: https://www.xsimulator.net/community/threads/setting-feedback-on-50-1-60-1-boxes.9116/
Here is @bsft's approach: http://www.xsimulator.net/community...er-gs-4-simvibe-gauges.5596/page-7#post-68521
Emergency Stop Switch - Wiring
How you wire an emergency stop switch depends a little on what things it is shutting down, see here for details and some wiring options: http://www.xsimulator.net/community/threads/emergency-stop-switch-wiring.5132/
You can also modify a single emergency stop switch for multiple PSU powered circuits, as outlined here by @Nick Moxley and @Archie: http://www.xsimulator.net/community...ountdown-to-2dof-build.6177/page-5#post-71027
For SCN actuators see @nclabs guide to wiring an emergency stop switch: http://www.xsimulator.net/community/threads/scn5-wiring-tutorial.5566/
For the AMC-AASD15A see the wiring details here: https://www.xsimulator.net/community/threads/peacemakers-6dof-unicorn-build.12523/page-5#post-201686
For VFDs @speedy regards emergency stop switchs as essential, see here for details: http://www.xsimulator.net/community...-ac-platform-it-begins.5141/page-7#post-52043
Find the Center Of Gravity to balance a motion simulator
before determining the COG for your motion simulator.
No need of maths to find the center of gravity: just a round pipe and a friend to help to balance your motion simulator
Make sure the pipe is orthogonal to the side
http://www.xsimulator.net/community/threads/from-atoz-2dof-arduino-wiper-playseat.4616/#post-45417
How to Modify Server Power Supplies as cheap powerful PSUs
The Ultimate Server PSU Thread - cheap and great PSUs successfully tested by members of xsimulator.net http://www.xsimulator.net/community/threads/the-ultimate-power-supply-thread-for-sim-builders.6793/
This original tutorial by @Slider on modifying HP Server PSUs also contains subsequent posts by @RacingMat and @Nick Moxley on how to modify Dell 2950 PSUs: http://www.xsimulator.net/community/threads/how-to-modify-a-server-power-supply-for-12v.5774/
Even more powerful 2000 watt server PSUs can be modified, as outlined by @Pit, just be aware there are cooling and house wiring safety matters to consider: http://www.xsimulator.net/community/threads/2000-watts-server-supply-dps-2000bb-a.6709/
Some people use 24V DC motors for their motion simulators. Server PSUs can be wired in parallel as outlined here by @benj, but do not ignore the safety warning by @kirk on the same thread regarding not removing A/C ground: http://www.xsimulator.net/community/threads/wiring-server-psus-in-parallel.6251/
How to connect & protect a potentiometer?
Another option to avoid breakage is to use highly accurate Hall Sensors: http://www.xsimulator.net/community/threads/hall-effect-potentiometer.4948/
Keep in mind to prevent applying (shear) forces onto the pot
The best way to achieve this, is to mount the pot's support onto the motor itself.
@dedas made a simple solution to connect the pot to the axle of the motor by using a piece of rubber hose (oil) with 2 clamps.
Its flexible and works fine.
@Pit advises the use of standard "elastic coupling" or "flexible coupler" with @Nick Moxley recommending these:
12mm
https://www.aliexpress.com/item/3pc.../1636922680.html?spm=2114.13010608.0.0.rghwGK
12.7mm
https://www.aliexpress.com/item/3pc...o-12-7mm-Stepper-Motor-Shaft/32342989653.html
@Erwan960:
@bsft : Also on the back of a motor shaft, I set up in this case a single turn 360 deg pot so if the lever goes over, the pot doesnt break.
or with gears to use the full range of potentiometer
@eaorobbie suggest (if enough room), a simple lever connection:
or this from this post:
@RacingMat : it's important to avoid applying forces on the potentiometer. The bracket has to be flexible! and mounted on the motor itself
@noorbeast :
manually M8 tapped shaft
Note:
- with potentiometer, if you wish the best resolution, you have to gear!
- but with hall sensor (contactless potentiometer) like 6127V1A from BI TECH/TT ELECTRONICS,
you can choose 45° (90°, 180°) giving equivalent resolution but without gears
(Resolution: 0.088° for 360° travel, 0.011° for 45° travel )
_____________
You can solder connecting wires directly to the pot pins, with a video tutorial being found here:
Alternatively you can crimp a small slotted blade connector around the pot pin then solder, as @noorbeast explains here: http://www.xsimulator.net/community...ttach-to-these-pin-terminals.6892/#post-78217
____________________________________
linear to circular F.B. by @speedy ...
Concept :
converting the linear 2m. tape movement into a circular rotation that can be measured by the 10 turns FB pot ...
Components :
-2 m. spring measuring tape .
-10k Ohm 10 turns pot .
-Suitable dial knob for the pot axle attaching .
-Hot glue gun [epoxy resin is preferred] .
step 1- after taking apart the tape ... make a big hole of a bigger diameter than the knob on the "spring free" plastic side .
step 2- spare the plastic center hole for reattaching the "center spring screw support" back in place .
step 3- [ The tricky part ] cover the center with a little grease [ Vaseline ] ... Glue the knob centered on top of the rotating wheel " Note that the center screw is fixed to main stationary body and will not be glued with the knob " ...
step 4- Attach and Aline the metal tape start point to the actuator mechanism and calibrate the FB pot turns to the motion range correct length ...
Then tighten the FB axle to the knob side set screw ... then you'll have a linear to circular F.B. that can be used in any place
If you like going into corners in your actuator design use an old adhesive wheel support to corner the metal tape .
_________________________________
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