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gSeat
gSeat
including using the GS-4 with SimTools
Sticky
Controlling the original GS-4 and DIY G-Seats with SimTools
Fortunately for GS-4 0wners @darkcrayon has established how to interface the GS-4 with SimTools and provides the code to do so: http://www.xsimulator.net/community/threads/simtools-and-simxperience-gs-4.7050/#post-82352
DIY Pneumatic G-Seat 3D printed intergared bladder/servo/Arduino mount
Servo/pneumatic compressor STL: https://www.xsimulator.net/community/threads/update-pneumatic-g-seat.14306/#post-192428
Simtools 2.4 setup to prevent negative vales and movement
To prevent negative vales and movement take @yobuddy's advice and use SimTools v2.4, then allocate a '0' for the min value in Sway and Roll.
This basically turns off the negative inputs for this DOF
We should be able to do this without modified plugins like this.
First Game Engine needs to be in "Expert" mode, this gives us separate Min/Max files for both (a) and (b) Axis Assignments.
Then setup you axis assignments like this.
Notice this is the - (a) Axis Assignments.
Notice this is the - (b) Axis Assignments.
Then in Tuning Center, make sure both sets of Min/Max settings for (a) & (b) Axis assignments are the same, except for sway.
For (a) Axis Assignment use a sway like this.
And for (b) Axis Assignments use a sway like this.
What you have essentially done here is turn off sway in one direction for each axis (the 0 turns them off in that direction.)
Now all you have to do is change your interface output.
Wherever you are using <Axis2a> Change it to <Axis2b>.
With this example above, all game plugins should be usable without modification.
If anything in the example needs more explaining, let me know!
Take care,
yobuddy
►in your code:
I can't do -ve DOF so I have this line that clips anything 0-127 and 128 is minimum
if (actuatorPosition[currentActuator]<128) actuatorPosition[currentActuator]=128;
So now the values are 128-255 and these are mapped to the values which go to the servo as per below. These numbers vary servo by servo and with ASMC/E you even need to tweak for individual servos depending on how the tiny pots might have been adjusted for sensitivity.
Modified SMC3 code for G-Seat
Using SimTools with SimExperience GS4 G-Seat
* Interface_Profile *
BPS:115200
DataBits:8
Parity:None
StopBits:1
OutPutBits:7
OutPutType:Binary
StartupOutput:<241><64><0><67><241><64><1><68><241><64><2><69><241><64><3><70><241><64><4><71><241><64><5><72><241><64><6><73><241><64><7><74><241><64><8><75><241><64><9><76><241><64><10><77><241><64><11><78><241><64><12><79><241><64><13><80><241><64><14><81><241><64><15><82><241><22><63><122><63><122><63><122><63><122><64><5><63><122><64><5><63><122><63><122><63><122><63><122><63><122><64><5><63><122><64><63><122><0>
StartHW:10
InterfaceOutput:<241><22><Axis3><0><Axis4><0><Axis3><0><Axis4><0><Axis5><0><Axis6><0><Axis5><0><Axis6><0><Axis3><0><Axis4><0><Axis3><0><Axis4><0><Axis5><0><Axis6><0><Axis5><0><Axis6><0><0>
PacketRate:5
ShutdownOutput:<241><65><0><68><241><65><1><69><241><65><2><70><241><65><3><71><241><65><4><72><241><65><5><73><241><65><6><74><241><65><7><75><241><65><8><76><241><65><9><77><241><65><10><78><241><65><11><79><241><65><12><80><241><65><13><81><241><65><14><82><241><65><15><83>
StopHW:10
Arduino code for servo G-Seats
***** Arduino code for G-Seats by @Spit40: https://www.xsimulator.net/community/threads/007-g-seat-ultra-compact-servo-based.10470/#post-139756
***** RC servo Code for Arduino UNO - 2DOF - Expandable 2.0: by eaorobbie
http://www.xsimulator.net/community/marketplace/rc-model-code-for-arduino-uno-2dof-expandable.89/
https://www.xsimulator.net/community/threads/rc-model-for-motion-simulation.4600/
interface setup - IMPORTANT - Assuming a 2DOF for SimTools 2 the Interface Output should be set like this R<Axis1a>~L<Axis2a>~
and for expanding code to use more servo http://www.xsimulator.net/community/threads/my-project-guide-me.5682/#post-59262
To add servos to my code , for example to include 4DOF with my code
Line 9 - How many Servos to use.
const int kActuatorCount = 4;
Line 13 - The Identifier used for Servo
const char kActuatorName[kActuatorCount] = { 'R', 'L' , 'F', 'B' };
Line 14 - Where is Servo is connected
const int kPins[kActuatorCount] = {3, 5, 6, 9};
Line 15 - 17 - Sets the scaleing in degrees of movement used , this is set for 180 deg if counting from 0
const int kActuatorScale[kActuatorCount][2] = { { 0, 179 } , // Right Actuator scaling
{ 179, 0 } , // Left side Actuator scaling
{ 179, 0 } , // Front side Actuator scaling
{ 179, 0 } }; // Back side Actuator scaling
Line 21 - Sets the Initial position of servo when in starts in Degree's
int actuatorPosition[kActuatorCount] = {90, 90, 90, 90};
Note in lines 15-17 if servo moves the wrong direction you can simply invert them by changing the scaling.
DCS g-seat plugin
Commercial G-Seats
DIY G-Seats
many information gathered here http://www.xsimulator.net/community/marketplace/g-seat-patent.69/ by RacingMat
- and this nice post about DIY Gseat "G-SEAT with K8055 - WIP"
- and Scluzu's gSeat,
- and bergison,
- and spyderwash
- and RiftFlyers
- and SeatTime's carbon fiber G-Seat including parts + indicative costs
-and @MarkusB's updated 3DOF enhanced G-Seat
Full frame 2DOF G-Seat with Wind & Vibe by @MarkusB: https://www.xsimulator.net/communit...2dof-g-seat-with-wind-vibe.12194/#post-160680
007 G-Seat: Ultra Compact/Servo Based by @Spit40: https://www.xsimulator.net/community/threads/007-g-seat-ultra-compact-servo-based.10470/
DIY G-Seat (from concept to final) by @early_m: https://www.xsimulator.net/community/threads/diy-g-seat-from-concept-to-final.11669/
G-Seat Project by @Michal Burisin: https://www.xsimulator.net/community/threads/g-seat-project.11943/
G-seat Addon to 3DOF Rig by @sberns: https://www.xsimulator.net/community/threads/g-seat-addon-to-3dof-rig.11260/
looking-for-optimal-pivot-location-for-seat-flaps-of-g-seat
DIY full pneumatic G-Seat by Volker Metzger
Arduino code: https://www.xsimulator.net/community/attachments/pneumatik-gseat-v2-rar.59753/
DIY pneumatic G-Seat by xxpelle
Material list for a self-constructed pneumatic G-seat: https://www.xsimulator.net/communit...imulator-dof-reality.8570/page-39#post-163957
Settings: https://www.xsimulator.net/communit...imulator-dof-reality.8570/page-43#post-166682
RC Arduino code: https://www.xsimulator.net/community/threads/my-vr-simrig-h2-from-dof-reality.12519/#post-167010
4 x CYS-S8218 40 kg Metallgetriebe Digital High Torque HV Servo
"https://www.ebay.de/itm/CYS-S8218-4...728415?hash=item2ab0ac9b5f:g:wzgAAOSwjYdbYAYG"
1 x ARDUINO UNO R3 ATmega328P ATmega16U2 Development Board with USB Cable Pro
"https://www.ebay.de/itm/ARDUINO-UNO...622984?hash=item1a47cacdc8:g:~hEAAOSwbtVZUykL"
1 x DC 5V 30A 150W Power Supply
"https://www.ebay.de/itm/DC-5V-24V-2...hash=item33ec198822:m:m461IrkShu8mu025YOI1anA"
4 x Kistenband 150x35mm
"https://www.ebay.de/itm/Kistenband-...hash=item2cd73fd41f:m:mZQabYzC5rphaJmpWjIiVsg"
4 x Montagekissen 17x15cm
"https://www.ebay.de/itm/4x-Montagek...714612?hash=item3fa94386f4:g:TfgAAOSwDxZbfnF6"
4 x Montagekissen 27x13cm
"https://www.ebay.de/itm/PDR-Montage...798642?hash=item4d7be09932:g:MYcAAOSwImRYWkdX"
4 x T-piece hose connector plastic POM 5mm
"https://www.ebay.de/itm/T-Stuck-Sch...hash=item211651a386:m:moCJjtEYzBSTkw-jk65yIFA"
1 x Cable tie assortment
"https://www.ebay.de/itm/1000-Stuck-...956601?hash=item1a3138d039:g:fsQAAOSwv89ZeWls"
Fabric for the pillows "27x13cm"
"https://www.ebay.de/itm/Polsterstof...hash=item33f2d2d566:m:mRRG2fzUg92raAhRdqgpV3A"
Velcro fasteners to fix the pillows "27x13cm on the seat and 17x15cm on the pump"
"https://www.ebay.de/itm/Klettband-s...253293?hash=item33e222a4ad:g:mV8AAOSw6M9bsfZF"
DIY pneumatic Gseat by MCage
https://www.xsimulator.net/communit...ke-brake-throttle-feedback.13105/#post-173741
DIY pneumatic Gseat + Office chair traction loss by Jumping Coin
Here a detailed tutorial for a pressure Gseat without any machining and a nice simple traction loss system!
gHead gHelmet gSkull DIY systems
► here a bladder gHead system by @Banfy
Having your head being moved by an external device feels really like having a helmet with G-Force.
Finally i have just put a bladder behind my head, under the seat cover (red spot) and it give quite good results considering how simple it is to implement ;-)
I can set it either for breaking or accelerating. I prefer the acceleration mode (simulating the helmet being compressed to the seat)
► G Helmet by means of propulsive air jets
► Frex HeadMotion system
2013 system => https://www.xsimulator.net/community/threads/frex-motion-head-system.4991/
https://www.facebook.com/FrexGP/videos/frex-head-motion-system-prototype/738851742814563/
2020 system => https://www.facebook.com/FrexGP/videos/frex-head-motion-system-prototype/738851742814563/
►video from Haptec
► concept from @BlazinH
https://www.xsimulator.net/community/threads/jiffy-g-seat-and-g-skull.14052/
I use springs also but it appears for a different reason. I use torque only motor drivers therefore when a force ceases there is not a return to what would be considered neutral position because positional feedback is not present. In real life your head naturally snaps back to a position that feels natural and that's how my system works too. However there is some inherent resistance to movement in my actuators drivetrains so I use springs to provide just enough counterforce so your head doesn't feel a resistance when righting itself.
► an idea from @Trigen
https://www.xsimulator.net/communit...idea-phase-and-minor-hw-building.14526/page-2